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PermaDeath Survival Guide

I have survived over 500 hours in PermaDeath by rigidly adhering to a few standard rules. With the latest expedition many new players are coming to PD, and I think these standards will ease some frustrations.

  1. Bugs. Many avoid PD for this reason alone. But I have never seen any bug that instantly kills. That isn’t what’s happening. Unless a bug pops up that stops you from opening the menu and reloading your last save, a death caused by a bug is partially your fault. Should be an easy choice to lose a little progress vs your whole save. The moment something bugs and you fall through the floor for example, pause, reload last save. Saved.

  2. Don’t end your play session saving in a hazardous environment. Only end your play saving in a 100% safe place. Space Station is best.

  3. NEVER leave your character unattended, no matter how safe your setting is. Even if you’re just going to the bathroom real quick. It is not worth the risk. Reloading your save takes less time than starting from the beginning. Nuff said.

  4. Play with a wired interface if possible. If all you have is wireless, you need to stay on top of your charge. Set a reminder alarm. All it takes is one disconnect while near a predator or monstrosity, and it’s curtains for you.

  5. Do not play while impaired in any way. One slip of judgement is unacceptably risky in space exploration.

  6. Avoid planetary hostile threats at all costs until you have at least 3 S class exosuit shield upgrades, preferably 6.

  7. Avoid extreme terrain environments and heights until you have an least 3 S class movement upgrades, preferably 6, and the jetpack recharge tech.

  8. Avoid pirates until you have at least 3 S class starship shield upgrades and a stack of sodium nitrate or starshield batteries. You can call in a freighter or the anomaly to escape any scans.

  9. Friends don’t let friends use plasma launchers and geology cannons in PermaDeath. This one is unfortunate, but until the self-harm it inflicts is nerfed, they’re far too dangerous. I’d rather spend a bit more time dealing with grouped targets, than risk death.

  10. Whispering eggs have lured many travelers to their end with nought but the promise of a few measley nanites. Not worth it. The only time you should willingly engage the monstrosities is when a mission demands it, and even then DO NOT LEAVE THE ROOFTOP!

  11. Never depart without checking your supplies. Oxygen, Ion Batteries, Sodium/Sodium Nitrate, Tritium, Condensed Carbon, Warp Cells, Launch Fuel, are all things you should never run out of.

  12. If you’re not sure if something is lethal, assume it is. I should do more testing with a dummy profile to determine all lethal threats. I can’t find much info pertaining to what can kill you. I know lightning and meteors can hurt you, but how threatening they are I cant say for sure. That leads to the next rule.

  13. STAY OUT OF EXTREME STORMS! If all you can manage is digging a hole and waiting it out, do it. Don’t attempt enduring them until your exosuit tech is fully upgraded. And don’t attempt it at all in extreme wind events, those twisters are particularly lethal even late game.

  14. Rocket boots are dangerous! They can cause a lot of unintentional forward jetpack boosts. Best to upgrade jetpack tanks and exosuit shields before using them. You’ve been warned.

  15. Be extremely cautious when using glitches. Especially aboard your freighter. Always weigh the rewards of a glitch against your entire save.

  16. Do not engage sentinels without nearby cover. You need a fast escape in case something goes awry. Any building or base with rooms will do.

Those are all the tips that come to mind atm.

In PermaDeath you have to take things more seriously. Every decision could be life and death for your traveler. Immerse yourself and remember every choice can lose you everything. I think the game is most thrilling with those stakes and it really forces an immersive perspective. PermaDeath is the closest experience to what exploring the cosmos would be like for us. So I encourage people to try it. I realize its not for everyone, but once you get used to the risk, things will become a nice blend of relaxing beauty and thrilling danger.

Safe Travels.

submitted by /u/captainmikkl
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Putting the 'dread' in Dreadnought

For the glory of Hirk, can someone please explain to me how you defeat these behemoths? I’ve come close, but it always manages to destroy the civilian freighter and/or warp away.

