NMS HOT POST 2022/02/25

Please advertise your civilization and discord server in this thread.


We're trying to give civilizations and discord servers a place to advertise that does not break the rules against self advertising. This thread does NOT allow monetized content. Please place all advertisements in this thread. Discussion can happen as a reply to your advertisement.

Please only post a single advertisement to this thread. Spamming this thread will get the comments removed. ALL advertisements posted elsewhere will be removed. We have allowed a single advertising post in the past but this supersedes that policy.


If you're wondering what certain Civilizations do or what they offer this wiki link has a lot of them listed. Some are inactive but the ones that comment below are definitely active.


This will be one of several rotating mega-threads that will be pinned weekly. See the wiki for the list of mega-threads. We are trying to reduce some of the clutter in the sub. Thanks for your help!

submitted by /u/spiper01
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Source: No Man's Sky | Reddit

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Hidden things never mentioned in the Tutorial for New Player Guide.

Added “Guide” in title for those that search new player guides.

  • Six biggest for me were:

    • Punch jumping – Sprint then melee then jetpack and you will got mostly forward with your jetpack.
    • You can buy a backpack slot on every station, but also on the anomaly in every system. So when you get to a new system go to that system’s station and buy a exosuit slot, then call in the anomaly in that system, go to the back where the people sell upgrades and blueprints and buy another exosuit slot on the anomaly.
    • When you start the game in survival or Permadeath the ship is directly in front of you. (in case you just keep dying in the beginning which happened to me a lot) so you can just sprint to the ship and jump in and not die from the planet’s hazards.
    • You can buy a recipe from the anomaly for starship that will “recharge” your lift booster with fuel while you are running around on the planet’s surface. In this way you don’t need to make starship fuel anymore and can “call in” your space ship to your location without worry that it ran out of fuel. For me I just scan, run to new thing, dig it up, etc. When I’m full call in ship, sort inventory etc.
    • Ion Battery / Life support Gel. Instead of making these, sell the cobalt you would have used to make Ion Batteries at a station and you can afford to buy these. These are a game changer in the sense that you no longer have to worry about finding sodium etc, when you explore you can just pop a battery. Combined with lift-jets thing above I can run around on the surface until I run out of inventory without worry.
  • Medium refiner recipes that make more of a thing if you add oxygen :

  • You can put silica dust in a refiner and get “glass” you do not need frost wart to get it.

  • You can make most plants in a medium refiner even if you did not find a planet that has that plant, e.g. Dioxite x2 + Oxygen x1 = 1 frost crystal. Just by the dioxite from a space station.

  • The “space fight danger level” is often very wrong. E.g. pirate danger level “severe” or whatever. If you have 1 star ship shield battery or sodium or sodium nitrate you can win most 1v1 or 4v1 fights with just 1 shield recharge.

submitted by /u/ruat_caelum
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Much respect to the NMS Wiki and it's maintainers

I’ve been keeping the wiki open on my phone while I’ve been interloping, it’s very handy for looking up crafting formulas and determining whether or not to keep something for later. But today it really came in handy when I stumbled across a relic gate in the wild. These things looked suspicious to me so I always ignored them in the past, but I thought to look up what they do and found out that they will send you somewhere random, sometimes to another galaxy even! So I took the dive and now I’m 500,000 light years from my origin planet on the other side of Euclid. What a ride.

submitted by /u/z7q2
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Please advertise your civilization and discord server in this thread.

We’re trying to give civilizations and discord servers a place to advertise that does not break the rules against self advertising. This thread does NOT allow monetized content. Please place all advertisements in this thread. Discussion can happen as a reply to your advertisement.

Please only post a single advertisement to this thread. Spamming this thread will get the comments removed. ALL advertisements posted elsewhere will be removed. We have allowed a single advertising post in the past but this supersedes that policy.


This will be one of several rotating mega-threads that will be pinned weekly. See the wiki for the list of mega-threads. We are trying to reduce some of the clutter in the sub. Thanks for your help!

submitted by /u/spiper01
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How to efficiently farm Anomaly Detectors: a short study on drop rates between systems

So other day I decided it was time to grow my fleet of living frigates. After using up my small supply of two (2) anomaly detectors, I realized that I actually had no idea where they came from. A little digging on the wiki told me that they “occasionally” drop from destroying asteroids. Well… that’s vague. So I shot out into my local system’s deep space and began blasting some asteroid fields. One hour later, no Anomaly Detectors. After a little more research around Reddit and the Steam forums, I realized that nobody really does know how to efficiently farm these things, just that they “occasionally” drop from asteroids. I saw some theories here and there, but none with some good, solid evidence- so I took it upon myself to produce some.

To test, I decided to spend 15 minutes in various system types destroying asteroid fields. The timer starts the moment I find an adequate asteroid field, and paused if there are any interruptions (hostile ships, cargo scans, etc.).

