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Welcome to the new daily Q&A thread for NMSTG! You can now drop a question, provide answers or j...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Non-obvious expedition strategies

Non-obvious expedition strategies

As I was going through Pioneers (and previously Emergence), I realized that there are some really effective, non-obvious strategies that can be really effective:

  1. Piracy. Once you’re in space, money is no longer an object: just take it. For very little risk and no harm to reputation, you can take the inventory of every capital ship’s storage compartment just by shooting it. They’re rich in gold, platinum, chromatic metal, etc. Staying close to the ship also makes it difficult for the sentinels to actually hit you even in an un-upgraded ship. As long as you don’t attack the support ships or the independent storage ships, you don’t lose reputation with factions.
  2. Just spend. With essentially unlimited piracy money, just spend it to buy things. Don’t craft if you don’t have to.
  3. Space Station Missions. At the space station, stack every single “kill” animal mission and “kill” sentinel mission. Opportunistically do them while doing everything else. Since they stack, you’ll get significant payouts in nanites, credits and goodies for the same tasks. You can turn them in at any mission agent in any system. Chalk this up to the low effort required.
  4. The Anomaly. (I actually think they should block the anomaly on expeditions, but…) You can use it for missions — raid depot missions every time — and to travel to otherwise blocked systems or to travel through the portal to other people’s bases. It’s another “easy” way to get access to things that would otherwise be inaccessible early.
  5. Other Player Bases. Unlike the regular game, the expeditions are in really close quarters. At this point, lots of other players have already done some significant things in the relevant systems. For things like farming, skip the wait. Look for other player’s bases at nearly every system. Someone has usually helpfully named a base “Farm”. Keep an eye out for other things like that (AI Farm, Runaway Mold, etc.).
  6. All fauna nanite reward. Recent updates made scanning creatures really valuable. If you happen on a planet with something like less than 5 or 6, it’s totally worth it to find them all just for the nanite reward for finding them all — check the “discoveries” page and claim the extra reward. This is opportunistic, but low effort way to earn a bunch of nanites.

Also, for your own sanity:

  1. Storm crystals. If you happen upon Storm Crystals, take them. Every one of them in reach. They’re both easy money and (in both 1 & 4) necessary. It’s worth the effort to get them.
  2. Don’t do things in order. Look at all the milestones. Lots can be done passively (e.g., walking around, earning cash, earning nanites, etc.). There are some you should do asap: like get the ship and multitool.
  3. In expedition 1, the only time gate is Frigate Missions. You’ll get a free capital ship pretty early. Take it. Then buy 3-5 really cheap Frigates and start those ASAP.
  4. Sell upgrades for nanites. Since this isn’t your permanent game, sell (and fast) upgrades you’re not going to use for nanites. For example, exocraft and underwater upgrades.
  5. Get the S-class ship, early. Unless you stumble across something better early, get the free S-class ship. It takes only 3 space anomalies. Any you get free anomaly detectors from warping to the red, blue and green systems. You can do that via the Anomaly without having to upgrade your ship. Save your expansion slots and upgrades for this one.
  6. Abandoned System. Since this gets asked: install an economy and conflict scanner. Look for a [edit: blue (not red)] or green system with a Race and Economy but no conflict data. This is an abandoned system. I suggest you do this immediately after going through a black hole. Note you won’t get the milestone if you find an abandoned system someone else already found. So the further away from the expedition you go, the better. [edit: thanks to u/f4780y, you can get away with just an economy scanner. Look for a 1⭐ system with race but no economy data].

I hade a bit of luck. But here are two Expedition 1 Exotics for those who read this far:

https://preview.redd.it/v7dvwn6k6z281.png?width=1900&format=png&auto=webp&s=ea94333b2df1538b00ced6618899d6b0cc2b6948

https://preview.redd.it/kdg0103n6z281.png?width=1875&format=png&auto=webp&s=b23eb2e4df947f91c7db4ea7a818da98f0eb5063

submitted by /u/Fairway3Games
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