NMS HOT POST 2023/01/30

Never really been huge into building in this game, but i decided it was finally time to spice up my freighter a bit, so i decided to start building a city that also has all the functions of a regular freighter base. Will keep you guys updated.


関連記事

Ship hunting is one of my favorite parts of No Man's sky and it is NOT ruined

I don’t interact with like 50% of the games content anyway so if something optional like shipbuilding will make me upset I can just ignore it like I ignore pets and farming and auto miners and literally any space combat. I haven’t played the update yet but the one thing that I do hope for is for unmodified naturally generated ships be unmarked while visually customized ships have some kind of tag in the UI. But if not it’s not a big deal.

submitted by /u/OneLifeOneMort
[link] [comments]

続きを読む シェア
0

QUICK GUIDE and REWARDS for Expedition 12 - Omega

QUICK GUIDE and REWARDS for Expedition 12 - Omega

https://preview.redd.it/cln7kh7natjc1.jpg?width=1906&format=pjpg&auto=webp&s=c93c4c885338ce4953013b69d0bbe923ff0dd140

Hi fellow travelers. I’m building this guide with images and all and I’ll share with the community soon. Please let me know if there’s anything to add, like some quick tips/reminders.

…………………………………………..

Starting the expedition from an existing save or from scratch

– If you want a new character, a new save, start the expedition from scratch on the main menu. You’ll keep your character, the ships you found, freighter, all multi-tools and items after you end the expedition – the game will convert your expedition save to a normal save.

– If you want you can use an existing character, start the expedition from the Space Anomaly on the Expedition Terminus, then transfer items and copy multi-tools/ships between your main character and the expedition character at any time using the terminus.

Recommended items to transfer

– Before starting the expedition, it’s recommended to transfer some items in the terminus, to save some time and give you more comfort during the journey, like:

Liquid Explosive (or Acid + Unstable Gel, or 25 Mordite + 200 Cactus Flesh + 200 Fungal Mold)
Economy Scanner
Advanced Mining Laser
Analysis Visor Upgrades
Hazard Protection Upgrades
Microprocessors
Wiring Looms
Salt
Crystal Sulfide
Silver
Copper
Cadmium
Emeril
Indium

– The current equipped multi-tool and ship of your main character can be copied to your expedition character and it’ll cost you nanites to do so.

– Your main character looks will be copied/transferred to your expedition character once you start the expedition.

– After you end the expedition, everything that remains in your inventories will be converted to units and your nanites and quicksilver will also be transferred to your main character.

– Don’t forget to copy the Starborn Runner ship (including the Photonix Core tech pre-installed in the ship) and the Atlas multi-tool from the expedition to your main character.

…………………………………………..

Reward: Starborn Runner ship with Photonix Core pulse drive

After you complete every phase of the expedition, you can claim your Starborn Runner ship.

This ship will have a Photonix Core tech installed.

Using the expedition terminus in the Anomaly, you can copy this ship (with the techs installed, but not the cargo items) to your main save.

You’ll then have a Starborn Runner on your expedition save and on your main save.

Before ending the expedition, you can pack the Photonix Core of your ship and send this tech to your main save using the terminus in the Anomaly.

…………………………………………..

Rewards list for every phase (optional milestones included)

