NMS HOT POST 2021/12/2

Non-obvious expedition strategies


Non-obvious expedition strategies

As I was going through Pioneers (and previously Emergence), I realized that there are some really effective, non-obvious strategies that can be really effective:

  1. Piracy. Once you're in space, money is no longer an object: just take it. For very little risk and no harm to reputation, you can take the inventory of every capital ship's storage compartment just by shooting it. They're rich in gold, platinum, chromatic metal, etc. Staying close to the ship also makes it difficult for the sentinels to actually hit you even in an un-upgraded ship. As long as you don't attack the support ships or the independent storage ships, you don't lose reputation with factions.
  2. Just spend. With essentially unlimited piracy money, just spend it to buy things. Don't craft if you don't have to.
  3. Space Station Missions. At the space station, stack every single "kill" animal mission and "kill" sentinel mission. Opportunistically do them while doing everything else. Since they stack, you'll get significant payouts in nanites, credits and goodies for the same tasks. You can turn them in at any mission agent in any system. Chalk this up to the low effort required.
  4. The Anomaly. (I actually think they should block the anomaly on expeditions, but…) You can use it for missions — raid depot missions every time — and to travel to otherwise blocked systems or to travel through the portal to other people's bases. It's another "easy" way to get access to things that would otherwise be inaccessible early.
  5. Other Player Bases. Unlike the regular game, the expeditions are in really close quarters. At this point, lots of other players have already done some significant things in the relevant systems. For things like farming, skip the wait. Look for other player's bases at nearly every system. Someone has usually helpfully named a base "Farm". Keep an eye out for other things like that (AI Farm, Runaway Mold, etc.).
  6. All fauna nanite reward. Recent updates made scanning creatures really valuable. If you happen on a planet with something like less than 5 or 6, it's totally worth it to find them all just for the nanite reward for finding them all — check the "discoveries" page and claim the extra reward. This is opportunistic, but low effort way to earn a bunch of nanites.

Also, for your own sanity:

  1. Storm crystals. If you happen upon Storm Crystals, take them. Every one of them in reach. They're both easy money and (in both 1 & 4) necessary. It's worth the effort to get them.
  2. Don't do things in order. Look at all the milestones. Lots can be done passively (e.g., walking around, earning cash, earning nanites, etc.). There are some you should do asap: like get the ship and multitool.
  3. In expedition 1, the only time gate is Frigate Missions. You'll get a free capital ship pretty early. Take it. Then buy 3-5 really cheap Frigates and start those ASAP.
  4. Sell upgrades for nanites. Since this isn't your permanent game, sell (and fast) upgrades you're not going to use for nanites. For example, exocraft and underwater upgrades.
  5. Get the S-class ship, early. Unless you stumble across something better early, get the free S-class ship. It takes only 3 space anomalies. Any you get free anomaly detectors from warping to the red, blue and green systems. You can do that via the Anomaly without having to upgrade your ship. Save your expansion slots and upgrades for this one.
  6. Abandoned System. Since this gets asked: install an economy and conflict scanner. Look for a [edit: blue (not red)] or green system with a Race and Economy but no conflict data. This is an abandoned system. I suggest you do this immediately after going through a black hole. Note you won't get the milestone if you find an abandoned system someone else already found. So the further away from the expedition you go, the better. [edit: thanks to u/f4780y, you can get away with just an economy scanner. Look for a 1⭐ system with race but no economy data].

I hade a bit of luck. But here are two Expedition 1 Exotics for those who read this far:

https://preview.redd.it/v7dvwn6k6z281.png?width=1900&format=png&auto=webp&s=ea94333b2df1538b00ced6618899d6b0cc2b6948

https://preview.redd.it/kdg0103n6z281.png?width=1875&format=png&auto=webp&s=b23eb2e4df947f91c7db4ea7a818da98f0eb5063

submitted by /u/Fairway3Games
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Source: No Man's Sky | Reddit

関連記事

Hello Travellers and Possibly Hello Games! I have a few suggestions I'd like Redditors opinions on!

