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Why Singularity is NOT on a Fake Timer

Why Singularity is NOT on a Fake Timer

Background

For many years Hello Games have run community rewards. The most prominent being the Quicksilver rewards. They work by linking your efforts towards the community goal to their server. This makes the missions available, monitors our completion of any missions and adds to a global counter.

As a pacing mechanism, the speed at which things progress is set by HG manually, to make more desirable items slower or make single items in a set faster. They either do this by setting the number of required contributions or by using a contribution modifier. (I am not sure which but they would be functionally the same.)

They sometimes adjust the contribution during the progress. Usually when they have other plans, like a specific update that includes themed items. The most notorious time was during the first expedition that used a community reward, which had to have a cut-off to approximately meet a specific deadline when an interview would be published. Unfortunately this may have led to the perception we have today, where some assume this is always the case.

They will also change the overall count occasionally. If the servers get overloaded and no contributions are registered for a period then they extrapolate the progress and adjust things. If they have an update ready to roll on a specific date and the current item hasn’t quite reached the goal they will either increase the multiplier or just set it to done. They occasionally do this when they just want to speed the progress of individual parts of grouped items. This may be timer related but it has never been egregious. Just the last few percentage points to better pace when the new rewards arrive. We have also seen them just give up when things are badly bugged, and make the item available as part of a patch.

Leviathan

The second expedition to use a community counter was Leviathan, and it serves as a clear example of how it works and what happens when things go awry.

Leviathan had a four part goal. We started the expedition with C-Class modules and each goal increased these, B through S then X.

HG capped individual contributions without making that information public, this gets into data mining territory which is not really appropriate in this sub but it stands to reason HG would take action against manipulation by players to break their counters. At the time some players complained that it was obviously fake but we know exactly what happened because it was tracked and recorded.

Things began OK but something went wrong with the B-Class counter. It even began to drop. HG fixed this and just gave us the Bs and set the A counter going.

That counter went without a hitch quickly reaching the goal. As did S. This probably surprised HG because a great many users were saying they didn’t want to do that expedition. And yet it was very successful and the counters went fast.

HG clearly decided that they needed to pace out the X-Class reward they seemed to set it far too slow. We can see some evidence of a form of intervention, but notably not based on a timer artificially increasing the numbers. It was either manual or algorithmic.

In summary, first it was bugged, then it was OK for two stages, then it was obviously manipulated for the last stage.

Singularity

HG had a specific date in mind for Singularity. It was timed to coincide with the Apple developer’s conference. They needed to switch their community server over to the expedition but the QS cloak wasn’t quite finished naturally. So they appeared to increase the multiplier dramatically or reduce the number of contributions required, giving it a huge boost on the last day.

They were then free to set the counter for the expedition. If the count was fake they wouldn’t have bothered. They could just have left the cloak to finish naturally and put the next quicksilver item up. Leaving the expedition pretending to act like a second counter. This is perhaps the most compelling reason to not believe the rumours about a counter. Fake counters don’t need this much effort and wouldn’t need manipulating.

Now, perhaps predictably, given the slower pace of updates this year, the Singularity expedition has proved popular, but unfortunately it has also confused a lot of players who didn’t grasp how it worked. The upshot of this is some thought it was bugged and wondered why they couldn’t finish the expedition and some wanted to test the system and hand in several hundred seeds (even thousands) by duplication and presumably a macro.

As we learned in Leviathan, that experiment was doomed. HG know some players will try this. A thousand contributions wouldn’t move the counter significantly enough to be visible because they know it isn’t feasible and have stopped that happening. I will include the graphs from that time. It is technically a form of data mining but it is not spoiling anything so I hope it is seen as appropriate.

Leviathan Misson Progress

Conclusion

Overall this isn’t fakery, this is pragmatism and a sense of fairness. And, in the unlikely event that progress slows down enough that we look like failing the last goal, HG may aid the speed of progress. Yes, that is manipulation, but that isn’t the same as a fake timer.

Now, I can already tell by the cry of cheating by many on social media, that the received wisdom that there is a timer will probably stick for a while. It has stuck before. Any “evidence” that supports this received wisdom will be probably believed by those predisposed to. If the counter needs adjusting or we have more bugs, then it will only add to this perception.

Eventually, when the community that monitors the counters switch their systems to allow monitoring of this expedition, we will hopefully be able to see real time progress information. Then we will be able to judge what really happened. But that data is best left to the areas of the internet where it is appropriate to discuss data mining in more detail.

Suffice to say, if you are worried or concerned that HG are only pretending there is a community counter for the goals the actual evidence doesn’t support this. They have haver used timers to directly manipulate the numbers in that way, or to pretend our efforts are meaningful when they are not. They have sometime changed things for good reason but never in a way that seeks to pull the wool over our eyes. The counters are real and we are watching closely.