————————-

PHASE 1

————————-

Quicksilver: 1200

Ferrite Dust: 450

Copper: 150

Bromide Salt: 4

Sodium: 300

Salvaged Data: 30

Starship Launch Fuel: 5

Warp Cell: 10

Inventory Slot: 6

Nanites: 1440

Pre-Packed Teleport Receiver

Pre-Packed Efficient Thrusters

Pre-Packed Simple Translator

Base Computer Plans

Hyperdrive Plans

Microprocessor Plans

Banned Hazard Protection Upgrade

Powerful Mining Beam Upgrade

Powerful Scanning System Upgrade

Powerful Life Support Upgrade

Powerful Pulse Engine Upgrade

Powerful Movement System Upgrade

Decorative Base Parts Set

Companion Egg

Remembrance Poster plans

Interface Poster plans

Starborn Poster plans

————————-

PHASE 2

————————-

Quicksilver: 2400

Chromatic Metal: 555

Navigation Data: 16

Repair Kit: 3

Salvaged Data: 32

Glass: 12

Warp Hypercore: 2

Warp Cell: 5

Multi-tool Inventory Slot: 3

Inventory Slot: 3

Minotaur Geobay: 1

Nanites: 1200

Pre-Packed Optical Drill

Pre-Packed Trade Rocket

Pre-Packed Personal Refiner

Pre-Packed Cloaking Device

Minotaur Technology Blueprints

Supreme Hyperdrive Upgrade

Powerful Starship Shield Upgrade

Wonder Projector Plans

Memory of Ocean

Memory of Conquest

Companion Egg – Child of Helios

Atlas Headshield

————————-

PHASE 3

————————-

Quicksilver: 2400

Carbon: 460

Navigation Data: 5

Ticket to Freedom: 1

Anomaly Detector: 1

Carrier AI Fragment: 1

Storm Crystal: 5

Salvaged Data: 16

Memory Fragment: 3

Warp Cell: 5

Starship Inventory Slot: 3

Inventory Slot: 3

Nanites: 1200

Packet of Seeds

Nutrient Processor Plans

Haz-Mat Gauntlet Plans

Craftable Components Plans

Supreme Scanning System Upgrade

Supreme Movement System Upgrade

Memory of Bones

Companion Egg – Hungering Worm

Atlas Sceptre

————————-

PHASE 4

————————-

Quicksilver: 2400

Atlantideum: 512

Emergency Signal Scanner: 1

Sentinel Boundary Map: 1

Biological Sample: 1

Triple Burst Firework: 20

Warp Cell: 5

Multi-tool Inventory Slot: 3

Inventory Slot: 3

Nautilon Chamber: 1

Marine Shelter: 1

Nanites: 1200

Nautilon Advanced Equipment Blueprints

Supreme Submarine Drive Upgrade x2

Powerful Underwater Oxygen Upgrade x2

Forbidden Exosuit Module

Forbidden Multi-Tool Module

Supreme Scatter Blaster Upgrade x2

Supreme Mining Beam Upgrade x2

Supreme Pulse Engine Upgrade

Pre-Packed Cadmium Drive

Pre-Packed Scatter Blaster

Pre-Packed Launch Auto-Charger

Memory of the Void

Companion Egg – Sentinel Quad

Atlas Flightpack

————————-

PHASE 5

————————-

Quicksilver: 2400

Emeril: 360

Hexite: 512

Living Slime: 516

Convergence Cube: 2

GekNip: 2

Vy’Keen Dagger: 2

Crystallised Heart: 1

Warp Cell: 5

Starship Inventory Slot: 3

Inventory Slot: 3

Nanites: 1200

Specialised Warp Blueprints

Polo Figurine Plans

Supreme Hyperdrive Upgrade

Pre-Packed Minotaur AI Pilot

Assorted Glitches

Companion Egg – Biological Horror

Title: Starborn

Omega Decal Plans

Omega Banner

————————-

Final Rewards

————————-

Starship: Starborn Runner

Quicksilver Total: 10800

Nanites Total: 6240

Inventory Slots Total: 18

Multi-tool Inventory Slots Total: 6

Starship Inventory Slots Total: 6

Salvaged Data Total: 78

submitted by /u/TheAlienFake
[link] [comments]

続きを読む シェア
0

Should you grind for best forbidden exosuit module / salvaged upgrade components?

Should you grind for best forbidden exosuit module / salvaged upgrade components?

I got this idea after I noticed I’m struggling to get forbidden exosuit module with good set of buffs and high rolls.

https://preview.redd.it/icox1pf5g5mc1.png?width=725&format=png&auto=webp&s=f847830fe9da29195cfacaea1dcdc8e388bd2b33

Here you can see table with possible buffs and min/max range. For me most important buff is fuel efficiency, then shield strength and on 3rd place are both life support tank and core health.
After popping ~300 sentinel exosuit fragments I didn’t get single module with those 4 specific buffs and high fuel efficiency (up to that point max I could get was 9% fuel efficiency + 3 other buffs with pretty high rolls).
At that moment I decided to use NomNom mod, to test drop rates and see how easy or hard it is to
get 30% fuel efficiency + core health (always 33%) + 2 other buffs with high rolls.
I started yesterday, started with 1000 sentinel exosuit fragments, after this I was thinking I was being unlucky so I popped 200 more, took break and popped 1000 more (2200 total).
I also popped 1000 rebuilt exosuit modules which I believe are exact same thing with different name. Why do I think they are the same?
Look at wiki pages :

1)https://nomanssky.fandom.com/wiki/Forbidden_Exosuit_Module

2)https://nomanssky.fandom.com/wiki/Salvaged_Upgrade_Components

They both have same set of buffs and min/max range, and when dismantled they both drop same components. This makes me think coding behind both of them is the same (this doesn’t mean I am right, I just think I am).
After popping 3200 exosuit modules I had no energy left to post all this info on reddit, so I decided to leave it for tomorrow… Today when I decided to post results I was shocked because all of the stored modules from my inventory disappeared including personal refiner and neural stimulator. Both autosave and restore point were corrupted somehow… And I have no idea how to show you … this is best I could think of.

https://preview.redd.it/bwwttfl6k5mc1.png?width=1919&format=png&auto=webp&s=dce3b859caa6e1f15f0b3b791da6236bcbcffc47