Hello Travellers and Possibly Hello Games! I have a few suggestions I’d like opinions on!

⚠️WARNING: May contain spoilers!⚠️

I have a few suggestions I’d like to share, as well as some setting changes I’d like to see! I’m looking for opinions and not hate. If there’s something you don’t like. Tell me maturely please!

Customizable Ships/Walk-Through Ships:

  • Imagine a ship between the size of a ship and a frigate that you can fully customize and walk through.

  • Up to 4 players can attach/dock together with their “Shipgates,” allowing you to access each other’s ship seamlessly and walk around and build inside.

  • Each player can dock their own starship on their own “Shipgate” for easy access.

  • The ability to play mini arcade games with friends on the ship, such as games similar to Space Invaders, Space Racer, Xaind Saleena, Metroid Prime, Space Marshal’s, chess, or card games.

  • When pirates attack, players can pilot turret guns outside the ship for fun.

Co-Op:

  • The ability to build bases with friends where both players can register and build, even if one player is offline.

  • Each player has full ownership and control over the base.

  • Ability to add bases to a favorites list at the teleporter list.

  • A universal storage bin for group players to quickly share and use crafting materials if all players have ownership of the base.

  • Creating custom player factions that players can add friends to, with faction leaders controlling permissions for building and ranking, as well as custom-made faction badges.

  • 2-4 seater Exocraft where friends can hop in and be transported on planets.

  • Better icons and the ability to change the colors and size of co-op players for easier identification and location.

BUILDING:

  • Stairs/ramps for wood, alloy, and stone that can connect to the bottom part of extensions.

  • Implementation of a shrink/giant ray or edit option.

  • Water gun or above-ground water building attachments for creating giant pools or water-filled holes using the terrain manipulator.

OCEAN Factions/Boats/Ocean Ideas:

-Sea Pirate Reputation.

  • Addition of BOAT’S and Warship! (Warship=Ocean Freighter) buyable boats or crashed boats we can find on water planets that can either go above and slow water.

-Boat Modules that allow us to keep our boats under water longer, weapons modules, War Ship Modules.

  • Above water platforms that allow us to build from atop the water as if we were on land, adding new walls, doors, ports, docks, and decorations that relate to an ocean aesthetic.

  • With boats, I’d like and Exocraft Boat that all 4 players can ride together.

  • Fishing and the ability to catalog and save fish in homemade aquariums and for recipes.

  • Hoverboards/Sails for gliding over water.

  • “Moon Shoes” that can walk on the ocean floor and the surface of the water.

-Submarine “Frigates”

-Submarine “Squadrons”

ENEMY NPCs:

  • NPC enemy from each faction that are hologram, possibly holograms created by sentinels using data collected from each race in NMS.

  • NPC ocean pirates/sentinels/holograms that can attack you on the sea in boats.

-Underwater Sentinal/Pirate/Hologram NPCs that you have to fight off or summon your Submarine Squadron.

  • Ocean sentinel capital ships if your wanted level is up that come to attack you with a locator at the end.

  • Pirate ocean capital ships that we need to destroy to protect other factions also.

  • Introduction of flying monstrosities and small leech monstrosities that players need to shoulder bump off.

-Bio Engineered Enemies Like Monstrosities/Sentinels. Similar to the corrupted but now they have been corrupted by Bio animals.

SETTLEMENTS:

UTILIZE Settlements more!

  • Missions from settlements that lead you to find a crashed “Shipgate” or “Shipgate” parts, “Submarine Parts” etc.., as well as missions to find mini games, new songs, glass colors, decals for settlement/bases, and different types of bait, cooking ingredients and hunting mats to make recipes.

BASES:

  • Base trackers to see how many people have visited your base.

  • Mailboxes to leave messages to other players when visiting their base like own pals.

  • Real orbital base building components.

  • Base NPCs that walk around, interact with things, and talk with one another.

