NMS HOT POST 2021/11/2

Let’s talk freighter ports


I was thinking about things I’d like to see in game, and one of the things that struck me was how freighters make little sense. We see them crashed, we can own one, and we see them warping into systems. I feel that they’re missing a connecting piece to tie them in. For me, I’d like to see freighter ports. Much like a current space station, you’d be able to land there and see freighters docking/undocking. It could be a great location for a market style shopping area, and potentially somewhere for freighter board missions to take place. Maybe we could take a freighter to specific destinations, or join a group to fly it together. It would be nice just to sit and watch the space traffic.

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Source: No Man's Sky | Reddit

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NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.


Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Unsolicited opinion on how to make NMS better: Improve the galaxy map & my sense of place

Take this with a huge grain of salt, because I come from Elite Dangerous as well as a few other space games (which I no longer really play).

While I agree NMS has its own emphasis (on base building, survival) and is not fair to compare to sim-like games (Elite, Star Citizen, etc).

One thing that has always bothered me, is the vastness of the galaxy in NMS, but I have no (or little) sense of place in the galaxy, and no “sandbox reason” to plot a particular course (other than maybe one mission sending me a hop away, or one of the general story lines automating my pathway). Additionally, I despise the UI and interactions of the galaxy map.. simply selecting a place to go, understanding its direction etc… I find it awkward and confusing.

If I’m playing it wrong, or just missing some details, so be it, I’m happy to hear suggestions.

My suggestion:

Allow for zooming out and interactions with the map that make me more positionally aware, allow me to bookmark better on the actual map (rather than just list of teleport spots from a teleport). Have the galaxy map sliced into named regions. Have economies, resources, mission types, rare items, compel me to explore and travel bigger distances and custom plot paths.. Basically anything that gives more purpose to where I am relative to my position in the whole galaxy (beyond just heading towards the center). (I understand that certain system types are more likely to have thing X, or Y… but it feels so random and always a jump away, still no reason to explore in the way that seems fulfilling to me)

No matter how enormous the galaxy is, it’s kind of irrelevant to me if I don’t actually care where I am (which in today’s NMS I really don’t), and don’t have more reasons to plot pathways to known areas.

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