NMS HOT POST 2021/08/9

Happy Birthday No Mans Sky


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One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

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If you're going to insist on having freighter battles RIGHT UP next to freighters, don't punish us i...

EVERY TIME like, enemy ships HUG freighters, they can fly right through them half the time. It feels pretty darn unreasonable to expect us to never touch freighters or cargo pods. I’m trying hard not to but somehow even when I’m not pointing towards them I hit something and have sentinels come at me.

submitted by /u/hallandstoat
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Truth be told, I wouldn't mind seeing a pure QOL/Optimization update.

The title may seem odd at a first glance, so let me explain.

Don’t get me wrong, I absolutely love all the latest updates, and the new features are wonderful, and often include minor Quality-Of-Life (QOL)/Optimization updates of their own.

But I’m talking about an entire update on the same scale as the other new content updates, dedicated to just QOL updates alone. No new content persay, just improving and fixing/optimizing what we already have.

Some examples that come to my mind (I’ll edit this list with more as I think of them):

  • Addressing bugs that have been in the game for a long time over several updates that haven’t been addressed yet. (Patchy grass rendering bugs on lush planets, Derelect Freighter teleporter issues, crashing issues with freighters, etc). Especially when it comes to quest bugs.
  • Improvements to the user interface on both PC and Consoles.
  • Additional options for PC players to remap hotkeys
  • Rebalancing certain economic parts of the game to account for all the newest features added in over the past several content updates.
  • Additional helpful features for the discoveries tab, such as a built-in search option to search and sort by name, system type, discovery date, system contents, etc.

Things like that. Things all about improving the things already in the game itself, while also creating a stronger foundation for future updates. A QOL/Optimization update would highly benefit long-term and frequent players. It’s especially important so that smaller bugs don’t add up over a long period of frequent content updates.

So yeah, Hello Games, if you’re reading this, I’d personally love an update like this where the focus is 100% on polishing everything released so far, and addressing minor issues and minor bugs that have been around for a while now. Minor bugs like these have been adding up, and will only cause potential problems for future updates with new content, so let’s (Gek)nip them in the bud, and the sooner the better. 🙂

This is just my two cents though. What do you guys think? Would you like to see a pure QOL/Optimization update like this?

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my opinion on the update

I’ve played the game for at least 5 years now and have followed it activly ever since next.
I adore its lore, the worlds you can find, the mysteries you can uncover.

I was disappointed at first, just seeing an expedition, some random new ship and a some sort of overhaul of the recording system. Was that all?, i thought.

But I came to the conclusion that this is a lot when we look at the whole picture.

This is no AAA company with many employees, these people managed to pull of a switch port and a vr overhaul in a short amount of time, so getting anything beyond a vr update, much less an entire expedion and new items for the shop it seems…that is impressive.

I do hope now that only the apple port is left that they can focus on content again, on lore and maybe work on the custimisation of my beloved Korvax…but I am still very grateful what we received.

So please…don’t speak too ill of them, i believe they are trying very hard.
(I could do with less grass rewards in the store though XD )

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Community

Have planetary coordinates shifted or changed at all since NEXT?

The universe hasn’t been fully regenerated since NEXT came out, but I wouldn’t be surprised if some things have moved around. Would the planetary coords of a feature or structure have changed since 2018 even if its position hasn’t?

Yes, I know how coordinates work. I’m just wondering if the way they’re implemented in game has changed at all in the past 6 years.

submitted by /u/dubious_rat
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'Benefits' of one-star systems.

The crashed ships seem to be consistently lower class. Still some A-class shuttles.

Smaller amounts of materials to purchase from NPCs, prices may be lower (but not wiring looms).

There seem to be double the number of autophages at the usual sites (crashed freighters, drop pods, ejected autophage sites, waypoint beacons, and the debris ‘robot’ without an NPC nearby).

Across a half-dozen systems, no planets with aggressive sentinels… so far.

580,000 ly to go, or until I get tired of this “plan”. Galaxy 71…

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