NMS HOT POST 2021/07/20

Got my 48 slot hauler! Twas a meager 112 mil (I’m crying inside) but it’s so big and huge, and has a cool cyberpunk sort of look. Also was able to pick up a cool squid while I was waiting for 2 hours for my ship to show up.


関連記事

Expedition 4 - Emergence Tips (Spoiler Free!)

Having finished the latest expedition twice now (on PS5 and PC), I thought I would jot down some non-spoilery tips for people who have yet to take the plunge. None of these are essential, but they could save you time and frustration.

  1. Spend some time on the starting planet collecting storm crystals for cash. Also pick up any ancient bones you come across; if you’re dedicated, you can knock out one of the later milestones. At the least though you can put a dent in it (and get some more starting cash).
  2. The starting system is wealthy so it’s relatively easy to get an A-class (or even S-class) ship. A 19-slot S-class explorer will run you just under 2M, an A-class is even cheaper. With some S-class hyperdrive upgrades purchased from the ship tech vendor, either will allow you to warp to any rendezvous point (from the previous one) in one jump. Bonus: you won’t have to install the hyperdrive and will probably get launch thruster upgrades.
  3. Also, the starting system’s space station multitool box has a nice B-class alien rifle if you don’t like your starting MT. Simply reload on the station with multiplayer OFF to get it to appear if you don’t see it (it’s around 2M units).
  4. Save three hadal cores and four larval cores (from whispering eggs). You can safely sell/refine any extras.
  5. Any of the various organic “prizes” you get from the milestones can be sold for cash. The fleshy ropes you get from wiping out worm dens can also be safely sold. Don’t let them clog up your inventory! Note: fleshy ropes tend to sell better on space stations than planetside. I leave it up to you if you want to sell the story items, they’re not used for anything but they are unique.
  6. Make use of the generosity of your fellow travelers. Even with multiplayer off, you can still find and visit bases. Use the space station teleporter to find bases that help you gather larval cores or locate a planetary archive.
  7. The starting system (again) has an easy to do derelict freighter. You’ll only need to cap a couple of security drones and can avoid the few turrets. No mucking about with alien egg sacks!
  8. The third rendezvous station sells a wide variety of multitool upgrades.
  9. The only hazard protection you’ll need on the rendezvous planets is extreme heat/fire. You can safely sell any others you find for nanites, although if you find a cold mod it will be useful on the derelict freighter.
  10. Unless you really want to muck around with the Nautilon, you can safely sell the sub upgrades for nanites. However, if you plan on keeping the expedition save as a normal save once you’re done, hang on to them. They’ll make the Dreams of the Deep mission line so much easier.

submitted by /u/citizencoyote
[link] [comments]

続きを読む シェア
0

Community

Is there any reason to make a ship with more than 800 ly hyperdrive range?

I spent a little time, built my first S-class explorer, set it up for max. hyperdrive range ending up at 1400 ly with upgrades… but the map doesn’t want to let me warp more than four jumps at a time, and one jump is typically 200 ly.

Have I overdone it? Would it make sense to just re-collect the parts (they’re nothing special, just arclight wings) and get something with the other stats a little higher?

submitted by /u/mjfgates
[link] [comments]

続きを読む シェア
0

Underground Base Build

Underground Base Build

Piscu-Duca Outpost, Euclid

Been wanting to post this base for eons. It’s my virtual pride and joy. Probably 5 years old so far (I seriously wish there was a way we could see how much time has been invested in a base). I don’t play nearly as often as I used to but random inspiration will strike out of the blue and I’ll lose 3 hours to adding new sections, areas, etc. I can’t imagine ever being finished. Oh! This base predates the new base parts. It was probably half the size when the parts were updated and if you look hard enough, I’m sure you could find a few of the old wooden pieces somewhere. As hard as I worked, I’m sure I missed a swap somewhere.

At my base you’ll find:

  • 8500+ part build
  • No glitch, though a fair amount of overlap
  • Over 60% underground and in preexisting caves
  • Base staff apartments (Scientist, Exocraft tech, and Weapons tech spaces are finished. Overseer’s spot isn’t. The botanist lives on my freighter, though he does have a carbon lab on base)
  • Hidden apartment accesses
  • “Secret” trophy room
  • Above ground Conservatory, access via underground pathing though
  • Underground farming
  • Underground Exocraft garage
  • 2 underground condos
  • Chill planet, though toxic, very green\grey, and otherwise pretty drab. Used to have ancient bones but the reset a few years ago took away that perk.
  • Nearly all wooden construction
  • Solar farm
  • And more…

Do pay me a visit and let me know what you think. I’m sure there’s another 8000 base parts worth of ideas left to be pulled out of this place.

submitted by /u/musiker58
[link] [comments]

続きを読む シェア
0

Popular Posts