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Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

submitted by /u/_No_Mans_Skywalker_
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How many of you play the game like this?

When I play NMS my mindset is not the same as playing other games (playing it in VR also), let me explain:

– Flying on my ship: I tend to not use pulse drive, or deactivate it on purpose when 1-2 minutes close to a planet, I never get tired of the whole landing process, and then get a view of the planet biome.

– Taking it slow: I’ve finished the main quest line about 3 times already, my current save file has been the longest, the first 2 times I rushed for money and I think that kinda made things dull (worst mistake I think, is to rush for money, even more now that you can just change game modes and get anything you want if you wish to do so), this time I took things slow and I’ve been enjoying the game a lot more, A LOT more, even tho right now I have more units than ever before, I never got in a tiresome grind loop, and I never needed to, this game is grindy only if you make it grindy to be honest, you don’t even need to grind for power since most common multi tools will be enough to fight sentinels and kill them all, and if you need a powerful enough ship to kill pirates with ease, just get a living ship and get some good pilots on your squad (tho they are never that good, but hey any help is good!).

– Ignore gifts: not because I’m not grateful (I do think people ingame are very kind) but it feels kinda wrong and breaks the purpose of playing the game, again doesn’t bother me now, but had I taken those gift to sell and get easy money, I wouldn’t have enjoyed the whole process.

– Use my best-looking ship instead of the best one: I just love how my interceptor looks, and it’s black and red! it’s nowhere as good as my living ship, but dang isn’t it cool? and they hover!

– Not rushing to the center: I’ve been slowly traveling to the center, I’ve found some neat planets in the process, my favorite ones are the frozen ones, forever christmas.

– I rather warp using my freight: IDK exactly why I like it more than using a ship, but there’s something special about it, it’s like a home after all.

Over all my experience with the game since my mindset has been like this, it’s been night and day in comparison, I think my 2 previous save games have been useful as a way to realize what kind of game I was playing, I think remembering my times with minecraft helped me to see why I always came back into the game but never got to know exactly why, and now I realize it, just sit back and enjoy the universe at your own pace, nothing is rushing you to any goal at all, don’t do annoying things because you think the goal will be good, do things to enjoy them so you don’t have to do them the annoying way.

And this is I think the problem many people have, not blaming it on them btw, a game can’t appeal everyone, it’s not a game about goals and many gamers want goals, it’s a game about what you would want to do given a universe to explore, same thing you do in minecraft, explore, craft, build, enhance, and maybe get to the ender dragon and then the exit portal (I’ve never done that just because I never got interested on it, even after playing the game for years).

Just wanted to share my experience with the game with you all, and also ask you for your experience, maybe I’m not that odd of a player and someone else out there also do the same things, or some of them, or maybe you enjoy the game doing the opposite, it would be interesting to know!

submitted by /u/fel_bra_sil
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