NMS HOT POST 2022/04/22

Weekly Bug Report Thread


This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

submitted by /u/spiper01
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

We should have another ocean update anyone agree?

Ever since we got the ocean update it was great, but with some base ideas and opening my eyes the oceans suck. First of all there ridiculously shallow if your going to make a specific excoraft for being underwater give it purpose because everybody can just buy 1 or 2 S class oxygen upgrades and you completely defeat the reason for having the nautilon thats why hello games should make the oceans vastly deeper to give better places to build bases and to give the nautilon purpose.

Secondly improve the wildlife and plants underwater every time I for some reason go into the oceans of a random planet I always see the same godamn stone or prism underwater I know this happens on land and yes its annoying to see the same animal or rock all the time. For the wildlife I recommend hello games take a look at some animals from barotrauma or subnautica for the simple reason of how big and vast the creatures are but also because the creatures of both of these animals give a sense of genuine fear and to not go close to said creature but in nms jellyfish simply dont cut it.

I think another reason to add this is to think of the possibilities of having long forgotten sentinel archives or crashed freighters in a pitch black while a creature roars in the distance, mabey adding another exocraft for exploring the deep meanwhile the nautalon is designed for shallow operations.

Anyways that’s what I think could be tweaked or added in an update that I think lots of base builders and players would greatly enjoy what do you guys think?

submitted by /u/Longjumping-Cod-9004
[link] [comments]

続きを読む シェア
0

Cheers to Hello Games

I’ve been here for a while but it’s my first time making a post like this.

I know there are some bugs and some of you haven’t seen the new content yet but let me say this: the bugs are all minor and will be fixed soon, with the sheer amount of content that has been released a lot of things could go wrong but didnt’t and I’m honestly impressed with one of the biggest updates I’ve seen since Oranges.

They integrated the scanner mechanic from the past expedition very well and now harmonic camps have more backstory, purpose and life; we also finally have a good reason to harvest atlantideum and visit Korvax ruins.

I like the fact that there are more interactions both on planets (variety doesn’t need to come necessarly in the shape of terrain generation) and in space (pirates aren’t anymore a few rogue ships and feel like a real force in the galaxy).

The autophages have a lot of potential and a good backstory, if the story will go in the direction I think we’ll be able to see a lot of cool things.

The new aesthetics are great, I went full on with the ‘ancient wanderer’ theme and it looks gorgerous.

Y’all, I don’t know what to add, while many updates feel like updates, this one feels like an upgrade and I’m hyped for the incoming expedition.

Have fun travelers!

submitted by /u/clavenax
[link] [comments]

続きを読む シェア
0

Community

Popular Posts