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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

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Just got back into NMS

I can’t believe how much they worked on this, what a true gem. I’ve been playing non stop for days now. I’m sitting at work thinking, “finish work, hit the gym and hop on NMS.” XD

Build settlements?? I haven’t even started reading into this. You can cook?? I’m overwhelmed and astonished by how much they added… I bet I’ve barely scratched the surface so far.

I discovered a water planet with these giant worms and was so amazed I didn’t realize I was yelling, “holy shit!!! WHAT THE FUUUUCK.” My wife thought something was wrong or bad had happened… haha

Any other players who just recently returned to NMS after years? I’d love to team up and explore together.

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RP Game modes

Not a suggestion or anything, more of an idea since this is one of those games where you make your own fun (I have also seen people do this on Youtube etc.), so I’ve been playing around with two saves and figured I’d share and throw in my two cents. So whoever might fancy trying this out, have fun.

Currently I have two, both are Permadeath. For me both are really fun, they can get intense at times and it’s been a wild ride for me so far.

Outlaw
Now,… both JasonPlays and SurvivalBob on Youtube did this (plus some others, think they called it a Fugitive run), but I kinda did my own rules, since the concept they played didn’t really feel outlaw-ish to me (felt more like you’re a wanted secret agent). So I made some changes:

– permadeath game mode, all difficulty maxed out, pvp and network is on
– radiant pillar is a no go, ship crashed and is beyond repair, also you are covering your tracks, for now everyone thinks you’re dead
– only outlaw stations are allowed
– preferred planets for landing are barren/abandoned ones, dissonant ones and ones with aggressive sentinels (this is to kind of simulate you’re a wanted man, space police will shoot you on sight, there is a warrant out for your expiration), however if the mission takes you to some other planet, it’s fine (for example the outlaw missions from the outlaw space stations)
– you can’t build a permanent base in a non-outlaw system, if you make one, you need to destroy it before leaving the system, remember you’re burning evidence you were ever there in the first place, unless this is a starting planet (this is where your radiant pillar was last known to be, so it is kind of expected some other trace of you will be found)
– trade posts are allowed, but only once per system (once you make a transaction the red eye is on you)
– there is no direct goal, like reach the center of the galaxy but if you need a closure, this is just fine and dandy
– no freighters

Exploration Expedition
This one really has a sense of taking a road trip in a mini-van for me. It is simple, I probably won’t make it since the goal is pretty big, but it’s about the trip not the destination. Also, this one doesn’t have a specific start, in fact you might need some things in order for this one to work.

– permadeath game mode, all difficulty maxed out, pvp and network is on
– you need all portal glyphs for this one
– only one ship is allowed, this is your mini-van for me it was a small shuttle, hence the metaphor
– you can salvage ships and sell them, but that is it, scrap them for parts or earn some cash, but the idea is you only own one single ship (this actually turned much more fun that I expected it to be, you have to plan and prepare for jumps between galaxies, decide what tech you’re going to dismantle and put into cargo, what resources you might need at the other end and so on)

– the rules for reaching a center: you start with all single glyph, this gets you to some 5000ly from the center, you travel their with warp, (remember they glyphs of the last planet before jump though) each time you reach a new galaxy, after you get your ship up and running again you must use the portal coordinates of the last planet from the previous galaxy, and the rest is manual warp until you reach the center again. Sometimes this gets you to the center, sometimes a bit further away.

The goal is to go through 255 galaxies and get back to Euclid, meet strange shit along the way, maybe document it. Think of it like your own Franklin expedition or something, that was the idea behind it.

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Community

I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

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