NMS HOT POST 2022/01/11

I would like the exploration of abandoned buildings, space stations or freighters to be more related to the elements of horror and danger.


I would like the exploration of abandoned buildings, space stations or freighters to be more related to the elements of horror and danger.

It is the lack of such strong elements of horror that makes exploration very shallow in places. You can see an abandoned building in the distance.

https://preview.redd.it/tva8f44ygwa81.jpg?width=1920&format=pjpg&auto=webp&s=70077348e7a50e36ea43bcfa57b3041aa86c780b

What's in there?

Why was it abandoned?

I would like to see shivers down my spine at such moments at the thought that there may be some unspeakable evil hiding there, just waiting for the stray Traveler.

https://preview.redd.it/bvf5u1qigwa81.jpg?width=2048&format=pjpg&auto=webp&s=29f83ddd3093833d8ce9d606f5960899e4e23ae0

This moment accompanied me for the first time when I docked to an abandoned space station and I was greeted by the red glow at the entrance. Flying into the darkness and fear of leaving the ship. It is a pity that apart from the atmosphere element, the station turned out to be completely empty and disappointing. Logs in abandoned buildings and terminals suggest that some dark things were happening to their authors, but we do not have a chance to find out about it ourselves in the game.

I hope Hello Games will develop this element more by drawing inspiration from various games like "Dead Space", "Alien", "Pitch Black" where the threat comes when the planet goes dark.

It's not about just placing monsters that can kill us quickly, but maybe something like various anomalies, multidimensional creatures or things even using cheap "jumpscares" but catching the player by surprise and not able to be counteracted by a powerful character with a lot of suit upgrades.

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Source: No Man's Sky | Reddit

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