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A Recovering Addict's Travels through No Man's Sky (Part 3)

Hello, all! It’s good to be back and posting. I got back from visiting my friends pretty late last night, and there was a lot of driving that I had to do to get back, so I ended up crashing in bed before I could get online! I was really itching to play today, though, and got on pretty much as soon as I got home from work, and binged a few hours of game-time. Lots of really exciting stuff happened today, and I’m truly glad to have so many fine people following along on my journey! I’ll likely say this every time, but seriously, thank you all so much for your support. I make sure to read every comment and message, and I’m glad that my writing has been able to help so many other people.

Today, I was a spaceman on a mission. I was going to get off-planet and finally explore this system. Looking up from the irradiated ground of Az Kaban, I searched the skies, looking for any heavenly bodies, but my efforts remained fruitless. Oddly enough, there ended up being several other planets in my star system, but I just happened to be at the right place on my planet to not be able to see any of them! I cobbled together a Portable Refiner and began to refine the materials to repair my ship, and also mined some Uranium from the rocks around my makeshift campsite, as I figured out that I could use it to fuel part of my ship, in a pinch. After a few minutes of work, I had my launch thrusters repaired, and set off into the final frontier.

And man, this game doesn’t disappoint. This wasn’t my first time experiencing space travel in this game, as I did play it a bit on launch, so I had an idea of what to expect, but the view was still incredibly breathtaking. There were several other planets floating somewhat close-together far in the distance, and one of them even had rings, which I’ll get back to later in this journal. A strange transmission came across my screen, directing me to a crashed satellite on a nearby Hyperborean planet. After activating my pulse engine (the third person view of this is seriously insane. WOW!), and a few seconds of travel, I landed on the planet. The original name of the planet was “Nokaric,” and I honestly thought that sounded really cool, so I went ahead and registered that as the permanent name. Despite the temperature being colder than -50 degrees Celsius, Nokaric was an incredibly beautiful world. I’ve always appreciated the stark beauty of winter, and this planet demonstrates multiple aspects of winter quite well. At night, the world is a place of calm, dark blue hues and gentle winds, and during the day, the ground is bright and almost shining in the sunlight, and small hints of life peak through the snow.

I adventured around the planet for a good while, finding some old boxes and gear, scanning the flora and fauna of the planet, and eventually made my way to a crashed satellite, which the mysterious signal had directed me to. I gained some new technology from this satellite, one of which was the Base Computer! I had heard that the base building in this game was pretty extensive, and I was really looking forward to building my own base (or two!) in this universe. I saved the plans for later, and after some more exploring, found a hyperdrive upgrade module in another crashed satellite a few hills over. This looks really valuable, so I’m saving it for later in case I want to use it on a better ship. I learned some of the Korvax language from a weird stone tablet I found also. I wonder if they can get that on Duolingo?

Anyhow, I finally left Nokaric to check out the other worlds in my star system. I landed next on a very rainy planet – the system called it an “Endless Morass.” Not entirely sure what it means, but the planet was seriously cool. High cliffs and small flora made this planet feel like I was on perhaps one of the British Isles, and the rain and fog definately contributed to that feeling. I ended up naming this planet as “Naiadia,” after the greek name for their river goddesses, due to how much water there was on the planet. I also met my first real alien on this planet! Shortly after entering the atmosphere, I noticed a metal structure similar to ones I had seen before. They even had a landing pad, which I ended up using to dock my ship. When I went inside, there was a Korvax manning a technology blueprint stand, as well as his friend, who was moving about inside the base, tending to the plants and making sure the technology was all in working order. After a poor attempt at conversation, my new Korvax friends sold me a blueprint for a teleport receiver (I think), and I sold my cobalt and some other goods to the galactic trade module embedded in the far wall of the station. The rain was absolutely tanking my framerate, however, so I went on my way after not too long.

