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Haven't found Cadmium in over 10 red systems?

Haven't found Cadmium in over 10 red systems?

Hi, so as the title says, I’ve jumped over ten red systems and I have not found a single planet with cadmium (I scanned each planet in each system 100%). Is there anything I’m doing wrong? Does the game somehow withhold cadmium when a player isn’t developed far enough or is this extreme bad luck? I confirmed these were indeed red systems by checking if I could bring my un-upgraded freighter there and it was not possible so I’m quite sure I’m interpreting the galaxy map correctly as the systems are as red as they get.

I’ve Googled everything about it and most people seem to find cadmium on literally every red system so I don’t know why it’s not working for me. It’s become a huge timesink, though I did use every space station out there to get my exosuit expansions.

Otherwise I’m having a blast. Intimidated some aggressive alien lifeform and he gave me a great multi tool upgrade for free when I put him in his place ^_^

Oh, and I wanted to share this wonderful view of a planet with magical bubbles. Absolutely stunning <3

Edit:
Question solved, the magic answer was that each system has a certain first character that depicts exactly which type it is! Found a beautiful planet with loads of cadmium but no space station so I decided to set up a base there 🙂

https://preview.redd.it/jhnkljk85stb1.jpg?width=1920&format=pjpg&auto=webp&s=c0f3790b173a402cff04657cb14ca86a8632180f

submitted by /u/FlowingLiquidity
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Gisto Major will be a capital of sorts

With literally hundreds of bases on the one planet already.

But many more spread through the solar system and nearby galaxy. You can’t warp to a star from Gisto Major that isn’t already colonized by several players.

I love it.

It’s like a colonized region of space with its epicenter on You Know Where. It’s very cool and very Sci fi. Reminds me a lot of Asimov’s universe with Trantor and all that.

I hope some future expeditions accomplish the same thing so there end up being multiple different civilized bubbles in the galaxy all with their own epicenter.

submitted by /u/aeriox-phenomenon
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I compiled all 28 updates after being curious of Sean saying 2024 would be "a big year for NMS&...

List of all updates in chronological order as well as what they added/changed at the bottom.

Here are the statistics: an average of 3.7 updates per year, and keeping at the current average rate, by the 10th anniversary in November 2026 there could be more 7/8 updates to come. February/March and June/July seem to be guaranteed months for big updates for the last 4 years.

I find it hard to believe that after 8 years of regular updating they’d just stop short of a 10th anniversary, so this probability is extremely likely in my opinion. It could also coincide with the release of Light No Fire and a passing of the torch for the team.

Also worth mentioning that there has been 5 planet generation overhauls (in bold) some greater than others, the last one being Origins in 2020. I could see another generation update being planned for v5.0 (later this year?), personally.

09/Aug/2016 Initial Release
26/Nov/2016 Foundation v1.10 (Base Building)

08/Mar/2017 Pathfinder v1.20 (Vehicles/Exocraft + Permadeath Mode)
11/Aug/2017 Atlas Rises v1.30 (Overhauled storyline + Portals + Procedural Missions + Economies)

24/Jul/2018 NEXT v1.50 (Multiplayer Mode + Freighters + Graphics Overhaul + Character Creation)
29/Oc/2018 Abyss v1.70 (Oceans Overhaul +Underwater Bases + New Fauna and Flora)
22/Nov/2018 Visions v1.75 (New Biomes + New Creatures + Weather Effects)

14/Aug/2019 Beyond v2.00 (VR Support + Base Building Overhaul + Discovery page + introduction of Nexus)
28/Nov/2019 Synthesis v2.20 (Upgrade/Salvage Ships + Terrain Manipulation Overhaul)

18/Feb/2020 Living Ship v2.30 (Living Ships and Questline + Space Encounters)
07/Apr/2020 Exo Mech v2.40 (Minotar Mech)
11/Jun/2020 Crossplay v2.50 (Crossplay Support + XBOX Release + Friends System)
16/Jun/2020 Desolation v2.60 (Desolate Freighters + Freighter Customization)
23/Sep/2020 Origins v3.00 (Universe Overhaul + Sandworms)
10/Nov/2020 Next Generation v3.10 (PS5/XBOX X Support + Save Transfers + 32 Multiplayer Sessions)

17/Feb/2021 Companions v3.20 (Creature Taming and Breeding)
31/Mar/2021 Expeditions v3.30 (Introduction of Expeditions + Improved UI + Starships Visual Overhaul)
02/Jun/2021 Prisms v3.50 (Graphic Overhaul + Flying Companions)
01/Sep/2021 Frontiers v3.60 (Settlements + Base Building Overhaul)

16/Feb/2022 Sentinel v3.80 (Sentinel Pillars + Combat Improvements + New Sentinel Presence, Types, And AI)
13/Apr/2022 Outlaws v3.85 (Outlaw Stations and Missions + Solar Ships + Squadrons + Capes)
20/Jul/2022 Endurance v3.94 (Freighter Overhaul + Asteroid Fields Overhaul)
07/Oct/2022 Waypoint v4.00 (Nintendo Switch Release + Custom Game Mode + QoL improvements)

22/Mar/2023 Fractal v4.10 (PSVR2 Support & VR Overhaul + “Wonders” Section + Utopia Expedition + A Trace Of Metal Questline)
05/Apr/2023 Interceptor v4.20 (Corrupted Planets + Interceptor Ships)
07/Jun/2023 Singularity v4.30 (Singularity Expedition)
24/Aug/2023 Echoes v4.40 (Introduction of the Autophage race and Questline + Pirate Faction)

14/Feb/2024 Omega v4.50 (Omega Expedition + Starborn Runner + Atlas Helmet/Sceptre)
27/Mar/2024 Orbital v4.60 (Space Stations Overhaul + Ship Customization)

submitted by /u/Raio_24
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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