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One Man's Take

I thought I’d weigh in on the latest update.

For context I’m a day one player that has well over 3,000 hours in the game, and I have spent hundreds of hours getting the best X-class modules (before the chances of good stats were massively improved). I love the game, and I think Hello Games has done a phenomenal job of supporting No Man’s Sky and the community.

That said I’m not a fan of this particular update. It has good elements but overall I think HG have abandoned a lot of the structure they put in place over the years.

I think it has been said ad nauseam at this point but the new tech limitations directly affect game play. Slower maneuverability in ships and less jet pack power makes traversal less fun than it was previously. I see a lot of dismissal of min/maxing as “you just want to be over-powered”, but for me personally I like the accomplishment. You see the fruits of your labour, I worked hard and I’m rewarded for it. Like most games the more you put in, the more you get out. If I’ve grinded powerful shields, I want to be able to take a hit. If I’ve grinded powerful pulse engine upgrades, I want my ship to glide through the air. There is now a tangible difference in that.

Now I’ve heard a lot of people say this brings balance, but If HG wanted to change the dynamics and bring in new technology, they may have been better off holding this element until they had a suitable substitution in-game. For me it’s not a sticking point, as I think HG will address this part soon.

The menu makes sense in to be seperated as tech and cargo, I have no arguement with that (beyond that the tech cap should have been adjusted to match current standards). I think we may have gone a little overboard with stacking and space, but I have no problems with it. I do think the menu looks more cluttered now, and would prefer to see tech and cargo as two seperate tabs as opposed to two scrolling screens on the same page. I hope this part is addressed very soon as it’s harder to navigate, and looks much more cluttered in my oppinion.

As for customisation, I have no issue with being able to customise your game. Hell I like the idea of a custom mode, it’s not for me, but I think it has it’s place. My personal gripe is with how it’s been implemented. Being able to change the rules of the modes on the fly, has diluted each of the modes identities. What is the point of a custom mode, when it really applies to all of them? There is no difference between Normal, creative, survival and custom, those are just pre-sets that can change on a whim. Bear in mind HG introduced these modes in foundations, and now they have been eroded and seemingly abandoned.

Now I’m not affected by how other people play their game, but before you simply selected the mode that was right for you. But I see a loss of community over this. Before if people were struggling they would turn to the community, and that brought the best out of us; struggling to find an item? “Let’s meet up in game and I’ll transfer you one”. Short on units? “We’ll send you some to get you started”. Struggling with a sentinel pillar? “We’ll join and help”. Why would people turn to communities, when it’s all solvable at a touch of a slider? I think Hello Games may have sacrificed one of the best elements of this game, the community itself, in the name of accessibility which was already there in the form of different modes. I think it will be easier for new players to just bypass struggles, than seek out this game’s wonderful community for support. Many groups and civs thrive on player interactions beyond just “look at my base”, there’s trading, pvp matches and other competative events all of which will be nigh on impossible to fairly balance (apparently after testing the settings can affect pvp not just pve). That in itself is a crying shame.

Now people will say that there is still ship hunting as a community activity, for example. But if Hello Games is really focusing on accessiblility, do you think full ship customisation is not on the horizon? The removal of ‘game’ elements, severly diminshes a lot of the groups that have become staples of the community. I’ve seen a lot of issues on both sides of the arguement, but no one wants to see a playerbase exodus from the game, Sean said it himself, development only happens if the team and the community, continue to turn up for it. A lot of people that have not liked this update, have many hours in the game and add to the active player statistics, even if you disagree those oppinions and players should not be disregarded. As I said I can see the benefits of a custom mode, I would have preferred if it didn’t encroach existing modes.

The trade rocket looks great, it’s fun to see it break atmoshere and head to the station. Unfortunately most existing players will have little need for it. Every station, most bases and freighters have a trade station built in. Couple that with the added slot capacity, you end up thinking am I ever really going to be in desperate need to sell my inventory this second? I would much rather have seen the very cool looking rocket serve a new and unique purpose, as right now it just feels a bit wasted.

Some of the new visual elements look absolutely stunning, and I do like the improvements to the Nexus (although there may be a bit of HDR issue in there again atm).