Before I get on with the results, let’s establish what we do know about Anomaly Detector drops. Their wiki page says they drop from asteroids, but looking into the page on “asteroids” gives us another vital piece of information: they only drop from “small” type asteroids. Not the large ones that break piece by piece, and NOT the crystal type asteroids (which is the primary asteroid type in my initial system).

So without further ado, here are the actual numbers for the 13 systems I tested in order of most Anomaly Detectors to least, including their star color, primary lifeform (if any), and whether or not they are dissonant:

  • Blue “abandoned” system (Gek), dissonant- 10 Anomaly Detectors

  • Red “uncharted” system, dissonant- 8 Anomaly Detectors

  • Red “uncharted” system- 7 Anomaly Detectors

  • Red Gek system, dissonant- 7 Anomaly Detectors

  • Red Korvax system- 7 Anomaly Detectors

  • Green Gek system- 7 Anomaly Detectors

  • Green “uncharted” system, dissonant- 6 Anomaly Detectors

  • Yellow Gek system- 5 Anomaly Detectors

  • Blue Vy’keen system, dissonant- 4 Anomaly Detectors

  • Blue Korvax system- 4 Anomaly Detectors

  • Blue “uncharted” system, dissonant- 3 Anomaly Detectors

  • Blue “uncharted” system- 2 Anomaly Detectors

  • Blue “abandoned” system (Vy’keen), dissonant- 2 Anomaly Detectors

So, what do our most successful systems have in common?

… basically nothing. In fact, the #1 system has more in common with the bottom 3 than any of the other top 3. Between 1st, 2nd, and the 4-way tie for 3rd place, we have red, green, and blue systems; uninhabited, abandoned, and populated systems; dissonant and non-dissonant systems- a little bit of everything. With the information gathered, I’m very comfortable in saying that the system you search in does not matter at all. It’s all RNG.

So that’s it? All that time wasted to find out it doesn’t matter?

Well, not exactly. Knowing that the drop rate is unaffected by the system type allows us to focus on other areas to maximize our collection: Not all of those 15 minute testing periods were built the same. Multiple times, I accidentally hit NPC ships mining asteroids as well. System freighters would warp in, despawning the chunk of asteroid field I was currently harvesting. I even had a freighter distress signal interrupt me without warping. Of course, I stopped my timer for the sake of testing fairly, but it did add to the actual time spent mining. So while they may not drop more Anomaly Detectors, uncharted and abandoned systems wind up being more efficient for farming Anomaly Detectors, as you’ll experience fewer interruptions.

So after over 3 hours of mindless asteroid blasting, I can definitively provide the most efficient way to farm Anomaly Detectors:

  • Step 1: Warp to an uncharted or abandoned system. Any system color will do.

  • Step 2: Locate an asteroid field and verify that it does not contain any of the “crystal” type asteroids. If it does, repeat step 1.

  • Step 3: Blast to your heart’s content! If you install a Cargo Scan Deflector, you should have next to no interruptions whatsoever!

Hopefully somebody out there finds this post useful. I know it was a lot of text for a rather underwhelming conclusion, but at this point I was too far in to not post my results. And even if it wasn’t super productive, it was fun doing some actual research on a relatively undocumented topic in the game.

Anyway, now I gotta go figure out what to do with 72 Anomaly Detectors.

Happy hunting, travellers!

submitted by /u/RW_Blackbird
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Community

Huh, that’s neat

Glyphs are in screenshot, it is on Euclid Galaxy, and it’s at coords -28.64, -142.14 on planet Snomchus Signa (I did not change the name). I’ve never seen anything like it. submitted by /u/Thee-Plague-Doctor [link] [comments…

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Let me map planets

I wish the planets had an actual map in the discovery screen, where you could see each waypoint discovered and spin the globe. I feel like it would very simply add a lot of depth to a shallow experience So many things they could flesh out in this game…

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Play past expeditions today(only on pc, sorry console people)

One question that I’ve seen asked quite often is if it is possible to play past expeditions, and people usually answer that aside from the four redux expeditions at the end of the year, you can’t, officially, that is the only way. However, there is a very easy and safe workaround that allows you to play any expedition at any time.

The data of all the past expeditions is still in the game, but these expeditions can no longer be accessed. However, there’s a file named SEASON_DATA_CACHE.json that controls the start and end dates of the expeditions, the milestones, the rewards, and a bit more. By editing this file, you can make these expeditions playable again without messing with the actual game files or your save file. JSON files are a bit hard to read and understand at first, but someone on github has already modified the file for all past expeditions, even accounting for the inventory system change in the Waypoint update. It’s literally just drag and drop; just make sure to read the readme files first, there’s a very good tutorial and notes about the expeditions, like bugs and possible workarounds.

submitted by /u/I_Have_Lost_My_Name
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