On a related note, is the only way to get an S-class freighter to destroy a dreadnought?

Update: I was today years old when I realised you can divert power to your ship’s weapons, engines, and shields. Diverting power to the weapons helps for exactly 60 seconds before my shield drops and I get my ass kicked.

submitted by /u/T_S_Thomson
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Community

When did the amount of frigates you can own change?

I have had this save for a couple years. The last time I played this save i remember selling a couple C class frigates to make more room for better ones. I recently started playing again and I picked up where i left off, buying frigates. But I was not able to buy any becouse the ”buy icon” wouldnt show up. Anyways I found out you can own a maximum of 30 frigates. I curently own 31 and I asume at some point I was up to 37. When did they change this?

submitted by /u/Daan-Bakbanaan
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Desperate please for room scale VR support or a mod to fix it

I jumped into VR yesterday and wow, the game play great. Except for 1 constant frustration while playing; the HUD does not move with your head, so you have to constantly re-align it to see it. If you turn on being able to see your full body (which is a great immersive feature for VR for sure), your head get’s twisted up as well. Why hasn’t this been corrected yet? I remember complaining about this when VR support was first added on my old HTC Vive. Surely this is a quick simple update to fix right? Or a simple mod? It makes on-foot VR annoying to play.

Are there any MOD solutions, or config solutions to this? Anything at all I can do to negate this annoyance? I would really love to spend some extended time in VR as it looks and runs great, but this is kind of a deal breaker for long term play in VR. I’ve finally gotten into this game in flat but I really want this to be another VR game I can spend hours in. Desperate for any solutions here.

submitted by /u/DNedry
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Hunting for an S-class freighter is the most frustrating and boring experience in the game. How abou...

Title. I’ve recently gotten back into the game and did a hell of a lot of grinding and building. Made 2 farms to make 400 mil every day, got and upgraded S-class ships and Multitools, upgraded my inventory etc. No matter how long it took, I always made at least a little progress so it was fun and rewarding. Reloading again and again for that tiny % to get that s-class freighter you want feels like being stuck in a nightmare loop. Every time you take minutes to fight the ships or dreadnought only to be met with an ABC class and a disappointed reload, leaving you with nothing to show for the time spent.

We should be able to upgrade freighters or have other ways to work towards the class desired, even if it takes a while to accomplish. At least then you’re working towards something and don’t get denied by RNG cause idk, it’s just not fun. 2 hours of doing this is 2 hours wasted. No other progress. Because the alternative is getting one battle every 3 hours which is absolutely worse.

submitted by /u/Touhokujin
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Hey, I'm new to the game

Hey everyone, I just started the game yesterday and I’m still in the tutorial where you build your first base. I was wondering how far I should play the main story before doing other stuff. I read somewhere that you get blueprints form the main mission, so I want to get those asap. At what point in the main quest is that?

Also what are your favourite things to do in the game? I need some ideas, but I definitely want to get into base building. I played starfield before this and was really disappointed in the lack of impact of the outposts there. I basically want to try everything the game offers at least once to see if I like it. Also any tips for a new player like me? Or mistakes to avoid?

Thanks in advance.

submitted by /u/IsabellSigma
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Found an interesting system

Found an interesting system

I’ve found an interesting system, in my opinion, because I’ve never encountered so much loaded system. It consists of:

  • A black hole;
  • A nice “green” paradise planet with salt and metal fingers;
  • A dissonant planet with pyrite, cobalt, and curious deposits;
  • A second dissonant planet with ammonia and magnesite ferrite;
  • A foaming planet with gold and silver;

Maybe it is not that interesting for those who play alot, but happy to share with you.

https://preview.redd.it/uxm4tv0r70zc1.png?width=1918&format=png&auto=webp&s=22fc88a51dadbf1e5ad4d521f694b10014068506

https://preview.redd.it/e5pz2dks70zc1.png?width=1244&format=png&auto=webp&s=9581958cf4acc77f79db589fc5943a60c476c00a

submitted by /u/ognev-dev
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