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PvP On by default makes no sense.

I just researched and it seems that No Man’s Sky offers no rewards for killing other players. I just read that you can’t loot other player’s graves or get loot from their ships.

I just bought the game cause I was really, really hyped. I went to a featured base cause hey, it’s featured and it looks amazing!

I spend all my credits that I got from scrapping a couple A-Class ships I found into 150 navigational data (in order to find more ships to scrap) and a bunch of resources to build a base and upgrade my gear. I had no weapons other than the mining beam, and no shields.

I enter the base.

I see a player. I look at them. I prepare to do the hand waving emote. He kills me before I can do it. Chat says I died due to multi-tool combat.

No biggie, I can just grab my items from my grave.

The player searches for me at spawn. Kills me again. Then skedaddles out of there with their ship.

I grab my second grave. No items. I look for my first grave, the one that’s supposed to have my items in it. Not there. There’s random terrain there now. Did they add terrain in to de-spawn my grave? My entire inventory, gone.

Now I don’t even have 50 ferrite dust to repair my now broken multi-tool.

And according to a Google search, this player gained nothing from this.

Why does No Man’s Sky have PvP against everyone enabled by default without telling the players, with the possibility to lose your entire inventory, even though no one gains anything from it?

It just seems like No Man’s Sky is encouraging spawn-sniping and griefing for annoying-new-player’s sake. This is such a bizarre design decision!

I also play WoW and engage in world PvP, sometimes winning, sometimes losing, and even this game which does reward you from PvP has the following features:

  1. Rewards for PvP. PvP isn’t guaranteed to be just in order to anger you.

  2. Reward the winner, don’t delete the entire inventory of the loser.

  3. PvP is disabled by default, and it’s an opt-in feature because not everyone likes PvP and when you are in PvP your player yells “For the Horde!”/”For the Alliance!” so that you very clearly know when PvP is on. You also get an in-game icon when PvP is on so that you know that hey, you could get attacked at any moment.

  4. Since the game was built with PvP in mind, there are certain rules for when and how you can or can’t enable and disable PvP so that you can’t just disable it if you feel like you’re losing.

No Man’s Sky has none of these things, in fact has the opposite, and it just seems like they added PvP just cause, without giving much thought about the actual gameplay aspect and experience of PvP.

Isn’t it bizarre? Opt-out, inventory wipe, non-notified, un-asked for PvP.

As a new player, I shouldn’t have to google how to disable PvP, or whether or not the game has PvP, or whether or not you lose your items, and even worse, I shouldn’t have to discover the answer to these questions without even googling it, because it makes the game less enjoyable.

submitted by /u/Noriel_Sylvire
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Fractal 4.12

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on… View Article

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Learning the value of NMS by killing my darlings

Like a lot of people, I’ve played NMS since launch. Occasionally, I’d go away for a bit and then return to it to see the new updates. I’ve also gotten friends into the game and helped them along the way. I’ve always kept my main save. There’s something about the continuity of my one character who has been across the stars several times over and collected odds and ends from places I will never see again.

Today, I had an interesting idea. Along my journey I’ve left bases. Some of them were more fleshed out homes that I used for long periods of time. Others were cobbled together out of necessity for the tasks at hand. I decided to go through and destroy all but two bases. I am taking the time to deconstruct each base piece by piece, and it’s quite amazing how many vivid memories resurface as I do this. I could tell you what was going on in my life during each base’s construction. One that I will never destroy was built with a close friend, and I found a hidden message terminal that I left near a mine shaft that congratulated him on the birth of his firstborn son. We had been playing the game a lot since he was home with his expectant wife, and that was the last time that we played before he stepped into fatherhood.

I think a big part of No Man’s Sky is how therapeutic it can be. I’ve escaped a lot of bad days by logging in and exploring the stars. I have found it extremely peaceful to return those locations to their natural state and revisit a few parts of my recent life while I’m at it.

I typically wouldn’t see myself as the person to make a sappy post about No Man’s Sky, but I must say that it is truly amazing how each floorboard and each wall captured some sort of memory.

Have you ever went back to those dusty locations in your saves?

submitted by /u/jackstacs
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