Procedurally Generated Naming at its Best
submitted by /u/DHarhanWulf [link] [comments] |
submitted by /u/DHarhanWulf [link] [comments] |
That diet though submitted by /u/Life_Accountant4310 [link] [comments]
2024-05-02
submitted by /u/hello-291 [link] [comments]
2024-05-02
submitted by /u/Ok_Paleontologist183 [link] [comments]
2024-05-02
submitted by /u/SmokeyGC187 [link] [comments]
2024-05-02
Hello! I’m a new player (been playing about 2 weeks) and I just got a free freighter for defeating pirates. It says it’s an S-class and it has some gardens inside. I’ve played once previously but never got a freighter. I thought S was the top class and wondered what I should be putting into it. submitted by /u/mamisunlight |
2024-05-02
submitted by /u/Kasyin [link] [comments]
2024-05-02
submitted by /u/CyberTransGirl [link] [comments]
2024-05-02
I found a starport next to a crashed freighter and couldn’t resist turning it into a base and naming it ….. submitted by /u/sarahcfenix [link] [comments]
2024-05-02
There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:
Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:
What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?
submitted by /u/SpiritualBacon
[link] [comments]
2024-05-02
submitted by /u/KMheamou [link] [comments]
2024-05-01