My newest base freighter. "The Nip Tree" .. a Nip Nip Bud Nursery Ship and Dispensary (Euclid / Normal) … it’s also an S Class Derilict System
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2021-10-21
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2024-04-02
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2021-12-15
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2022-10-19
… And crashes a lot, and overheats the console. I knew the Switch was never gonna be the best place to get NMS, but I was very excited to finally own a copy, and I have no alternatives (no other consoles, not enough performance on my PC).
I was aware of the lack of multiplayer mode, and I accepted the idea to explore the game alone and never meet another player… But the deal breaker for me, the thing I discovered recently – and not many reviews care to mention, that’s why I didn’t know – is the lack of settlements. For me it’s a big deal, because I love science fiction and city building games, I was thrilled at the opportunity to manage a futuristic village on a planet of my choice… I also watched a lot of tutorials on how to glitch your base buildings into the settlements in preparation for when I’d find one.
But that will never happen, now I know. Now, I’m no game designer and as far my knowledge of programming goes, you could tell me “it’s magic” and I would believe it. But I see the Switch running stunning, fast paced and complex games with complex mechanics (from Bayonetta to Tears of the Kingdom and The Witcher 3) without ever crashing and very rarely glitching… why is there the need to cut a seemingly “easy” feature like settlements, of all things? I would expect more “taxing” features to be downgraded, such as the number of sentinels attacking all at once, the scenery spectacle during dogfights and the number of ships attacking you, etc., but those are all there – and that’s what usually crashes the game and/or overheats the console. I don’t get it. What else is missing from this version? Also, is there any chance we will get settlements on Switch? They said they wouldn’t give us capes, and eventually they did. Maybe there’s hope… Sorry for the long rant, I had to vent my frustration with the game, which I admittedly love nonetheless.
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2024-03-06
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2024-03-12
As is says in the title, I’m interested to know if there is a non-cheating way to gather all old and pre-order ships for one player?
Things like Rasamama, Alpha Vector, whatever the Switch ship is called, etc.
The reason I’m asking is because, I was able to get the older PS4 copy and play the 1.00 version to get the Rasamama (and some Atlas stones), but despite being able to update later and still keep the original Rasamama, I didn’t find a way to transfer it among players, since the usual trade-in method doesn’t work, Rasamama transforms into something else for the other player.
Does somebody know any other way to do it?
Thanks in advance.
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2024-05-03
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2024-05-03
You walk into the Intergalactic Tattoo Parlour and see this. You going through with it? submitted by /u/BayeksCousin [link] [comments]
2024-05-03
Hello ,
Is it normal that Helios doesn’t want to talk about his story ( I made all the main quests)
Thanks ,
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2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
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2024-05-03