Overall I feel like this update seems to focus so heavily on inclusion that it disregards elements that long term players enjoyed. I think every single element could have been included, and with a bit more consideration to how they were implemented, recieved a much warmer reception. There are plenty of people that are enjoying the update, and that’s absolutely fine, this is just my oppinion. I don’t think any of the suggestions I’ve made, would directly affect their enjoyment, but I’m happy to have a discussion if you disagree with me.

Just remember whichever side of the fence you sit on, we all love this game, and there is nothing wrong with criticism as long as it’s constructive.

submitted by /u/MrJordanMurphy
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Find a lush planet fast!

Just discovered a quick way of finding a lush planet.

Go into the menu and select the Catalogue tab. Hover the cursor over Star Bramble then press and hold the Locate option.

You’ll then be prompted to access the galaxy map in space where you’ll see a star system containing Star Bulb highlighted. And as we all know, Star Bulb is found on lush planets!

I’m sure this is obvious and known to most people but I’ve been playing 5 years and only just found this out!

So hopefully it helps someone who is searching for a lush planet to call home!

submitted by /u/PaulGardinerLP
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Am I doing space combat wrong, or is this it?

I’ve owned this game since release, and have finally gotten into it, sinking 100+ hours in a couple weeks. Loving it – aside from space combat. Having played Elite Dangerous a ton (and I’m sure you’re all annoyed hearing the comparisons constantly) and being pretty damn good at combat from smaller agile ships to larger ones, NMS just isn’t clicking with me?

I just got my 150 kill milestone, and I’m pretty sure I just hold ‘S’ and shoot for all of them. I’ve tried chasing and using different loadouts, but it doesn’t matter, because the AI just does some crazy tight turn and flips on me, and their shield are back on in 0.5 seconds. I landed on cyclotron for shields and infraknife for hull because nothing has the RPM or velocity to break shield and do hull damage, but from what I’ve seen from searches here, pure infraknife is just OP and the way to go.

So am I doing something wrong, is this just it? Hold ‘S’ and shoot with infraknife? I’m not dogging on this game in any way, I just want to know if there’s a way for the space combat to be more fun. I want to be able to chase and stay on a craft’s tail while using different weapons, or loop or scissor out of someone chasing me. The AI seems like they can pull crazy maneuvers and then be simultaneously braindead, I either have a 0.25 timeframe to shoot, or they just fly straight.

submitted by /u/skeletonjellyprime
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Something I learned about system names and station terminus names

This is surely old news to most of you, but hey, maybe it will help a few people.

When I first started playing, I didn’t bother to name systems because I figured it would be too much trouble. THEN I realized it’s really helpful for remembering places you might want to return to.

Problem is, my custom names weren’t showing up in the list of terminus stations in the teleporter. It still showed the original system name. So if I wanted to go back to “Eden Prime” or whatever, I had to remember which it was, making naming pointless.

THEN I realized that if you named the system BEFORE visiting a space station, the station would have your custom name when you visited, and in turn the custom name would show up in your list of terminus destinations.

Okay, cool. So name systems right away so the name attaches to the space station.

I like to name a system with something that reflects its character, though, so that still presented a problem, since I like to get some missions before going to the planets. A small problem, but a problem all the same.

THEN I realized that a station will rename itself after your name if you revisit it. This works even for systems you left behind.

In other words, you arrive in Ozikark VI and go to the station, it will be the Ozikark VI terminus and that’s how it will show up in your list of teleport destinations. If you leave the station, rename the system “Meshedsabre’s Discovery,” and return to the station, the station will rename itself and the new name will show up in the teleport destinations.

You can teleport back to old systems with incoherent names, fly out real quick, turn around, go right back in, and your new name will then replace the old one in the list of ‘port destinations.

Again, I’m sure this is very obvious to most of you and I’m way way behind, but I only JUST discovered it after 80 hours of play. D’oh!!

TL;DNR – Your list of terminus destinations in the teleporter uses whatever the system was named the last time you flew into the system’s space station. If your custom name isn’t showing up in your list of destinations, go back to the station, fly out, then fly back in. It should change the station name to your custom name.

submitted by /u/meshedsabre
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Community

Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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