Really like what we can do with buildings now
submitted by /u/BedBugger6-9 [link] [comments] |
submitted by /u/BedBugger6-9 [link] [comments] |
submitted by /u/Bad_Cheese [link] [comments]
2022-08-12
There’s something I’m confused about when it comes to the Sentinels and their policing of worlds. They scan things and get upset when they catch you messing with the natural world, but seem totally fine with any building you or others put up. Sentinels…
2023-12-22
submitted by /u/Astro_Hoss [link] [comments]
2022-04-17
I’ve got about 200 hours in the game and had something happen for the first time ever. There I was, at a colossal archive building on a snow planet, ignoring the weather. Big winter storm waring. Next thing I know, I’m in the air, above the clouds at one point, spinning around. Then slammed into the ground for notable damage. It happened two or three more times before I noticed the little funnel clouds in the area and my health was half gone. I could not stop laughing. This game just keeps giving and giving.
submitted by /u/Bunchwacky
[link] [comments]
2023-09-23
submitted by /u/TheJonzu [link] [comments]
2021-11-09
There’s recently been a surge of griefers getting their mech in the anomaly and killing people.
What makes it possible is the loading zone box at the very back corridor of Anomaly leading to the blueprint shops. It’s incorrectly scaled and doesn’t touch the ceiling, allowing people to jetpack over it and fly out of anomaly with their jetpack. This leaves the anomaly interior loaded in space. (Been like that since 2019 but only recently discovered by griefers)
They will then fly to their nearby parked freighter, place down minotaur geobay with base building limits disabled and fly it back to the still loaded Anomaly to cause havock.
This issue is fairly easily fixable by scaling up the loading zone trigger box so that people can’t clip out of anomaly.
submitted by /u/TheJonzu
[link] [comments]
2022-06-11
submitted by /u/Mosey_9 [link] [comments]
2024-05-14
submitted by /u/Obvious_Camera_9879 [link] [comments]
2024-05-14
submitted by /u/BayeksCousin [link] [comments]
2024-05-14
Lighthouses on planets. Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-14
Image not mine, if someone can link the original author I’ll make sure to edit the post submitted by /u/W33X3R |
2024-05-14
submitted by /u/bubblereps [link] [comments]
2024-05-14
submitted by /u/Pete_Joe [link] [comments]
2024-05-14
Fully functional teleporter placed horizontally into the ground. You can even walk across it fine! submitted by /u/Valace4 [link] [comments]
2024-05-14
Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought. But really? How could I put the cutest little frustrated ship into a battle? submitted by /u/Zero_083 |
2024-05-14
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14