NMS HOT POST 2022/11/3

I keep hearing about everyone talking about freighter combat, but what about the rest of the game? I wouldn’t mind seeing more space accurate mechanics. Like orbiting planets, nebulae in the galaxy map, better collision detection for more real damage. Anyone else have any ideas?


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How to make 240m units per day (actually per 16 hours) with Stasis Devices

This is not quite as easy as just putting down mass Activated Indium miners, but I find it a lot of fun to set up 🙂

You will need…

Production Blueprints:
Glass, Lubricant, Poly-Fibre, Heat Capacitor, Living Glass, Circuit Board, Grantine, Frostwart, Gamma Weed, Gutrot Flower, Star Bramble, Echinocactus, Solar Vine, Nitrogen Salt, Enriched Carbon, Thermic Condensate, Hot Ice, Cryopump, Cryogenic Chamber, Semiconductor, Superconductor, Quantum Processor, Iridesite, Stasis Device.

Blueprints can be found in Manufacturing Facilities and Operations Centres, some can be acquired through quests, or purchased from the Anomaly Synthesis Laboratory with nanites.

Satellite bases:
Oxygen Mine: 8000+
Nitrogen Mine: 8000+ (Toxic and Lush planets)
Radon Mine: 8000+ (Radioactive and Frozen planets)
Sulphurine Mine: 8000+ (Scorched and Desert planets)
Dioxite Mine: OPTIONAL

Main Base:
Electromagnetic Hotspot (you need lots of power)
29 Biodomes

A trade source for the following two advanced materials: Magno-Gold, Aronium

A trade/mine source for the following materials: Dioxite

Medium/Large refiner(s).

Setup

For the satelite bases, you need to find the right gas hotspot, one for each of the three exotic gasses, and one for oxygen. If there is an electromagnetic hotspot nearby, good, but it is by no means needed.

I use this setup for each satellite base:
1 Base Teleporter
10 Solar Panels
5 Batteries
4 Gas Extractors
8 Supply Depots

For the main base, you need enough electricity from the hotspot (multiple Electromagnetic Generators), and 29 Biodomes. In those biodomes, you plant:
96 Frostwart (6 domes)
128 Gamma Weed (8 domes)
32 Gutrot Flower (2 domes)
128 Star Bramble (8 domes)
16 Echinocactus (1 dome)
64 Solar Vine (4 domes)

Aronium and Magno-Gold you can find either in space stations, or in Trade Stations on planets. They can also be produced manually, but it is far easier to just buy them. Jump between new 3* systems until you’ve found them, then remember the stations. You can usually buy 120+ which is enough for 7+ production runs.

Grantine can not be found in trade (at least I’ve never found it), so has to be produced from Dioxite and Ionised Cobalt in a refiner. You need 800 of each for 16 Stasis Devices. Both can also be found in trade, and Dioxite mined on Frozen planets. I usually produce a big batch of Grantine at a time.

The following refiner recipe helps make Ionised Cobalt:
1 Ionised Cobalt + 2 Oxygen = 6 Ionised Cobalt

You also need this recipe to make Condensed Carbon (you need 4800 per production run):
1 Condensed Carbon + 2 Oxygen = 6 Condensed Carbon

These two recipes is why we need the Oxygen mine. They provide unlimited Ionised Cobalt and Condensed Carbon as long as you have Oxygen enough.

Production Run

Harvest all the plants, have 16 Aronium, Magno-Gold and Grantine (acquired as described above), 8000 of each exotic gas from the exotic gas satellite bases, and 4800 Condensed Carbon (using the above recipe).

Then you can produce, in this order:
80 Glass
16 Lubricant
16 Living Glass
16 Polyfibre
16 Heat Capacitor
16 Circuit Board
32 Nitrogen Salt
32 Enriched Carbon
32 Thermic Condensate
16 Hot Ice
16 Cryopump
16 Cryogenic Chamber
16 Semiconductor
16 Superconductor
16 Quantum Processor
16 Iridesite
16 Stasis Device

Those 16 Stasis Devices sell for around 240m units 🙂

submitted by /u/Cyzax007
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Fractal 4.13

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam…. View Article

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Is there any reason to make a ship with more than 800 ly hyperdrive range?

I spent a little time, built my first S-class explorer, set it up for max. hyperdrive range ending up at 1400 ly with upgrades… but the map doesn’t want to let me warp more than four jumps at a time, and one jump is typically 200 ly.

Have I overdone it? Would it make sense to just re-collect the parts (they’re nothing special, just arclight wings) and get something with the other stats a little higher?

submitted by /u/mjfgates
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Underground Base Build

Underground Base Build

Piscu-Duca Outpost, Euclid

Been wanting to post this base for eons. It’s my virtual pride and joy. Probably 5 years old so far (I seriously wish there was a way we could see how much time has been invested in a base). I don’t play nearly as often as I used to but random inspiration will strike out of the blue and I’ll lose 3 hours to adding new sections, areas, etc. I can’t imagine ever being finished. Oh! This base predates the new base parts. It was probably half the size when the parts were updated and if you look hard enough, I’m sure you could find a few of the old wooden pieces somewhere. As hard as I worked, I’m sure I missed a swap somewhere.

At my base you’ll find:

  • 8500+ part build
  • No glitch, though a fair amount of overlap
  • Over 60% underground and in preexisting caves
  • Base staff apartments (Scientist, Exocraft tech, and Weapons tech spaces are finished. Overseer’s spot isn’t. The botanist lives on my freighter, though he does have a carbon lab on base)
  • Hidden apartment accesses
  • “Secret” trophy room
  • Above ground Conservatory, access via underground pathing though
  • Underground farming
  • Underground Exocraft garage
  • 2 underground condos
  • Chill planet, though toxic, very green\grey, and otherwise pretty drab. Used to have ancient bones but the reset a few years ago took away that perk.
  • Nearly all wooden construction
  • Solar farm
  • And more…

Do pay me a visit and let me know what you think. I’m sure there’s another 8000 base parts worth of ideas left to be pulled out of this place.

submitted by /u/musiker58
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