  • Ocean freighters that we can build inside. Similar to the Freighters we have now, except a giant War Ship

QUALITY OF LIFE SETTINGS:

  • Ability to change group color with various options.

  • Cursor setting for consoles, allowing movement via touchpad sensor.

  • East and west points on the top compass.

  • Toggle wheel option instead of D-Pad for easier access to specific options.

-D-Pad used for hotkeys instead

  • Increased FOV.

  • More than 3 custom character saves.

MISC:

  • New bio Alien ships with Alien features

  • Giant space bosses that we have to destroy that leads to Bio Alien Starships, Like the Sentinel ships!

  • More interaction options with pets.

  • Additional recipes to make food more viable, efficient, and fun.

  • Player-driven recipes and the ability to create new recipes.

  • Hunger or thirst meters &/OR..

-.. Parasitic Alien Virus’/ Illness caused by Fauna, Flora, Types of Exposure…this will give cooking and recipes a whole entire meaning. Of course people can opt out of this option in the settings. I think this would bring much more to the table of survival. It can even be a “No Man’s Sky Survival Expedition” or New Game Mode!!

  • Wings on the Aeron Turbo Jet to go down when not using Jetpack.

  • Current mission display when using the wheel.

  • Underwater mounts.

  • Gene splicing to create custom companions.

  • An updated egg sequencer with better descriptions.

  • Walking boosters for the Minatour exocraft.

  • More variety of fauna, flora, and minerals.

  • Increased presence of predators on land and in water.

  • Cool underwater storms that create whirlpools or lightning patches.

If we can add missions to get ship skins, customizable docking frigates, crashed boats, and the ability to customize ships with attachments and colors, it might solve people wanting customization and satisfy those who still want to ship hunt.

Bonus:

I’d also love to see a whole new underwater race, with new clothes and character customization, as well as a new “Fishing Rod Multitool” or “Trident Multitool” with different looks that can do extra damage to ocean pirates and NPCs. (I say bonus because I know we just got the new Autophage race with the Echos update, just a future idea!!)

*Also if anyone says “It’s a Space game not an “Ocean Game” I understand that. However No Man’s Sky has almost become more then that. We already have water building for under and above water. I don’t see why we couldn’t get something more implemented more when it comes to Water/Ocean “life”.

**Edit: I’d also like to add I know this isn’t an Official NMS page. If I do have a suggestion to send it to Zendesk or Hello Games UK email. Which I have.

submitted by /u/NV-me9D
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I stumbled on a faster way to scrap ships!

Up until now I’ve been teleporting back and forth between my freighter and the station to scrap ships for money and nanites but the game I’m currently playing is fresh so I don’t have freighter and started using the Anomaly.

At first it didn’t seem faster at all because I was still using the teleporter but then I realized I can’t teleport back to the Anomoly from the station which made me summon it again instead of pulsing back to where it was.

The thing is, you can summon the Anomaly directly outside the station. As you’re exiting the station, don’t hold any buttons for your boosters and before you’re even out of the blue light you can summon the Anomoly.

You might be thinking, “why is this faster?” Well, because when you summon the broken ship on the Anomoly, it does the same thing the station does and fixes the pulse and launch so you can just immediately take off again and right back to the station 👍. No teleporting necessary.

As a bonus there’s also no chance of the teleporter or your freighter causing the game to crash 🤗

submitted by /u/Suffeign
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Community

Freighter farming

Back when I first started you were able to jump to a system, and if the freighter attack happened and it was a freighter style you like, you could fly to the space station and hop out of your ship to cause a restore point, then hop in and save the freighter. Once inside the freighter after the battle, you could use your visor and check to see what class it was. If you didn’t like what class it was, you could reload the save and hop into your ship and save the freighter again, rinse and repeat until you got an S-class. Is there still a way to do this?

submitted by /u/OkamiS90
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Some of my bases

Here are some of my bases, including my Pyramid, Viking town, Ancient Greek town, private getaway, Line city, underwater base with an exploration Ship and the start of my Vanuatu inspired base… I also have a massive cave base that I’ve posted up …

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