Space flight simulator and chill kinda evening 🤙
submitted by /u/Aifraid [link] [comments] |
submitted by /u/Aifraid [link] [comments] |
submitted by /u/xXEnmaAiXx [link] [comments]
2022-12-05
submitted by /u/Jerpoz [link] [comments]
2023-02-13
submitted by /u/2jakks [link] [comments]
2023-12-31
After the games controversial Launch back in 2016 I do think that a lot of gamers at the time just assumed that the reason No Man’s Sky struggled so much at first was because hello games were such a small team that could not possibly deliver on all their many promises. There was also a widespread belief that once the bigger video game studios started making thier own space games it whould show just how out of their depth that hello games really was by taking on such an ambitious project in the first place.
Now after 7 years we can look back and realize that frankly it’s kind of a miracle that No Man’s Sky. even exist at all because other games that have attempted to do what No Man’s Sky did have not worked out so well
For example, Mass effect Andromeda was originally going to be very much like No Man’s Sky and yet the developers struggled so much with it that they decided to just abandon the idea in the middle of making the game.
Beyond Good and Evil 2 looks like it also tried to pull off no man sky on smaller scale but even they are having a tough time with the idea and it looks like the game ain’t never coming out
Star citizen is more successful compared to the others, but just like Beyond Good and Evil 2 that game still does not even have a release date and Even when it comes to a big triple A game like like Starfiled Todd Howard himself admitted just how difficult it would be to pull off the seamless planet landings that we see in a game like no man sky and that was a big reason why he ultimately decided not to include it in thier game
The reason I bring all this is up is simply to say that what the incredible team at hello games did was not easy at all and even game studios with much bigger teams and bigger budgets have a hard time because it is still insanely hard to make a space exploration game
submitted by /u/Sharks11
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2023-09-07
submitted by /u/reduxde [link] [comments]
2022-03-01
Hi, I played nms on release, it was okay at first but quickly become really boring, the gameplay loop was really monotonous, the exploration was stale rather quickly, combat was shit, lore/story was inexistant, piloting was bad because you felt like your were on rail and there was nothing to do on space, planet were mono-biome with repetitive terrain, etc…
I played a couple hours then the update with the pets was released, it felt better but still a bit shallow (haven’t gone really far tho).
I’m now interested by the game on switch (which has no multiplayer and no settlements), and I’d like to know if some of the game subsystems gained some substantial depth, if the combat are now interesting (and has quests or thing like that that push you to combat), if the story/Lora has more importance, if the exploration feel less meaningless (like the random 2rooms outpost that wasn’t randomly placed there, etc..), etc… I’m not interested by the base-bulding aspect of the game tho.
submitted by /u/nagabalashka
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2023-08-24
I’ve finished the main quest and spent some time with the Anomaly, Nada and Polo, trying to explore and get past the events of the story. But I have to know, is there a way to find my friends? I miss Artemis and Apollo, I invested so much time into making sure Artemis was okay, not out in that lonely black. Is there anything I can do?
submitted by /u/MrOther912
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2024-05-20
Built my first interior today in the base I posted a few days ago. I love this angle of it, let me know what you think submitted by /u/YungClaus [link] [comments]
2024-05-20
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-20
submitted by /u/DrToaster1 [link] [comments]
2024-05-20
submitted by /u/IIIIlIllllIIlIlI [link] [comments]
2024-05-20
I’m looking for a 4546B-like planet for reasons.
submitted by /u/No_Working7819
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2024-05-20
submitted by /u/ProneSquanderer [link] [comments]
2024-05-20
So, Frigates, right? Most of us have probably not been inside one since we stopped having to repair them, and repairing them wasn’t a lot of fun — just walking around an empty ship until you reach the thing, feed it materials, ship is fixed. It’s incredibly dull, and the moment we all discovered how to prevent ships from taking damage, most of us never wanted to set foot on a frigate again. Yet the ships themselves are quite interesting. Bridges, ladders, engine rooms, cannons, multiple floors, they have a lot of parts on them, and they’re actually quite nice to look at, they’re just hopelessly empty with nothing to do or interact with on them. The engine rooms alone are pretty badass (and I wish we could jump out of them, but there’s an invisible wall). Turning them into an activity might be fun though. If you could find crashed frigates, it would be an excuse to utilize these cool ship designs in a way that we might actually appreciate them. Add an enemy or two in them, a malfunctioning Sentinel that goes “boo” when you try to loot a crate, keep us on our toes. Besides minor rewards like nanites and parts that can sell for units, I would also like to propose two more interesting rewards: once you “finish” the damaged frigate exploration, you would gain either the ability to repair it and add it to your fleet, or to salvage a usable part from it. The salvaged part could be used to modify one of your existing frigates, replacing one of its qualities — so if one of your fleet’s Exploration ships has “Malfunctioning Shield Generators” for -2 combat, maybe you can use a part you salvaged off a crashed Frigate to turn that into “Radar Array” for +4 exploration, letting you keep a ship that you might otherwise have dismissed. submitted by /u/Snoo61755 |
2024-05-20
If I had five units for every time I accidentally sold the item I was supposed to be delivering for a “Deliver the Goods” mission… I wouldn’t need to be spending all this time making stasis devices 😉
submitted by /u/JD2525
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2024-05-20
submitted by /u/horticulturalSociety [link] [comments]
2024-05-20