NMS HOT POST 2021/09/7

We need an exploration overhaul


We need an exploration overhaul to the game, as of right now its an ocean wide but an ankle deep. They need to drive home the idea of each planet being truly unique, because as of right now im seeing the same 30-40 creatures, showing up on the same 10-15 planets and I don’t feel a need to explore a planets natural wonders anymore. They really need to flesh out creature and plant generation, as well as add in planets with multiple biomes. I know thats a tall order, but it was what was promised to us at release. Along with this I think it would be cool to have dead planets like what we have in our solar system, or moons like we see in real life. I want to explore a planet like mars in NMS. I think along with this they should also setup solar systems like actual solar systems, rather than having a bunch of planets just sitting there statically (this was also promised for release) It would also be cool to have abandoned freighters like we have abandoned space stations. Exploration overhaul would definitely give us more to do in the game, let me know what your thinking, and maybe share your ideas, who knows maybe hello games will see this and take inspiration. We did just get one of the greatest updates and im sure that pattern will continue.

submitted by /u/DistrictCharming2727
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

Huge changes in the Experimental branch right now

Experimental 12/10

  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.

  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.

  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.

  • Stat bonuses on procedural hazard protection upgrades have been increased.

  • Stat bonuses on procedural pulse engine upgrades have been increased.

  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.

  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.

  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.

  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.

  • Hazard Protection now notes on the HUD when it is critically damaged.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.

  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.

  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.

  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.

  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.

  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.

  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.

  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.

  • Fixed a PlayStation 5 crash.

  • Fixed an inventory-related crash that could occur when loading the game.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a crashed related to the recipe page within the information portal.

submitted by /u/_No_Mans_Skywalker_
[link] [comments]

続きを読む シェア
0

Freighter Question

Hello everyone! I’m pretty new to the game and I have some quick questions. Is Freighter Storage Space as important as Hyperdrive Range? Would the exchange be worth it? Why is my current B class freighter worth a lot more than this A class? Also,…

続きを読む シェア
0

What were players doing before the NEXT update?!

I’m a new gamer (1 month now) and absolutely love it. Hands down one of the best games ever, imo. With the new Omega update, I decided to go read the last updates’ patch notes, and to my surprise I discover that practically 90% of the game I know today was actually only added in 2018 with the NEXT update! Even basic stuff like having a teleporter anywhere on a planet, doing space station missions and even ringed planets didn’t exist before.

My question is, to Day-1 players, what were you guys even doing for 2 whole years?! Did you just land on planets, scan and that was it? I mean, I guess I understand the whole backlash thing now if that’s what you guys could only do.

submitted by /u/Raio_24
[link] [comments]

続きを読む シェア
0

Community

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

submitted by /u/AutoModerator
[link] [comments]

続きを読む シェア
0

Popular Posts