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I'm just gonna come out and say it. Star Bramble is by far the worst plant when it comes to stasis f...

So I did some calculating and in order to get one full stack of Star Bulb you need exactly 400 star bramble planted in order to get that. If you’re following the games rules and not glitch building at all you would need roughly 34 biodomes just for that, which if you’re familiar with those they take a LOT of time time harvest full when you’re going from one to another usually. Meanwhile all the rest of the basic plants give a full me around 2 full stacks off of just 12 biodomes for each.

I just wanted to point out how absurd that number is especially since poly Fibre take 200 star bulbs just for one or a harvest of 8 star bramble. So it’s a compounding issue of low yield and high usage. I think of both my saves the first and only hold up was the star bramble out of everything else.

Rant over discuss if you have a different view.

submitted by /u/DuffinTheMuffin
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One player can really ruin the experience

So in the Anomaly if a player invites me to their group I usually join. Mainly to give them a chance to join me in my bases in whatever galaxy I happen to be in (in this instance my treehouse base in Odlayutai, as a lot of players like to get there).

Sure enough ten minutes later “georgeACE123” a PS player enters the system, and heads towards my planet. Rather than say hello, the pr**k starts shooting, then leaves a comm ball in space where it can’t be reported. Both easily fixed as I have PvP off and blocking him through PlayStation removes the unsightly comm ball.

But honestly, why?

What the hell do people get out of being like this?

Guess I’ll be ignoring all invites from now on.

Even though I can’t, and won’t see him, it’s annoying me he’s probably building a base in my system right now 😂

Plus I’ve always liked helping others out, taxying them to various galaxies or providing resources they need…… Now I’m running out of trust for random players 😔

submitted by /u/steviemch
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Just started No Man's Sky last night. Wish me luck (VR)

My brother gave me this for my bday, knowing that I have a VR headset.

I have been looking at its developments since release, but didn’t yet jump on board.

I am still getting through the tutorial, but aside from the joystick in the ship, it works really really really well in VR.

Can’t wait to see the rest of what it has to offer. Still on the base building part of the tutorial.

This game looks huge, so I’m glad there’s a nice subreddit here.

submitted by /u/SlightWerewolf4428
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NMS Should Dedicate Exclusive Resources to Removing The Build Limit Outright

I know the 20,000 per save, and 3,000 per base is a technical limitation to stop devices that are running weaker hardware from having FPS nightmares – but why.

It’s quite possible to optimize an engine to allow such a limitation from not being an issue – whether that be rendering logic, or performance logic, or LOD management. It will take time, but it’s quite honestly the most important NMS update I think they could ever do – for one reason alone.

It allows the game to evolve past the size of the NMS development team.

NMS is fairly empty at this point in time, and even the factions that exist have “official planets”, but they’re not really cities. Imagine heading to a player faction’s capital city – and being able to see a city the size of Coruscant. Players have already shown strong indication of collaborative base building, management, etc. as mechanics that they do outside of the game.

Imagine stumbling onto a player settlement, or even starting your own with a couple friends. It would massively change the dynamic of the game. NMS is a game that is considered “a mile wide, but an inch deep”, but this sort of player created content generation allows players to create their own depth. Paradise planets become far less consistent, when one of them may have a massive player landmark that they generated for others. A pit stop, or a giant Gekk Statue.

I want that more than diverse planets, or another update that adds content. Still do those things, but open the flood gates for players first. That way we’re not stuck waiting for content and putting the NMS team on the clock. The team can generate content in collaboration with the community – indirectly or directly.

I’ll close with a personal story. When I started playing this game with a friend of mine, we heard of the Galactic Hub – and their capital planet. At this time, we didn’t know about the build limit and having not wanting to ruin the surprise; we didn’t look up any photos. It became our goal to journey to what be this massive player created city. Eventually we made it; and it was just…underwhelming. We completely estimated picking up shop and moving to the Galactic Hub in the city; and building and adding to it. Maybe found our own settlement. Unfortunately we had to pad our expectations. The gameplay loop broke for us; what was the point? We saw the planet types, and we mined the resources; but we couldn’t exactly build with these resources. Once we hit our limit we were done.

Imagine it was different.

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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

submitted by /u/SmokeyGC187
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