NMS HOT POST 2022/01/4

88 Hours In My Permadeath Save…


Less than 5kly from the galactic centre. Suit fully upgraded, S class fighter fully upgraded, 100 million units in the bank.

Found myself an unmapped world in a mapped system, figured I'd build a base there to mark it. SUUUUUPER toxic world, but NBD – I've built bases in worse places. Found an S class power hotspot right next to my landing zone too, but it's deep underwater so I have to go diving. I'm down there getting my wiring sorted out when the pizza I've ordered for the kids shows up, so I pause the game and go get it. Dish it up for the kids, they disappear back up to their bedrooms to eat, and I sit back down to finish off my base….

Turns out I didn't pause.

Turns out, I'm back at the menu screen.

Turns out, I get to start again.

FFUUUUUUUUUU

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Source: No Man's Sky | Reddit

関連記事

Just found out the Switch version lacks many features...

… And crashes a lot, and overheats the console. I knew the Switch was never gonna be the best place to get NMS, but I was very excited to finally own a copy, and I have no alternatives (no other consoles, not enough performance on my PC).

I was aware of the lack of multiplayer mode, and I accepted the idea to explore the game alone and never meet another player… But the deal breaker for me, the thing I discovered recently – and not many reviews care to mention, that’s why I didn’t know – is the lack of settlements. For me it’s a big deal, because I love science fiction and city building games, I was thrilled at the opportunity to manage a futuristic village on a planet of my choice… I also watched a lot of tutorials on how to glitch your base buildings into the settlements in preparation for when I’d find one.

But that will never happen, now I know. Now, I’m no game designer and as far my knowledge of programming goes, you could tell me “it’s magic” and I would believe it. But I see the Switch running stunning, fast paced and complex games with complex mechanics (from Bayonetta to Tears of the Kingdom and The Witcher 3) without ever crashing and very rarely glitching… why is there the need to cut a seemingly “easy” feature like settlements, of all things? I would expect more “taxing” features to be downgraded, such as the number of sentinels attacking all at once, the scenery spectacle during dogfights and the number of ships attacking you, etc., but those are all there – and that’s what usually crashes the game and/or overheats the console. I don’t get it. What else is missing from this version? Also, is there any chance we will get settlements on Switch? They said they wouldn’t give us capes, and eventually they did. Maybe there’s hope… Sorry for the long rant, I had to vent my frustration with the game, which I admittedly love nonetheless.

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Is it ok to bury the supply depots in a mine style base as long as you leave one depot in the networ...

Title, I don’t see why it wouldn’t work but cannot test it right now. I want to make a cave with the terrain manipulator next to my mine tower to put the supply depots there, the cave should eventually go back to normal and disappear, but as long as there is one supply depot in the network accessible and connected somewhere else, I can access everything from there.

Is that correct? Someone ever tried this? It would simply look so much better.

TIA

EDIT: Thanks everyone!! It will work. I’ll try it later when I log into the game.

submitted by /u/Siriblius
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Gardening is fun

This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …

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