NMS HOT POST 2023/08/31

How many of you play the game like this?


When I play NMS my mindset is not the same as playing other games (playing it in VR also), let me explain:

– Flying on my ship: I tend to not use pulse drive, or deactivate it on purpose when 1-2 minutes close to a planet, I never get tired of the whole landing process, and then get a view of the planet biome.

– Taking it slow: I've finished the main quest line about 3 times already, my current save file has been the longest, the first 2 times I rushed for money and I think that kinda made things dull (worst mistake I think, is to rush for money, even more now that you can just change game modes and get anything you want if you wish to do so), this time I took things slow and I've been enjoying the game a lot more, A LOT more, even tho right now I have more units than ever before, I never got in a tiresome grind loop, and I never needed to, this game is grindy only if you make it grindy to be honest, you don't even need to grind for power since most common multi tools will be enough to fight sentinels and kill them all, and if you need a powerful enough ship to kill pirates with ease, just get a living ship and get some good pilots on your squad (tho they are never that good, but hey any help is good!).

– Ignore gifts: not because I'm not grateful (I do think people ingame are very kind) but it feels kinda wrong and breaks the purpose of playing the game, again doesn't bother me now, but had I taken those gift to sell and get easy money, I wouldn't have enjoyed the whole process.

– Use my best-looking ship instead of the best one: I just love how my interceptor looks, and it's black and red! it's nowhere as good as my living ship, but dang isn't it cool? and they hover!

– Not rushing to the center: I've been slowly traveling to the center, I've found some neat planets in the process, my favorite ones are the frozen ones, forever christmas.

– I rather warp using my freight: IDK exactly why I like it more than using a ship, but there's something special about it, it's like a home after all.

Over all my experience with the game since my mindset has been like this, it's been night and day in comparison, I think my 2 previous save games have been useful as a way to realize what kind of game I was playing, I think remembering my times with minecraft helped me to see why I always came back into the game but never got to know exactly why, and now I realize it, just sit back and enjoy the universe at your own pace, nothing is rushing you to any goal at all, don't do annoying things because you think the goal will be good, do things to enjoy them so you don't have to do them the annoying way.

And this is I think the problem many people have, not blaming it on them btw, a game can't appeal everyone, it's not a game about goals and many gamers want goals, it's a game about what you would want to do given a universe to explore, same thing you do in minecraft, explore, craft, build, enhance, and maybe get to the ender dragon and then the exit portal (I've never done that just because I never got interested on it, even after playing the game for years).

Just wanted to share my experience with the game with you all, and also ask you for your experience, maybe I'm not that odd of a player and someone else out there also do the same things, or some of them, or maybe you enjoy the game doing the opposite, it would be interesting to know!

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Source: No Man's Sky | Reddit

関連記事

Atlas Path disappointment

From the official information for the Omega update:

The classic Atlas Path mission has been given a new breath of life, culminating in a final, consequential, choice. Witness the Atlas in all its grandeur, and decide whether to embrace the path it offers – or deny it. Either path will permanently impact your relationship with the Atlas.

But it turns out the “consequential choice” is the same one we already had, to birth a new star or not. The only difference is, from the same information page:

Players who decline the Atlas at the end of the Atlas Path are now awarded their own counterpart title and technology to those awarded for accepting its request.

Yay! A different title and technology. How that impacts your relationship with the Atlas, I have no clue. It’s not like I have any ongoing relationship with the Atlas, after having completed both the Artemis and Atlas paths.

The conclusion to the Atlas Path has been visually enhanced and reworked, to create a more spectacular finale.

I didn’t notice anything at all spectacular. There are some small differences, but nothing remarkable.

Choosing to birth a star or not marks the end of the path, now. The whole “go through a black hole to make the Atlas path go away” thing has been removed, which means that the Atlas path’s annoying habit of popping back up again until you go through another black hole has been fixed.

Well, not exactly fixed, but replaced by a new permanent mission in which you can present wonders to the Atlas:

Players who have completed the Atlas Path now have access to a repeating mission with which they can earn nanites and additional words in the Atlas language.

Those additional Atlas words aren’t worth anything if you’ve already completed the Artemis path. It used to be that you could review the log of the Atlas path, and the translated words of the Atlas would be filled in as you learned them. Learn the whole language, and you could understand everything that the Atlas had been telling you. Well, all except one word. The log of the Atlas path has been removed, so you can no longer review it.

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I doubt Sean Murray or Hello Games would see this, but thank you

Your hard work, dedication and clear love for the product you’re building is really heartwarming.

I’ve actually been enjoying this game since 2016 but couldn’t say that publicly online without getting hate from strangers on the Internet, a similar thing happened this year with Cyberpunk.

So to see everyone finally celebrating this game and how great Hello Games and Sean are is a really amazing feeling.

Obviously there will always be the rotten eggs who’ll continue to hate, but I hope they know that the vast majority of us really appreciate the effort they’ve put into improving NMS.

Thanks guys!

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