The freighter holds 9 ships. I’d like three more ships por favor.
submitted by /u/theoriginalmofocus
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submitted by /u/theoriginalmofocus
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After hundreds of hours in Normal and Survival modes doing the usual money-making and base-building, I decided to try playing the game a different way, what I’m calling scavenger mode in my first Permadeath save.
The main idea is that I will not be doing anything to make money, I will not be buying any items through galactic trade terminals, and I will not be purchasing upgrades from vendors at space stations. I will acquire nearly everything in the wild: mainly by mining and finding things on planets. I can also acquire materials by robbing freighters and sentinel depots, or fighting sentinels or pirates. New ships cannot be bought. They must be obtained by finding crashed or sunken starships and either fixing them up or scrapping them for their upgrades. New multi-tools also cannot be bought. They must be found in the wild, such as in crashed ships or given to me by NPCs.
I have allowed myself to use nanites to buy blueprints at the Anomaly because some of the really useful blueprints are nearly impossible to find in the wild or through the storyline. The only thing I’ve spent units on is exosuit storage slots, although I’ve also acquired many of my slots by finding and fixing drop pods. Essential items such as life support gel and ion batteries must be crafted. I may allow myself to do occasional Nexus missions for difficult to find and uncraftable items like wiring looms.
So far, I’ve been doing pretty well for myself. I have:
A nice B-class hopper explorer that I found and fixed up, along with another B-class explorer and hauler that I may fix up as well.
After many hours of getting by with my starter multi-tool, an NPC inside a building gave me a new B-class pistol with 21 slots. It was heavily damaged of course, but I’ve been able to fix every damaged piece except for two now.
I finally was gifted a decent freighter after a pirate battle: B-class with 30 slots. Just what I needed after struggling to manage materials in my limited exosuit and ship storage.
Mostly, I’ve maintained a savings of less than 1 million units. I’m now up to 5 million but only because I scrapped some found ships for their upgrades.
I’ve been spending most of my time on hot planets because I found an S-class heat protection in some damaged machinery. I’m letting the things that I find dictate to some extent the paths that I take in the game.
submitted by /u/okipos
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2021-10-26
submitted by /u/Carlospedra [link] [comments]
2022-06-25
submitted by /u/MrMallow [link] [comments]
2022-04-14
I’ve been playing for about a month now, and managed to aquire a nice needle nose S class fighter, a S class solar and 2 different exotic designs and then this little thing lands in the space station as a S class, and I think to myself oh man freighters and other pirates won’t stand a chance. What’s your favorite ship type submitted by /u/breck69 |
2023-01-25
submitted by /u/Cornbread900 [link] [comments]
2022-02-08
submitted by /u/AduroT [link] [comments]
2022-01-16
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14
Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.
I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”
Shuttles:
Haulers:
Living:
Explorer:
Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.
submitted by /u/Snoo61755
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2024-05-14
El title.
Why bother to name stuff if you’re the only one who can ever see the name? Is there a way to let others see the name?
submitted by /u/Total-Avocado-8598
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2024-05-14
Yall out here building cities while every base I make looks like a giant gamecube Seriously how do you guys get inspiration submitted by /u/kawabunga666 [link] [comments]
2024-05-14
Has someone experienced that kind of nightfall bevor? submitted by /u/RedditorsOrbit069 [link] [comments]
2024-05-14
While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…
2024-05-14
submitted by /u/Pixelsock_ [link] [comments]
2024-05-14
Anyone want to photo edit this meme to make the character a nms traveler. submitted by /u/space_monkey_belay [link] [comments]
2024-05-14
submitted by /u/nfl18 [link] [comments]
2024-05-14
I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.
So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.
Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?
That’s all.
Gray, over and out.
submitted by /u/MJBjacket
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2024-05-14