Go to the space station in this coordinate and wait a few minutes and you’ll get a blue royal exotic ship
submitted by /u/Omicove [link] [comments] |
submitted by /u/Omicove [link] [comments] |
So I know regular ships can be sold to NPCs by one player and then bought by the other player before the NPC takes off. Is it the same for living ships? I really don’t want to wait for the missions to get my living ship. (I’ve done it for multiple saves already). The living ship I found a while ago, this is the one I reaaaalllyyy want and I know I won’t get anything this cool with my first ship. So if anyone can help, that would be cool. submitted by /u/EtaCarinae1069 |
2023-08-18
submitted by /u/Azmaeth [link] [comments]
2023-06-30
submitted by /u/TaleCute5699 [link] [comments]
2022-01-13
submitted by /u/Dashboard-Devil [link] [comments]
2022-08-08
-Introduction- Archaeology in its current state is interesting, but feels like a bare-bones (pun intended) concept that could be expanded on. Implementing the following ideas would make archaeology a much more interesting and lucrative venture. -New Ancient Ruins Models- More model variation for explorable ruins would obviously make things more interesting. Locked doors requiring material charge or specific keys would also add to the intricacy of searching for artifacts. Behind these locked doors would be bonus loot. Having new cave and underwater ruins that can’t be discovered with planetary maps, only monoliths or random exploration. These ruins would have better odds of having an incredibly valuable artifact. -Remove Visor Scan Indicators- Getting rid of the indicators revealing the location of the underground keys and chest would require you to physically excavate the area to locate the keys. This would cause players to reveal more of the ruins’ structure instead of just digging tiny holes to the keys, making it feel more like true excavation. Making artifacts more valuable and adding random loot containers would make it worth the additional time spent digging. -Planetary Archive Changes- Planetary Archives become a player community hub for artifact collection. Instead of the artifact swap system currently in place, you would put the artifact into the device and it would be scanned and recorded and then can be taken back out to be sold like normal. A new option will be available at the computer terminal in the archive structure that allows you to view all artifacts uploaded into that specific archive as well as which “scientist” contributed the discovery. This would allow groups of friends to work together to gather a large collection of rare artifacts and anyone who visits the archive could view what was there, sort of like a museum. It would also be neat if you could store other “artifact” type items like salvaged scrap, ancient bones, and deep space oddities. -Nanite Rewards- Introduce a new NPC artifact collector that is located at any “Planetary Archive” point of interest that sell ruins maps and keys to unlock doors in ancient ruins to access bonus rewards. They would also buy artifacts for nanites, which can be done after uploading the data to the archive. -Conclusion- An archaeology overhaul would be a fun and interesting content update and would be relatively simple to implement into the game. “` submitted by /u/Hefty_Surprise_5524 |
2023-12-05
It would be interesting to have a large ship, but detailed and handmade like those on the expedition example by marnix rekkers on Behance I like big ships that aren’t freighters, like the Millennium Falcon or that ship from SW Rebels, it gives the impression of a ship that has everything you need but in a size suitable for one person submitted by /u/uNk4rR4_F0lgad0 |
2024-04-22
I’ve finished the main quest and spent some time with the Anomaly, Nada and Polo, trying to explore and get past the events of the story. But I have to know, is there a way to find my friends? I miss Artemis and Apollo, I invested so much time into making sure Artemis was okay, not out in that lonely black. Is there anything I can do?
submitted by /u/MrOther912
[link] [comments]
2024-05-20
Built my first interior today in the base I posted a few days ago. I love this angle of it, let me know what you think submitted by /u/YungClaus [link] [comments]
2024-05-20
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-20
submitted by /u/DrToaster1 [link] [comments]
2024-05-20
submitted by /u/IIIIlIllllIIlIlI [link] [comments]
2024-05-20
I’m looking for a 4546B-like planet for reasons.
submitted by /u/No_Working7819
[link] [comments]
2024-05-20
submitted by /u/ProneSquanderer [link] [comments]
2024-05-20
So, Frigates, right? Most of us have probably not been inside one since we stopped having to repair them, and repairing them wasn’t a lot of fun — just walking around an empty ship until you reach the thing, feed it materials, ship is fixed. It’s incredibly dull, and the moment we all discovered how to prevent ships from taking damage, most of us never wanted to set foot on a frigate again. Yet the ships themselves are quite interesting. Bridges, ladders, engine rooms, cannons, multiple floors, they have a lot of parts on them, and they’re actually quite nice to look at, they’re just hopelessly empty with nothing to do or interact with on them. The engine rooms alone are pretty badass (and I wish we could jump out of them, but there’s an invisible wall). Turning them into an activity might be fun though. If you could find crashed frigates, it would be an excuse to utilize these cool ship designs in a way that we might actually appreciate them. Add an enemy or two in them, a malfunctioning Sentinel that goes “boo” when you try to loot a crate, keep us on our toes. Besides minor rewards like nanites and parts that can sell for units, I would also like to propose two more interesting rewards: once you “finish” the damaged frigate exploration, you would gain either the ability to repair it and add it to your fleet, or to salvage a usable part from it. The salvaged part could be used to modify one of your existing frigates, replacing one of its qualities — so if one of your fleet’s Exploration ships has “Malfunctioning Shield Generators” for -2 combat, maybe you can use a part you salvaged off a crashed Frigate to turn that into “Radar Array” for +4 exploration, letting you keep a ship that you might otherwise have dismissed. submitted by /u/Snoo61755 |
2024-05-20
If I had five units for every time I accidentally sold the item I was supposed to be delivering for a “Deliver the Goods” mission… I wouldn’t need to be spending all this time making stasis devices 😉
submitted by /u/JD2525
[link] [comments]
2024-05-20
submitted by /u/horticulturalSociety [link] [comments]
2024-05-20