NMS HOT POST 2021/08/2

You know what’d be cool? Jungle planets.


Yes, I know there are foresty and overgrown planets, but they don't quite give me enough satisfaction. I want amazing, South America style areas that I can be hunted in. I want canopies of vines making it impossible to see the sky. I want guerrilla camps full of vy'keen warriors armed to the teeth. I know it would be extremely laggy but if anyone can make it work, it'd be Hello Games.

Thank you for reading

submitted by /u/THEREALwoodchuck
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

Please make it easier to select star ships aboard a space station. I'd suggest the following:

Hi, this has been a nuisance for me for such a long time. I kept hoping a future update would implement a system that would make the nuisance go away, but here we are, years later, and it’s still a terrible oversight. I have no idea if Hello Games reads this forum still, but if they do, please consider this!

Not having a system in place to select your active star ship while on board of a space station is a plainly bad design flaw. The game has many ways to obtain crashed ships now, through the Minotaur’s scanner, the Nautilon’s scanner or simply through the old communication towers. You can easily collect up to ten of them in, say, half an hour of playing. It’s really not that hard! I sometimes go on a hunt for downed ships, see if I can find anything cool, but usually end up with a bunch of ships that I’d like to see scrapped.

So, say you want to destroy said ships at the Starship Outfitting station inside a space station, you have to: drop your freighter in front of the station, board your freighter, hop in the ship you want to have destroyed, make sure its engines are fixed, get off your freighter, fly it over to the space station, destroy it, return to your other ship and repeat this for any other ship you’d like to turn in. And that’s if you’re lucky, because sometimes you can’t even board the ship on your freighter, because it’s not on display in your hangar. If that is the case you need to go to a planet, summon it, fix the engines and then fly back to the station.

I would really like to see an option on the Starship Outfitter station where I can select my active ship. This would be absolutely ideal for scrapping ships. However, if adding that option to that particular station is not an option for some reason, I firmly believe we need to be able to select our active ship somewhere else. Perhaps on the Station Core station in the back of the space station, the one where you can do an override or repair your standing. Or maybe Hello Games can implement another station somewhere.

Please do this, Hello Games! I implore you! Thank you for reading!

submitted by /u/LeBaiton
[link] [comments]

続きを読む シェア
0

One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

submitted by /u/MrJordanMurphy
[link] [comments]

続きを読む シェア
0

To people wondering if long-term update support for NMS will end: I think they literally love the ga...

I think they could have sunset NMS development like 2 years ago and it still would be considered a damn good open world universe exploration game.

And think of what it means to the devs from beginning to end. It went from something lame and not very substantial, a shallow experience, to something far deeper and far vaster than anyone (even the developers themselves) could’ve imagined.

Obviously there are still a few grating issues with the game (we need an Origins 2 update, seriously, planet and creature variety would help a lot, I’m tired of seeing the same deers and teddy bears and tigers on every planet) but I think that if NMS free update support were to ever end, it would’ve happened a year or so ago.

And of course you can make the argument “Bro wtf are you saying, it’s a company, they make choices based on their wallets not their hearts” and yeah, for most companies I think that’s true but HG is different because of the intense emotional journey most of them have gone through regarding the creation, development, and ongoing support of NMS from its dumpster fire beginning to its current celebrated engoodening.

Another notion to consider: No Man’s Sky doesn’t have super massive content updates. You can just read a patch note one day and see that they implemented a new storyline where you can create and adopt your own little Sentinel buddy and also rework your Minotaur mech. Like sure, from a coding/programming/dev standpoint it IS complex, I’m not denying that, but it’s not nearly as involved as a whole expansion. My point is that Hello Games deliberately keeps their scope low when it comes to expanding on No Man’s Sky, and because of that, in addition to the passion that most of them probably feel for the game, I highly doubt that long-term support for NMS will end any time soon.

But I can be wrong, I’ve certainly been wrong before. However, even if NMS free update support DOES end, it’s going to end on an incredibly high note. They’re not going to just drop it. They’ll drop a banger of a final update that will keep us sated for years. I don’t think they’ll let it go without a “cherry on top”, so to speak.

submitted by /u/A_Very_Horny_Zed
[link] [comments]

続きを読む シェア
0

Community

How many bases do you have? Really though?

I have developed the habit of constantly building bases on any planet that interests me, even a little bit. I almost never return to most of them, except to avoid lengthy travel or to harvest a resource when I can’t find enough in trade. I think I have twenty-five or more bases now. Should I delete them and try to just keep one base? How many bases do you have and/or use regularly? Edit: autocorrect

submitted by /u/oblex1312
[link] [comments]

続きを読む シェア
0

Popular Posts