Finished my cave base!
submitted by /u/Spaceboycb [link] [comments] |
submitted by /u/Spaceboycb [link] [comments] |
submitted by /u/LawrenceOnKeyboard [link] [comments]
2024-01-30
Hello fellow spacecowboys and interstellarinas. The name is Kpt. Kolorit (translates to beautiful bastard). I recently gave up the space bachelor life, chasing three eyed women with scales and whatnot. After years of clubbing and living in the fast lane, i decided to settle down. Build myself a masterpiece of a base. I mean, I even have a sink (works if you yank it once or twice). I proudly present, a place I can call my own. Dump-Star II. I don’t know how to blur the glyphs on this sh*t camera. But please, don’t come visit. Respect a legends privicy. submitted by /u/Large-Waltz-4537 |
2023-12-02
I’ve been loving playing No Man’s Sky, one of my favourite things to do is browse though r/NMSCoordinateExchange and collect all the wonderful finds. That brings me to my point, with almost infinite possibilities, ship collecting is my favourite thing …
2021-12-03
submitted by /u/SnorlaxUsedBodySlam [link] [comments]
2024-03-28
It is the lack of such strong elements of horror that makes exploration very shallow in places. You can see an abandoned building in the distance. What’s in there? Why was it abandoned? I would like to see shivers down my spine at such moments at the thought that there may be some unspeakable evil hiding there, just waiting for the stray Traveler. This moment accompanied me for the first time when I docked to an abandoned space station and I was greeted by the red glow at the entrance. Flying into the darkness and fear of leaving the ship. It is a pity that apart from the atmosphere element, the station turned out to be completely empty and disappointing. Logs in abandoned buildings and terminals suggest that some dark things were happening to their authors, but we do not have a chance to find out about it ourselves in the game. I hope Hello Games will develop this element more by drawing inspiration from various games like “Dead Space”, “Alien”, “Pitch Black” where the threat comes when the planet goes dark. It’s not about just placing monsters that can kill us quickly, but maybe something like various anomalies, multidimensional creatures or things even using cheap “jumpscares” but catching the player by surprise and not able to be counteracted by a powerful character with a lot of suit upgrades. submitted by /u/Shinucy |
2022-01-11
submitted by /u/Butch-Igram [link] [comments]
2022-04-27
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
i literally have 3 x class modules, all of which were stronger than the previous s class ones i had. all of them including the intraknife itself are in supercharged slots (t-shaped), yet my damage is only amounting to 22,000, and 33,000 when i di…
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03
submitted by /u/Big_Cry_2041 [link] [comments]
2024-05-03
53h of play and I encountered the first blackhole. Didn’t explore it further. I was a bit afraid of it. submitted by /u/allants2 |
2024-05-03
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-03