NMS HOT POST 2021/08/21

Hard pills to swallow: Your over-generous charity is often not helping new players


In light of the most recent top post I feel like I should make a reminder about this. You are very likely not helping by giving new players tonnes of valuable items to sell, money IS a big part of personal progression in this game.

Think of how much you can and often do buy with money? Every gun, every ship every freighter, every fleet, every stack of fuel cells, every upgrade and the list goes much, much further. This is not a unique situation to No Mans Sky in the slightest, plenty of games have their own version of this.

I just came back from playing a game called Fatal Bullet where a good third of the remaining playerbase was near useless because they got carried to max level (often from 65 to 300) and even though they had max level gear they didn't know how to play the game. Because they became dependent on their carry, they became dependent on their money and did not learn anything about the game or its mechanics. So they got stomped on in all the content they should have been prepared for yet they were not, and consequently ruined everyone elses online experience including their own and then left the game soon after.

People in No Mans Sky will just get bored and never log on again. You made them rich, not everyone is driven by creativity or exploration alone, why would they need to learn anything when they can just buy their problems away?

I get a lot of you are just trying to help a bro or sis out, and I'm not saying to never donate. Just I'd recommend doing so in moderation to be considerate of others, give people little boosts to help them on their way like a couple warp cells, food pellets or possibly a small stack of resources if they ask for it even information is often extremely useful to new players without artificially shortening their experience. But whether you want to come to terms with it or not – making new players rich has a very real chance to taint their experience unless they know exactly what they are in for.

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Source: No Man's Sky | Reddit

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Play No Mans Sky without spoliers, or guides. Just play and learn. But, if you're 20-50 hours in the...

Some methods that you might have overlooked. The most fun to be had is to discover these methods for yourself, but still, I share these ideas as spoilers so you can unlock them as you need.

Some of these tips are so obvious you’ll wonder why I posted them, but then I bet even some veterans will learn something.

Basics

While mining deposits with your terrain manipulator you can press T to enlarge the area to mine much faster.

You may need to have the correct quest selected from the log menu to advance it. This applies to the base computer research, check it with the right quest log selected as often as you can.

Ship

For your first ship upgrade it might be tempting to fix a busted old ship that you find in distress. These usually need a lot of work to get going, and are not worth the trouble. You might be better off saving up 3-5 Million credits and waiting at a Spaceport for a nice ship in your budget to arrive. If you wait at a Colossal archive in a system with a good economy you will see some nicer ships.

Exploration

If you find an outpost or a settlement with a technology vendor you should set up a teleporter nearby – just a base computer, biofuel reactor and the teleporter is all you need there. You can teleport TO an unpowered teleporter, but to teleport back out you may need to add 5-6 carbon to the reactor. If you have the Teleporter menu open and it runs out of power you can still teleport.

Anomaly

If you need to quickly return to your base to grab something you can just fly up to space. Press X while in spaceflight to summon the Anomaly, go in and use the teleporter to go wherever you need to go, when you are done press X again and select teleport back to the Anomaly.

Economy

You can easily smuggle contraband and avoid the authorities by teleporting directly from the pirate station to a planetary teleporter, avoiding space stations.

Exosuit

Increasing your exosuit inventory space makes things much easier. Each systems space station has an exosuit upgrade console where you can buy an extra slot. You can toggle between inventory, tech and cargo slots to decide where to put it. Adding exosuit slots to cargo by buying them quickly gets expensive – it is better to use drop-pod upgrades to expand cargo slots. You can buy drop-pod coordinate data for about 100k each from a technology merchant (or find them in other places) and then use a signal booster to find them. Drop-pod slot upgrades should go mostly into Cargo first to save cost. (perhaps use credits to buy the first few cargo slots, but when it gets expensive, then only use drop-pod method)

Combat

Holding S while in flight combat will help you to keep a target on the enemy once you have them in sights. Blasting enemy shields down and then switching to a more destructive weapon is a good early flight combat strategy. While in space flight you can press X to select recharge then hover over Deflector shield and press Ctrl-1 to set it as a quick bind, It is much easier to recharge in combat with quick binds.

Base

Choosing the perfect spot for your main base is tricky. You might want to build a temporary base early on to get things started until you find that perfect spot. For your first big base you might want a paradise planet with no sentinel activity that has a good variety of resources, but also consider the amount of planets in that system – once you have access to the Exocraft Summoning station you will be able to summon all exocraft you have to anywhere in that system. It’s nice to have a wide range of planets. Electrical wiring is free to build and can clip through structures. Take some time to lay out your wiring nicely so you don’t end up with a big mess. If your base runs out of power you can just throw more batteries and solar panels at it – or have a proximity switch from your battery bank so things only power up when you are near them. You can put a base computer inside of an existing colossal archive (spaceport) and build on to it. This way you will have a trade terminal and a technology merchant at your home base. This is also a handy way to see high class ships arrive that you may want to purchase. It’s also fun that your base will always be buzzing with activity.

Well, I thought about it for a few days and these are the tips I would give to newish players that don’t give everything away. If you can think of anything else early game that is a good tip, but doesn’t give the whole game away then post it up, use >! Spoiler!< (but without the spaces) to create a spoiler.

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This game gets dark

If you read data entries on corrupted esc planets, you can find disturbing logs of the author’s demise, or just why they left the planet. One planet I went to (boiling doom planet) is all greyscale, with the reflections and highlights being pink and bl…

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I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

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