NMS HOT POST 2022/08/6

was doing some research and ran into this which could help a lot of people. Thank you unknown Reddit user for this information.


My phone goofed and I can't seem to find out who it was or where it was from, but this is helpful information.

"A complete listing of all possible types of planets which can generate and a system to classify them, based on my observations of 150 star systems

Everyone knows that there are seven biomes, right? Well, kind of. Today I'm going to explain my system for classifying planets, and list every type of planet that can exist.

Seven basic biomes: these can occur in Standard [STD] or Extreme [XTR], and can be low-security or high-security [HS]. In space, XTR planets can be determined from scans by whether or not their chromatic metal [copper, cadmium, emeril, indium] is marked as "activated." Activated chromatic metals only occur on XTR planets. This means there are seven biomes, two extreme-ness levels [except for airless], and two security levels, for a total of 26 basic types.

  1. Humid [paraffinium, star bulb]
  2. Cold Desert [pyrite, cactus flesh]
  3. Hot Desert [phosphorous, solanium]
  4. Frozen [dioxite, frost crystal]
  5. Irradiated [uranium, gamma weed]
  6. Toxic [ammonia, fungal cluster]
  7. Airless

Next, each planet can have three different types of ocean level:

  1. Type P [Pangaea] – planets with no water at all [all moons are Type P by default]
  2. Type O [Ocean] – planets with oceans but still with large continents
  3. Type A [Archipelagic] – planets dominated by water with only small, island landmasses

Last, each planet can have five levels of hostile animal activity [this is a qualitative scale, not a quantitative one]

  1. Zero stars – no predators recorded
  2. One star – Predators exist but attacks rare or non-existent
  3. Two stars – Predators exist and attack occasionally
  4. Three stars – Predators exist and attack often, interfering with other activities
  5. Four stars – Predators attack so frequently it is difficult to engage in other activities

There are also anomalous planets. These come in two large categories, anomalous and exotic:

  • Anomalous planets: Always Type P, only have one species which never changes between iterations. There are 10 subtypes: Bubble, shards, beams of light, tall robots, techno ruins, hexagon world, mechanical mushrooms, shells, and giant concrete spores,.
  • Exotic planets: can be of any ocean type, normal or extreme weather, high or low security, and have a normal complement of flora and fauna species. There are, to my knowledge, six subtypes that overlap somewhat:
  1. Mega Aquatic – contains extremely large versions of underwater flora
  2. Mega Toxic – contains massive versions of flora from toxic worlds. Mega Toxic worlds aren't actually toxic though
  3. Mega Humid – contains massive versions of flora from humid planets.
  4. Mega Desert – contains massive versions of flora from Hot Desert planets. Has normal temperatures though
  5. Boundary failure – contains only large, ringed mechanical structures
  6. Stone ring world – contains large stone rings. May occur with colossal flora as well.

This system can be used to quickly classify any planet:

  • HS Xtr Toxic (A)*** = a high-security extreme toxic planet mostly covered in oceans, with relatively high predator danger
  • Std. Frozen (P) = A regular-weather, low-security ice planet with no water or predators
  • HS Std Mega Humid Anomaly (O)* = A high-security exotic biome planet with massive palm trees, oceans, continental landmasses, and predatory creatures which don't attack the player"

I would love to give credit so if anyone knows who it was that made the original post I will credit them the moment I find out. Hope this helps 🙂

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Source: No Man's Sky | Reddit

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The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

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What types of missions would give me a Doctor Who roleplay feel?

I’m still pretty new to the game, just got my first freighter and settlement. I love exploring.

But the specific roleplay experience I’m looking for is to: Go somewhere, maybe random
Land my ship on a planet and generally not rely on it for inner atmosphere travel or saving my ass
Find someone who needs help or that something needs to be improved, which I’d be able to do without leaving the planet and not just pulling the fix from my inventory
Then I make my way back to my ship having “saved the day” and off to find someone else in need

Are there missions which fit this experience, either that the mission sends me there or that it’s something to do when I find a settlement which I’m not the leader of? If there’s these types of on-planet missions settlements give, I could warp into a system, search the closest settlement, land there, and do whatever local dangerous things they need.

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