The last thing I did today was stop at the ringed planet. This was a garden planet, with sunshine, grass, forests, cliffs, and beaches that looked like something out of Super Mario Sunshine. An incredibly gorgeous place, truly. I soon learned that the local wildlife was not as friendly to me as on other planets, as some medium sized animals soon began to make their presence known. Thankfully, it doesn’t seem like they travel in packs, so I never had to worry about more than one chasing me at a time. I snapped a lot of pictures here. I ended up ending my adventures for the day here, after naming the planet Alethia. The word is greek for “truth,” I think, which I find appropriate in some ways to my own personal journey, outside of the game. That, and I think it sounds really pretty anyhow. I plan on exploring the rest of the planets in the system next time, and hopefully choosing one to build my base on. I think I would eventually like to build bases on all of the planets in my star system (yes, even Az Kaban), just to really make it feel more like home, but we’ll see. If you’re still with me, thanks for reading along!

Leaving Az Kaban for good (Look at the cool patterns on the surface!)

First glimpse of other planets

Haha starship go brrrrrr

On approach to Nokaric

A stunning vista

Found this weird bear-ish animal wandering around Nokaric

A fleet of starships above a frozen sky

Higher Education

Good Morning, Nokaric!

Some green peeks through the snow

No way this is a natural formation, right?

Naiadia from above. Lots of valleys on this one

My Korvaxian friend! 🙂

Some of the fauna of Naiadia (Formerly Dustil Prime, I guess)

Another shot of the rest of the planets in the star system

Alethia from above

From the ground

Potential base location? (Ignore the bad water, my computer is a toaster)

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Should you grind for best forbidden exosuit module / salvaged upgrade components?

Should you grind for best forbidden exosuit module / salvaged upgrade components?

I got this idea after I noticed I’m struggling to get forbidden exosuit module with good set of buffs and high rolls.

https://preview.redd.it/icox1pf5g5mc1.png?width=725&format=png&auto=webp&s=f847830fe9da29195cfacaea1dcdc8e388bd2b33

Here you can see table with possible buffs and min/max range. For me most important buff is fuel efficiency, then shield strength and on 3rd place are both life support tank and core health.
After popping ~300 sentinel exosuit fragments I didn’t get single module with those 4 specific buffs and high fuel efficiency (up to that point max I could get was 9% fuel efficiency + 3 other buffs with pretty high rolls).
At that moment I decided to use NomNom mod, to test drop rates and see how easy or hard it is to
get 30% fuel efficiency + core health (always 33%) + 2 other buffs with high rolls.
I started yesterday, started with 1000 sentinel exosuit fragments, after this I was thinking I was being unlucky so I popped 200 more, took break and popped 1000 more (2200 total).
I also popped 1000 rebuilt exosuit modules which I believe are exact same thing with different name. Why do I think they are the same?
Look at wiki pages :

1)https://nomanssky.fandom.com/wiki/Forbidden_Exosuit_Module

2)https://nomanssky.fandom.com/wiki/Salvaged_Upgrade_Components

They both have same set of buffs and min/max range, and when dismantled they both drop same components. This makes me think coding behind both of them is the same (this doesn’t mean I am right, I just think I am).
After popping 3200 exosuit modules I had no energy left to post all this info on reddit, so I decided to leave it for tomorrow… Today when I decided to post results I was shocked because all of the stored modules from my inventory disappeared including personal refiner and neural stimulator. Both autosave and restore point were corrupted somehow… And I have no idea how to show you … this is best I could think of.

https://preview.redd.it/bwwttfl6k5mc1.png?width=1919&format=png&auto=webp&s=dce3b859caa6e1f15f0b3b791da6236bcbcffc47

Now its up to you to decide whether you believe me or not. But to have any kind of results I decided to pop today 2000 more rebuilt exosuit modules.
So here are results of my experiment (keep in mind almost all modules from yesterday are lost):
First 1000 sentinel exosuit fragments – best drop was module with all 4 buffs (fuel efficiency 12%, core health, shield strength 33% and life support tank ~104)
200 more sentinel exosuit fragments – best was fuel efficiency 9% with 3 other buffs with good rolls.
Last 1000 sentinel exosuit fragments – at around ~800 (of 1000) I got first 20%+ fuel efficiency

