Frontiers Patch 3.62 is available
submitted by /u/ObModder [link] [comments] |
submitted by /u/ObModder [link] [comments] |
I have been through the game in nearly all of its permutations for a regular 4 years since launch. Participated in Waking Titan, in theorycrafting, all of it. Still use my day 1 save nearly all the time. I welcomed every new feature with open arms. The expeditions – chef’s kiss. Various features like derelict freighters and changes to base building – great. This patch, from a lore perspective – amazing! The customization and combat features – excellent! Hell, I even got a kick out of some stuff I missed, like the settlements.
But over time, every instance of my return to the game has been less lengthy until I began outright skipping more and more patches (been almost 2 years until I returned to this one) as the one thing I wanted to see in patch notes was nowhere to be seen.
Planet generation and exploration, at present, feel formulaic and sterile.
I don’t even have to visit a cold planet to know what it looks like. it’s the exact same every time with a difference in tree density. I barely have to visit a lush planet as they are mostly recycled between themselves and every single one has superheated storms. With very little difference, I am seeing the exact same generation and planets I have been seeing since around NEXT came out. The very same building blocks. They do not feel like planets, they feel like biomes. Animals are great to ride and befriend, but wild animals behave and look the exact same as in launch – chaotic.
I want to sink my teeth deep into developing my character, my journey, my fleet, my base and my empire. Hell, even finally commit to a galaxy center permadeath run. But what is the point if the exploration feels dead and if I feel like I’ve traversed every single planet a dozen times before? What was supposed to be the main attraction of the game and the expectation of millions of permutations has been, as of now, completely abandoned for the sake of easier introduction of new features in predictable worlds.
So I ask – can Hello Games crown all the great features they introduced over the years with an actual planet and animal generation overhaul? Can they truly give us long term explorers some new wonders to gaze in this endless universe? Can they, at last, provide the universe the depth that matches its width, even at the cost of a universe reset?
I believe they can and I hope they will.
submitted by /u/WildingTenay
[link] [comments]
2023-08-29
That is only the 2nd worst part.
The worst part is having TECH at the TOP of the F#*$ing inventory.
Even with removable tech, it is not going to be changing enough to be positioned at the top.
It should be underneath the main inventory so we don’t have to scroll past it to get to the stuff at the bottom of the inventory.
edit: forgot to add, the THIRD worst change is the loss of the manual save.
We can still make manual saves, but it is overwritten by exiting a vehicle.
We only have 2 options, the autosave which we have no control over, and either manual save/exit ship whichever comes later. No more leaving an old manual save in case of emergency or backup.
submitted by /u/Saoshen
[link] [comments]
2022-10-09
submitted by /u/BoostManMaG [link] [comments]
2021-09-16
submitted by /u/AcoupleofIrishfolk [link] [comments]
2022-10-06
Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.21, which is now live on… View Article
The post Interceptor Patch 4.21 appeared first on No Man’s Sky.
2023-04-06
Downloading now on Xbox Series X, 10.05 GB. Second page in comments. https://preview.redd.it/iwb94znw0vmb1.png?width=1366&format=png&auto=webp&s=105cac8a66dad0f638d05b630eb9a9c3be34aeca submitted by /u/Bright_Swordfish48…
2023-09-08
submitted by /u/LessCoolThanIThought [link] [comments]
2024-05-04
Its really rude to haul ass to a mission and complete it when the host starts it, on any co op game it is. If you want to do a mission fast and not have any imagination or fun dont join my group when I start a mission. Is there a reason to not wait for…
2024-05-04
Its really rude to haul ass to a mission and complete it when the host starts it, on any co op game it is. If you want to do a mission fast and not have any imagination or fun dont join my group when I start a mission. Is there a reason to not wait for…
2024-05-04
submitted by /u/Huldera [link] [comments]
2024-05-04
Why are these made so inefficient? Harvesting 4 at a time is insane when you have a room over 50 double cultivation chambers. I feel like we should have a “Harvest Whole Room” option. It’s way more efficient to use biodomes, but freighters should be a little better, no? submitted by /u/Life_Accountant4310 |
2024-05-04
So I’m doing the dreams of the depths quest, I built the nautilon and added the scanner thingy, and now I’m supposed to use it to find a sunken freighter
The games tells me to use the quick menu to activate the scanner
But there is no quick menu? Or at least I can’t access it?
What am I supposed to do then? Swim across the whole planet untill the regular scanner finds something?
submitted by /u/Double-Gift-7772
[link] [comments]
2024-05-04
As beautiful as they are, they lack a feeling of a community hub for lack of a better term. It would be cool if they were larger and had places like bars, dining areas, places to relax etc. Yes it would be a lot of empty "useless" space, but …
2024-05-04
submitted by /u/Andromaduz [link] [comments]
2024-05-04
submitted by /u/Andromaduz [link] [comments]
2024-05-04
I have not noticed lightning storms threatening me (and making storm crystals), or tornadoes threatening to carry my tooshy off into the air, or seen meteorite storms is about a month. Anyone else had some? I wonder if they will come back? submi…
2024-05-04