NMS HOT POST 2023/02/2

Mischief on freighter module runs..


There is a famous solar system in Euclid (11FFEAF8879) in which any derelict freighter run will produce S class freighter upgrades.
The system is therefore FULL of bases and at any one time there are probably 5 or 6 people in the system.

Most people will come into the system, buy a scanner from the scrap dealer (at quite a high cost) and then go and run the freighter themselves.
You know the feeling, you're alone on a dark empty freighter in the freezing cold, opening boxes and fighting random aliens and faulty security drones. In a little world of your own.

I had an idea. I'd sit near a planet looking at the space station. When I see a person come out of the station I wait for the 'this user has found something in deep space' message, then I'd warp to their location.. Wait for them to go in and then join them.
There they are opening boxes.. I run past them and go straight to engineering, get the module, teleport out and leave.

When I did this the first time.. I actually went and stood in front of the guy and jumped up and down expecting them to at least try and shoot me. They were clearly surprised to see me, but they didn't shoot me so I went and got the module from engineering and left.
At the time I didn't know if this would prevent them from getting the module (it doesn't). But I didn't care it was a bit of fun.

I do this all the time now. I don't bother buying a scanner.. I just warp to every spot in deep space that shows an active player, and run and get the module.
Not a single once (I've done it over 20 times) has a player ever shot at me. Though most times I just run right by them, some never even notice me.

Everyone should do it.. it's hilarious 🙂
And it's harmless, the player who bought the scanner still gets everything they went for. Plus they get the heart racing moment of being confronted out of the blue by another real human 🙂

submitted by /u/TwixySpit
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Source: No Man's Sky | Reddit

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3 easy fixes to make Derelict Freighters awesome instead of a missed opportunity

I remember my first derelict freighter – it was an exciting change of pace from the normal NMS gameplay. As of today, I’m nearly done maxing out the storage in my freighter, and I have perfect freighter upgrade modules. What started off as a cool diversion quickly turned into a bit of a chore. I don’t think it needs to be this way. I think they could be fixed with just 3 easy steps, none of which require new assets or significant overhauls.

Don’t make scanners (near-)mandatory to find them – make them appear at regular intervals (like freighter defense)

Before you even find a derelict freighter, the experience is already tainted by the method in which you find them. In my opinion, finding a derelict freighter ought to be an unexpected, cool, spooky opportunity. But because of how you find it – by simply paying a bunch of money – it’s becomes just a transaction. A roundabout way to purchase upgrades for your freighter. Even the first time, you know roughly what you’re getting. I hear about people finding them by chance as a random event the first time they find one, and it sounds magical. Wouldn’t it be better if that was everyone’s experience? When I find a derelict freighter, wouldn’t it be better if I was thinking “I wonder what’s inside? I bet there’s some great loot!” instead of “there’s the thing that I paid for, it better come with some great loot.”?

You could increase the chance for them to appear when pulsing, but I think that just creates incentive for people to pulse aimlessly for hours on end, and that’s no fun either. I think the way freighter defense missions appear – every ~3 hours of game time, whenever you jump (in this case, when you pulse) is great. That way you aren’t incentivized to grind. They just happen every once in a while and you’re excited when it happens. And just get rid of scanners altogether. Discovery > purchasing.

Don’t make derelict freighters dependent on the system seed – make them random every time.

The NPC that sells you the scanner tells you not to use it in the same system over and over…but that’s not how the game rewards you, at all. Scanners are fairly expensive (if you’re not abusing exploits) and the process of running derelicts can be tedious, especially when you’re doing them one after the other. If you’ve found a derelict that dispenses S-class modules, what’s the incentive for running freighters somewhere else? Sure, it will be more fun than doing the same one ad nauseum, but the reward is likely to be comparatively useless and will prolong the time spent running them. Even if you’re just running cargo bulkheads, it still takes time to travel to a new system.

The solution is simple – just ditch the seeded derelicts. Make them completely random. Seeded derelicts make no sense anyway – why do you keep finding the same ship over and over? Just generate a random derelict every time, with random loot. Players will naturally do the thing that gives the best rewards, so don’t incentivize them to keep running them same one. Telling them not to is futile. Instead you need to make sure the optimal thing and the fun thing are the same thing as often as possible.

Improve the loot

Making everything random probably got some peoples’ hackles up – as tedious as it is to get a perfect suite of modules now, if the upgrade modules were random and only available every couple hours, it would become much, much harder to get even close. The fix for this is easy – the loot needs to be increased. A lot. It takes roughly 30 derelicts just to have a full set of upgrades, setting aside quality, and that’s the only way to get them. That is way too many derelicts. And that’s before the ~hundred runs you’ll need to max out the inventory and upgrade space.

I’d say each derelict should provide at least 3 upgrade modules per run on average – maybe each of the computers gives you an upgrade, instead of just the engineering bay. In addition, cargo bulkheads should be available in random loot, probably around 3-5 per run. That’s a total of ~7x more loot than currently received from derelicts. Alternately, the loot, and difficulty, could be based on how high of a “level” you are (determined by exosuit/MT upgrade module quality), to enable derelicts to be enjoyed by players of all levels while providing incentive for higher level play – though that is admittedly a more complex fix.

Another smaller issue with the loot is that the most common and unique loot from derelicts, tainted metal, is pretty half-baked. There’s only a handful of cosmetic items available for it as a currency, and most of them, frankly, are kinda ugly and unappealing imo. I ran out of things to buy within a couple derelicts (and ran out of things I was genuinely interested in using almost immediately) and then tainted metal quickly lost its luster. This includes 2 of the 3 computers which provide tainted metal when returned (or reputation, but that’s way less fun). You can purchase X-class upgrades, but you can get them more efficiently and with better selection by refining the tainted metal into nanites and purchasing the upgrades from a pirate system, so it may as well be runaway mold. There are such an insane number of cosmetics available for quicksilver, I really think some of them should be moved into the tainted metal camp to provide it a bit more utility for it, so that it retains its luster.

Derelicts likely took quite a bit of work from the HG team, and I think it’s a real shame that they aren’t more fun. These three fixes, unless there’s some serious spaghetti code going on, I think HG could bash out them out in an afternoon. And then the hard work they put in can shine the way it ought to.

submitted by /u/CammyGently
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How did I paint my stone stairs RED?

How did I paint my stone stairs RED?

I was messing around with light boxes and colouring them red. Next I built some stairs and as you can see I made them red as well but I can’t duplicate this. Can anyone tell me how I was able to do this? The regular stone colours are drab and I would love to be able to get an entire stone building in some of the colours available to other items like I did here.

submitted by /u/Bio-Rhythm
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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

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submitted by /u/Minetitan
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Horseshoe crab ship!!! :D

Horseshoe crab ship!!! :D

Found this at a space station in my home galaxy right as I was about to log out, and I was instantly like “omg I need to buy this for my girlfriend”. She was peeking over my shoulder and had the same thought so I bought it as quick as I could! The lovely people here have shown me how to transfer ships, so when she plays next I’m going to give it to her. For right now it is safely docked in my freighter. Also note the differently colored wings! It’s not just the lighting.

submitted by /u/icedragon9791
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