I added numbers manually for easier understanding

https://preview.redd.it/usq3smkwm5mc1.png?width=650&format=png&auto=webp&s=3d63f968cc1c0cff90b8ca4bc0234bcf35eea099

And here are other 2 modules which I think are the best:

https://preview.redd.it/jq8ovp9yn5mc1.png?width=1300&format=png&auto=webp&s=e6a1863e8edf94caf3a923ad8d85cd28d8bee9c1

It was relatively easy (~1:40-50) to get 4 other buffs (other than fuel efficiency) with high rolls, but up till that moment it was impossible to get 30% fuel efficiency + ANY 3 other buffs, best I got was 30% fuel efficiency + 2 other buffs.
First 1000 rebuilt exosuit modules – I finally got 30% fuel efficiency + 3 other buffs, but instead of life support tank I got sprint distance, and roll was low. Roll for shield strength was mid (around 25).

Now results from today’s 2000 rebuilt exosuit modules:
It was kinda easy (~1:70) to get module with 4 buffs (other than fuel efficiency) with high rolls, I got plenty. Examples:

https://preview.redd.it/nq665ijmq5mc1.png?width=1300&format=png&auto=webp&s=25ed867e728ae6aa01f82bea9653dea620b320f5

It was also easy (~1:40) to get 20+ fuel efficiency and 2 other buffs. Examples (ignore warning):

https://preview.redd.it/qrls32ycv5mc1.png?width=1940&format=png&auto=webp&s=0ab0cf0dcf7c213abd70a37d757e176cb3626540

While popping modules I noticed there is some kind of “rubber band effect”, where when you got 4 desired buffs, fuel efficiency will be very low + 3 high roll buffs. Or fuel efficiency low, life support tank low, other 2 high rolls. It feels like you can never get all 4 high rolls.

Most of modules with 4 desired buffs looked like this:

https://preview.redd.it/b9rd59z6w5mc1.png?width=640&format=png&auto=webp&s=4307e02f84f5000498b40a1ec184399cb57718f2

Sometimes (~1:800) modules with 4 desired buffs look like this:

https://preview.redd.it/jmnjqpj4x5mc1.png?width=640&format=png&auto=webp&s=d25e884d800d16967e4a92932d91d0b2ac5007ef

It was VERY HARD (~1:105) to find 20+% fuel efficiency with 3 other buffs.

All 19 examples (ignore warning):

https://preview.redd.it/y9st898s46mc1.png?width=2590&format=png&auto=webp&s=f1513712daf83d2ae6a7cfc8d5ef05c66b0058f8

It was EXTREMELY HARD (1:1000) to find 30% fuel efficiency with 3 other buffs. I found only 2 from today’s 2000 modules.

https://preview.redd.it/r4aftpki66mc1.png?width=1300&format=png&auto=webp&s=03b73acd93ca64aa8396d148ecde29f685b9c2c5

Conclusion

After popping 2200 sentinel exosuit fragments I didn’t get SINGLE module with 30% fuel efficiency, and any 3 other buffs. Got only one half decent module with 20+% fuel efficiency.

After popping 3000 rebuilt exosuit modules I got 3 modules with 30% fuel efficiency, and any 3 other buffs.

If you don’t care about fuel efficiency then you should definitely grind for module with 4 buffs with high rolls. But if you are like me – no, I think it’s not worth. Even when you get 20+% fuel efficiency at least one of other 3 buffs is ass.

Possible solutions?
Raising min values would definitely help, which imho will never happen…

Giving players ability to copy 1 of modules with “blank module” which could maybe be obtainable from weekly nexus mission.

New game mechanic – “karma” which you can build up by helping NPCs on planets and in space. The more you help, the more luck you will have, and both amount of buffs, and rolls will be higher.

Depending on how interesting this topic is, I may do something similar with suspicious modules for mining laser and movement.

If you hate yourself, or don’t care about your sanity you can try this yourself. Tell me later what results you got.

submitted by /u/Pleasureasaur
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