Now its up to you to decide whether you believe me or not. But to have any kind of results I decided to pop today 2000 more rebuilt exosuit modules.
So here are results of my experiment (keep in mind almost all modules from yesterday are lost):
First 1000 sentinel exosuit fragments – best drop was module with all 4 buffs (fuel efficiency 12%, core health, shield strength 33% and life support tank ~104)
200 more sentinel exosuit fragments – best was fuel efficiency 9% with 3 other buffs with good rolls.
Last 1000 sentinel exosuit fragments – at around ~800 (of 1000) I got first 20%+ fuel efficiency

I added numbers manually for easier understanding

https://preview.redd.it/usq3smkwm5mc1.png?width=650&format=png&auto=webp&s=3d63f968cc1c0cff90b8ca4bc0234bcf35eea099

And here are other 2 modules which I think are the best:

https://preview.redd.it/jq8ovp9yn5mc1.png?width=1300&format=png&auto=webp&s=e6a1863e8edf94caf3a923ad8d85cd28d8bee9c1

It was relatively easy (~1:40-50) to get 4 other buffs (other than fuel efficiency) with high rolls, but up till that moment it was impossible to get 30% fuel efficiency + ANY 3 other buffs, best I got was 30% fuel efficiency + 2 other buffs.
First 1000 rebuilt exosuit modules – I finally got 30% fuel efficiency + 3 other buffs, but instead of life support tank I got sprint distance, and roll was low. Roll for shield strength was mid (around 25).

Now results from today’s 2000 rebuilt exosuit modules:
It was kinda easy (~1:70) to get module with 4 buffs (other than fuel efficiency) with high rolls, I got plenty. Examples:

https://preview.redd.it/nq665ijmq5mc1.png?width=1300&format=png&auto=webp&s=25ed867e728ae6aa01f82bea9653dea620b320f5

It was also easy (~1:40) to get 20+ fuel efficiency and 2 other buffs. Examples (ignore warning):

https://preview.redd.it/qrls32ycv5mc1.png?width=1940&format=png&auto=webp&s=0ab0cf0dcf7c213abd70a37d757e176cb3626540

While popping modules I noticed there is some kind of “rubber band effect”, where when you got 4 desired buffs, fuel efficiency will be very low + 3 high roll buffs. Or fuel efficiency low, life support tank low, other 2 high rolls. It feels like you can never get all 4 high rolls.

Most of modules with 4 desired buffs looked like this:

https://preview.redd.it/b9rd59z6w5mc1.png?width=640&format=png&auto=webp&s=4307e02f84f5000498b40a1ec184399cb57718f2

Sometimes (~1:800) modules with 4 desired buffs look like this:

https://preview.redd.it/jmnjqpj4x5mc1.png?width=640&format=png&auto=webp&s=d25e884d800d16967e4a92932d91d0b2ac5007ef

It was VERY HARD (~1:105) to find 20+% fuel efficiency with 3 other buffs.

All 19 examples (ignore warning):

https://preview.redd.it/y9st898s46mc1.png?width=2590&format=png&auto=webp&s=f1513712daf83d2ae6a7cfc8d5ef05c66b0058f8

It was EXTREMELY HARD (1:1000) to find 30% fuel efficiency with 3 other buffs. I found only 2 from today’s 2000 modules.

https://preview.redd.it/r4aftpki66mc1.png?width=1300&format=png&auto=webp&s=03b73acd93ca64aa8396d148ecde29f685b9c2c5

Conclusion

After popping 2200 sentinel exosuit fragments I didn’t get SINGLE module with 30% fuel efficiency, and any 3 other buffs. Got only one half decent module with 20+% fuel efficiency.

After popping 3000 rebuilt exosuit modules I got 3 modules with 30% fuel efficiency, and any 3 other buffs.

If you don’t care about fuel efficiency then you should definitely grind for module with 4 buffs with high rolls. But if you are like me – no, I think it’s not worth. Even when you get 20+% fuel efficiency at least one of other 3 buffs is ass.

Possible solutions?
Raising min values would definitely help, which imho will never happen…

Giving players ability to copy 1 of modules with “blank module” which could maybe be obtainable from weekly nexus mission.

New game mechanic – “karma” which you can build up by helping NPCs on planets and in space. The more you help, the more luck you will have, and both amount of buffs, and rolls will be higher.

Depending on how interesting this topic is, I may do something similar with suspicious modules for mining laser and movement.

If you hate yourself, or don’t care about your sanity you can try this yourself. Tell me later what results you got.

submitted by /u/Pleasureasaur
[link] [comments]

続きを読む シェア
0

Community

Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

続きを読む シェア
0

Popular Posts