Space whales Sean. Space whales.
submitted by /u/missingmytowel [link] [comments] |
submitted by /u/missingmytowel [link] [comments] |
As I stood near the bow of my recruited pirate frigate, overlooking a massive capital ship on the precipice of a black hole that will take me to who knows where in this galaxy, I thought to myself…“I love this game”. From childhood through adulth…
2024-01-27
submitted by /u/pheffrey [link] [comments]
2023-03-03
After the games controversial Launch back in 2016 I do think that a lot of gamers at the time just assumed that the reason No Man’s Sky struggled so much at first was because hello games were such a small team that could not possibly deliver on all their many promises. There was also a widespread belief that once the bigger video game studios started making thier own space games it whould show just how out of their depth that hello games really was by taking on such an ambitious project in the first place.
Now after 7 years we can look back and realize that frankly it’s kind of a miracle that No Man’s Sky. even exist at all because other games that have attempted to do what No Man’s Sky did have not worked out so well
For example, Mass effect Andromeda was originally going to be very much like No Man’s Sky and yet the developers struggled so much with it that they decided to just abandon the idea in the middle of making the game.
Beyond Good and Evil 2 looks like it also tried to pull off no man sky on smaller scale but even they are having a tough time with the idea and it looks like the game ain’t never coming out
Star citizen is more successful compared to the others, but just like Beyond Good and Evil 2 that game still does not even have a release date and Even when it comes to a big triple A game like like Starfiled Todd Howard himself admitted just how difficult it would be to pull off the seamless planet landings that we see in a game like no man sky and that was a big reason why he ultimately decided not to include it in thier game
The reason I bring all this is up is simply to say that what the incredible team at hello games did was not easy at all and even game studios with much bigger teams and bigger budgets have a hard time because it is still insanely hard to make a space exploration game
submitted by /u/Sharks11
[link] [comments]
2023-09-07
submitted by /u/tyrannosaur85 [link] [comments]
2021-07-08
submitted by /u/Desmond_Lochart [link] [comments]
2021-08-03
Yeah it’s not super hard to do spinnies to find planets, and there’s the planet compass in 1st person view, but the compass doesn’t have names and sometimes the planet info doesn’t come up for a few seconds while looking at it, especially if there’s another player’s base icon or something in the way because icons get prioritized.
If I’m going to specific planets over and over it’d just save a bit of time than pirouetting in space like “This one?… Nope. This one?… Nope. This one?… Can’t tell, icon in the way, have to spend 30 seconds getting closer to see.”
submitted by /u/AnsemVanverte
[link] [comments]
2023-03-03
Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.
I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”
Shuttles:
Haulers:
Living:
Explorer:
Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.
submitted by /u/Snoo61755
[link] [comments]
2024-05-14
El title.
Why bother to name stuff if you’re the only one who can ever see the name? Is there a way to let others see the name?
submitted by /u/Total-Avocado-8598
[link] [comments]
2024-05-14
Yall out here building cities while every base I make looks like a giant gamecube Seriously how do you guys get inspiration submitted by /u/kawabunga666 [link] [comments]
2024-05-14
Has someone experienced that kind of nightfall bevor? submitted by /u/RedditorsOrbit069 [link] [comments]
2024-05-14
While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…
2024-05-14
submitted by /u/Pixelsock_ [link] [comments]
2024-05-14
Anyone want to photo edit this meme to make the character a nms traveler. submitted by /u/space_monkey_belay [link] [comments]
2024-05-14
submitted by /u/nfl18 [link] [comments]
2024-05-14
I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.
So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.
Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?
That’s all.
Gray, over and out.
submitted by /u/MJBjacket
[link] [comments]
2024-05-14
submitted by /u/W0RDET3RN1TY [link] [comments]
2024-05-14