Eurogamer: No Man’s Sky – Sean Murray talks Switch, this week’s 4.0 update, and the future
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2022-09-07
Hi all, just had a realization that I thought was pretty cool. I’m sure someone else has also realized this at some point, and it may be well known already (feel free to remove if that’s the case), but this was news to me.
Anyway, we all know that No Man’s Sky has 18 quintillion planets. This number doesn’t come out of thin air, it’s what’s called the 64-bit integer limit, i.e. the largest number a 64-bit computer can store as an integer (a “whole” number). This is written as 264.
That, however, is old news and not the interesting thing I found today. You see, 18 quintillion, or exactly 264, it is also equal to 1616! Given the importance of that number in the game, I thought it was pretty cool that it appears here too 🙂
I hope I didn’t “discover” something that wasn’t already widely known, but, if you didn’t know this, I hope you found this interesting.
Cheers!
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2022-09-27
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2024-05-17
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