NMS HOT POST 2021/09/16

How did we get 200+ more building pieces, including a complete refresh of the standard structures, and still not get a diagonal floor piece that can bridge the gap between two square floors at a corner. Or heck, not even rounded corner floors and wall pieces.


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Stuck on radiated water planet.

I’m stuck on a very small island without rocks or dihydrogen around me. I cannot build a portable refiner, can’t make starship launch fuel (that’s why I’m stuck), and there isn’t a nearby island within miles. There are zero rocks underwater, radiation is a big problem, no matter what I do, I cannot find anything for me to get off. And despite uranium supposedly being a huge resource here, there is none in the vicinity.

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Don't COMPLETE This Game

I’ve seen with the 4.0 update and now the redux expeditions, along with quite a few posts that a lot of players are stressed about what they HAVE to get or do.

Don’t be a completionist. You don’t need the “best” freighter, ship, multi tool, or anything else. Just do what you want. Get the first freighter that’s free of it looks cool to you. Use a subpar multi tool because it does what you need. Build a lame 4 room base. It’s OK.

This whole game revolves around a story of repeated failing simulations in which the actions of those within really don’t matter. That gives you the freedom to do whatever you want. Don’t hamper your fun with obsessively reloading saves to get the “right” ship or freighter, just get what you want. Don’t stress about missing out on an expedition, all the rewards are pixels on a screen.

This isn’t against the completionist players or the min-maxers. If that’s what you WANT to do, I just see too many posts of people asking if they should do this or that, and you need to know this-

In a universe of infinite possibilities, all of them are correct. Have fun – don’t complete goals.

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If you could make No Man's Sky your "perfect" space game. What changes would you like to m...

To preface this, I absolutely adore the game. But like most games we play there’s always personal changes you’d make to it to make it your ideal game. This is what I’d love to see in NMS.

-1. I’d love to see a more realistic representation of the size and distance of space within a star system. When you look at planets in our real-life solar system they show up as nothing more than a speck of light given their distance away. A way you could do this in game is planets show up as little highlighted specks of light in space, you use the scanner in your ship which has an attached hyper-advanced telescope, you zoom in on the planet and then you’re able to see what it actually looks like and scan it’s resources. Then you use your pulse engine and that little speck of light quickly expands to the size of a planet considering you’re moving nearly the speed of light to get there. I feel like this would be very satisfying and immersive giving a real sense of scale.

-2. Asteroid landing and construction. There’s already a billion asteroids in each system, I wish that there were always a few large asteroids floating around that you had the ability to land, walk around and base-build on. It would just add a lot more variety to what people build and come up with.

-3. Space station building and space walks. Though you can build on your Freighter. I wish you could literally create a space station in the vacuum of space just like the ISS or wherever your imagination takes you. Then added with that I think the ability to just float in the endless expanse with nothing but your suit and thrusters to keep you from floating away… Frictionless for eternity.

-4. STARS!!! Seriously like we need the ability to pulse to the star in each system. Obviously you can’t land on it, but it would be a great opportunity to find rare items or do dangerous missions. Think, the star gravity could be a constant threat once you get close enough to it where you’ll need to use your engine boost just to get out of its gravity well, once you get close enough it starts destroying your ships technology and if you get sucked in, well game over.

-5. Gas planets. This kind of ties into the stars, obviously you can’t land on it without dying… By getting imploded by gravity…. This would just add another element of variety to each system and with that the gas planets could still have moons you can land on with a gas giant lighting up the sky. Also there could be another cool way to harvest resources from the gas planet… Maybe a starship gas vacuum-harvester 😂.

-6. Planets with multiple biomes and actual rivers.. This is pretty self explanatory. But yeah correct me if I’m wrong but I have yet to ever witness a planet with actual rivers. It’s always just bodies of water.

-7.(This is more of what Hello Games could just add to a simple update) More RNG assets for star ship parts and animals just to add more unique visual variety to the many ships and animals we see. Sometimes the stuff you see feels very “same-y”.

That’s about all! Forgive me for the novel. I’d love to hear what kind of ideas you guys come up with!

Safe travels.

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Community

What's new in No Man's Sky?

Hello all,

I haven’t played No Man’s Sky for a good while. I played the game partially during the Waypoint update, but can’t recall if I played any of the more recent updates.

So, with that in mind, what’s new to the game? Any new features to look out for? What’s the best game mode? Should I use my old character or just start a new one?

Also, since I’m debating doing a run with some friends; what’s the co-op potential of the game? (All that I recall of my last co-op experience was that there really wasn’t that much to do! Though, I don’t know if I was just missing something.)

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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

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