NMS HOT POST 2024/03/9

With all the buzz for ship customization in the community I’m surprised I haven’t seen more discussion about the Voltaic Staff’s building system.


Hello Games is definetely listening to us when we say we want to be able to customize our own ships and I believe the Voltaic Staff was not only a new thing they wanted to add but also a way for them to test a system for us to actually customize something part-by-part and then by color.

I thought the system worked well except for having to create a whole new staff if you found a new part. There's also the state of contention on whether or not it's better to unlock parts permenantly like in the player customization system or if the parts should be as they are, cosumable. I know why they chose to make them consumable, HG doesn't want to do anything to harm or discourage players from exploring No Man's Sky. Their procedural, 18-quintillion planets is their top selling point and it needs to be explored and all things involved or added should not only encourage exploration but compliment it.

That being said, I think if ship customization is added, the parts should be found through missions and exploration, like the current voltaic staff customization, but due to the vast, growing types of ship and their parts and colors, they should be permenantly unlocked upon discovery.

There is also something I've been feeling that I may be alone in but the newer ship-types(sentinel, solar, living, and the new expedition ship) all have unique upgrades and animations that are beginning to overshadow the use and cool-factor of the original types. If ship customization is implemented should it only be for the original types or for all types and if for athe newer ones as well would that then make them less special or even lesser than the latter by way of not being able to customize them?

Food for thought. Penny for yours. I'd love to see what the community thinks about this.

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Source: No Man's Sky | Reddit

関連記事

What if players in a group could warp together to other systems?

Okay, so been playing this game for a few weeks now with some friends (on PS4) and the one thing that has kind of been annoying is when we want to travel to a new system to explore together.

I’m aware of the Anomaly method of allowing people in a group to instantly come to your system, but there doesn’t seem to be any way for a group to do this in game (as Freighters are subject to extreme problems and apparently not advised to be used as a taxi service)

The issue with this obviously being if people are in a group but in different systems, it could potentially be exploited and abused for quick easy travel for multiple people (yes I know, I managed to say that with a straight face despite portals and gateways being a thing).

So, that got me to thinking, how could it work, potentially if something like this were implemented. Starbases wouldn’t work because not every system has a starbase. But what about something that could be constructed and then deployed while in space, like a satellite?

A player deploys it, then the group each activate it, syncing them together and allowing the one who deployed it to set a jump destination based on the minimum jump distance range of the group.

This would allow groups to jump together to other systems, and be a fun little project for groups who enjoy building communities within the game.

That or, just, you know, if they fixed it so people could ride in freighters without getting glitched.

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