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How to efficiently farm Anomaly Detectors: a short study on drop rates between systems

So other day I decided it was time to grow my fleet of living frigates. After using up my small supply of two (2) anomaly detectors, I realized that I actually had no idea where they came from. A little digging on the wiki told me that they “occasionally” drop from destroying asteroids. Well… that’s vague. So I shot out into my local system’s deep space and began blasting some asteroid fields. One hour later, no Anomaly Detectors. After a little more research around Reddit and the Steam forums, I realized that nobody really does know how to efficiently farm these things, just that they “occasionally” drop from asteroids. I saw some theories here and there, but none with some good, solid evidence- so I took it upon myself to produce some.

To test, I decided to spend 15 minutes in various system types destroying asteroid fields. The timer starts the moment I find an adequate asteroid field, and paused if there are any interruptions (hostile ships, cargo scans, etc.).

Before I get on with the results, let’s establish what we do know about Anomaly Detector drops. Their wiki page says they drop from asteroids, but looking into the page on “asteroids” gives us another vital piece of information: they only drop from “small” type asteroids. Not the large ones that break piece by piece, and NOT the crystal type asteroids (which is the primary asteroid type in my initial system).

So without further ado, here are the actual numbers for the 13 systems I tested in order of most Anomaly Detectors to least, including their star color, primary lifeform (if any), and whether or not they are dissonant:

  • Blue “abandoned” system (Gek), dissonant- 10 Anomaly Detectors

  • Red “uncharted” system, dissonant- 8 Anomaly Detectors

  • Red “uncharted” system- 7 Anomaly Detectors

  • Red Gek system, dissonant- 7 Anomaly Detectors

  • Red Korvax system- 7 Anomaly Detectors

  • Green Gek system- 7 Anomaly Detectors

  • Green “uncharted” system, dissonant- 6 Anomaly Detectors

  • Yellow Gek system- 5 Anomaly Detectors

  • Blue Vy’keen system, dissonant- 4 Anomaly Detectors

  • Blue Korvax system- 4 Anomaly Detectors

  • Blue “uncharted” system, dissonant- 3 Anomaly Detectors

  • Blue “uncharted” system- 2 Anomaly Detectors

  • Blue “abandoned” system (Vy’keen), dissonant- 2 Anomaly Detectors

So, what do our most successful systems have in common?

… basically nothing. In fact, the #1 system has more in common with the bottom 3 than any of the other top 3. Between 1st, 2nd, and the 4-way tie for 3rd place, we have red, green, and blue systems; uninhabited, abandoned, and populated systems; dissonant and non-dissonant systems- a little bit of everything. With the information gathered, I’m very comfortable in saying that the system you search in does not matter at all. It’s all RNG.

So that’s it? All that time wasted to find out it doesn’t matter?

Well, not exactly. Knowing that the drop rate is unaffected by the system type allows us to focus on other areas to maximize our collection: Not all of those 15 minute testing periods were built the same. Multiple times, I accidentally hit NPC ships mining asteroids as well. System freighters would warp in, despawning the chunk of asteroid field I was currently harvesting. I even had a freighter distress signal interrupt me without warping. Of course, I stopped my timer for the sake of testing fairly, but it did add to the actual time spent mining. So while they may not drop more Anomaly Detectors, uncharted and abandoned systems wind up being more efficient for farming Anomaly Detectors, as you’ll experience fewer interruptions.

So after over 3 hours of mindless asteroid blasting, I can definitively provide the most efficient way to farm Anomaly Detectors:

  • Step 1: Warp to an uncharted or abandoned system. Any system color will do.

  • Step 2: Locate an asteroid field and verify that it does not contain any of the “crystal” type asteroids. If it does, repeat step 1.

  • Step 3: Blast to your heart’s content! If you install a Cargo Scan Deflector, you should have next to no interruptions whatsoever!

Hopefully somebody out there finds this post useful. I know it was a lot of text for a rather underwhelming conclusion, but at this point I was too far in to not post my results. And even if it wasn’t super productive, it was fun doing some actual research on a relatively undocumented topic in the game.

Anyway, now I gotta go figure out what to do with 72 Anomaly Detectors.

Happy hunting, travellers!

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Community

Transferring NMS from PS4 To PS5

I have about 70 hours in NMS on my PS4 and I uploaded my latest progress to my PS5(but when I bought the PS5 version of the game, downloaded it and ran it, my file is not there.) Where is the file and how would I retrieve it on my PS5? I can’t stand the thought of starting from scratch(but I will if I have to.) Some input on this situation would be much appreciated.

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Gardening is fun

This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …

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