This one’s for all my fellow travellers who ever tried to build a sky base.
submitted by /u/Oobedoob_S_Benubi [link] [comments] |
submitted by /u/Oobedoob_S_Benubi [link] [comments] |
There is a time and place for such things in design that goes beyond just wasting people’s time.
Constructive uses for it are either:
a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.
b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there’s just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn’t give two shits about that. That’s just filler on the side to strech the way to the actually good stuff – which usually is “stuff that allows you to do things that you usually could not do in the game previously”.
There sure is quite some potential to what those “new possibility” buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT’s the sort of stuff I’d consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.
The ONLY other way where high countdowns would be ok would be “overnight projects”. You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of “generic random building #324 that increases some internal settlement stat randomy and does nothing for the player”.
Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It’s my settlement, let me help by throwing extra resources at it or completing quests (“local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%”)
Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it’s not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it’s just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.
submitted by /u/an-academic-weeb
[link] [comments]
2021-09-04
Once a member of this Reddit told me it was a bad idea to build bases underground. I took the advice and built this one at the highest mountain I could find! submitted by /u/thefeeric [link] [comments]
2023-05-15
submitted by /u/mokshake [link] [comments]
2021-04-30
A lot of Eissentam action and a lil bit of Euclid. You know the dill submitted by /u/cantcompent [link] [comments]
2024-01-24
submitted by /u/Antisocial_Gek [link] [comments]
2023-05-12
A perfect world… at the edge of the galaxy… over 1,000,000 LY from galactic core… high sentinel activity but not aggressive activity, 3-star system, blue skies, and the RAIN IS NORMAL… I’m almost crying… over 150 hours of being a nomad, building …
2024-04-26
It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.
It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…
submitted by /u/MayaSanguine
[link] [comments]
2024-05-16
For scale, I’m the little person on the left in the first picture, massive formation. submitted by /u/Majestic-Iron7046 |
2024-05-16
Lighthouses on planets. Euklid. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-16
submitted by /u/SuspiciousBread_1 [link] [comments]
2024-05-16
submitted by /u/marty_o_viajante [link] [comments]
2024-05-16
Found this paradise planet with these beatuifull hills covered in rainbow fog 💖 submitted by /u/Consistent-Fudge4849 [link] [comments]
2024-05-16
This is about as NMS like as it gets in real life. Saw this article and immediately thought of NMS world generation submitted by /u/VneExceeded [link] [comments]
2024-05-16
Glyphs are in screenshot, it is on Euclid Galaxy, and it’s at coords -28.64, -142.14 on planet Snomchus Signa (I did not change the name). I’ve never seen anything like it. submitted by /u/Thee-Plague-Doctor [link] [comments…
2024-05-15
I wish the planets had an actual map in the discovery screen, where you could see each waypoint discovered and spin the globe. I feel like it would very simply add a lot of depth to a shallow experience So many things they could flesh out in this game…
2024-05-15
submitted by /u/stupidloser722 [link] [comments]
2024-05-15