NMS HOT POST 2024/04/29

Do you guys really prefer the old terrain (Pre-NEXT)?


I see a lot of people saying that before NEXT the terrain was better but I kinda like the terrain more now than before, the old terrain generation maybe was more varied but I think it looks way better and prettier now, I played a lot of the old NMS and I really didn't liked much the terrain at the time, I remember a lot people complained about it too even before NEXT and Atlas Rises.

If they are going to do a reset to the terrain I would like if they keep the terrain that already exist and also add a way to allow the old ones to form as well, or do something that mix both terrains or something completely new.

submitted by /u/SadCupcake7000
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Source: No Man's Sky | Reddit

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Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Faecium mine in Calypso: don't just take random crap from anyone (Calypso)

Get your sh*t together

Announcing the Anomalous Acres Faecium Mine

Need faecium? Of course you do! But why gather it in the field like some animal, or waste time building a farm? You don’t have time for that sh*t because you’ve got sh*t to do.

We are in some serious sh*t

Our faecium mine is full of sh*t and our sump pumps work 24×7 to make sure it stays that way. Over $1.9 million units worth, every 48 hours, this sh*t will make you rich.

Note that there aren’t separate networks here: it’s just one big pile of sh*t.

Can you believe this sh*t?

Located on a storm-free marsh planet in Calypso. Normal mode.

WARNING: This planet has aggressive sentinels in normal mode (they take their sh*t seriously), so come in, collect your sh*t, and get out.

The mine is high enough that this isn’t a problem as long as you don’t linger, but for people who just don’t want to take that sh*t there’s a save beacon and a comm ball at a nearby sentinel pillar (which is, itself, next to a trading post, so you can unload your sh*t as needed).

We will give you sh*t

https://preview.redd.it/uim1alsr0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=90f83bd0bd312d87ee4416cd31230c00c74c5c41

https://preview.redd.it/aghg3i7s0s7b1.jpg?width=1920&format=pjpg&auto=webp&s=e09b8b2ef79cd4ec0e3275b8f74a5f55c925cd1f

submitted by /u/SkySchemer
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Community

Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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