Please Hello Games give us a way to paint our setinel minotaurs. Clear blue is way too ugly
submitted by /u/Pengpraiser [link] [comments] |
submitted by /u/Pengpraiser [link] [comments] |
If you haven’t seen them yet, grab a pirate-hunting mission and check them out. Your space battles will feel twice as epic as they did yesterday.
To whoever at Hello Games decided to add this bit of greatness to a random patch on a Wednesday morning: Thank you.
submitted by /u/DigiKinesis_NMS
[link] [comments]
2021-06-16
submitted by /u/HorsoPonoto [link] [comments]
2022-07-31
Long time fan ever since it first came out in 2016, I’ve persisted throughout several iterations of the game, and not once have I felt the incredible sense of awe and relief that I do now. The story of expedition 7 was interwoven in a way that made me …
2022-06-12
Sorry to those accustomed to Normal who’ve had to make some expectation adjustments, but you have to be realistic. This expedition is not a permadeath.
The distinction between Survival and Perma is that in the latter, you literally lose everything. Not just the rewards; the entire save. The whole point therefore is to give a one-shot sense of realism that raises the stakes of an otherwise fairly easy (once you have the hang of it) game.
This isn’t the case in this expedition. Not even close. It’s more like going back to a save point, only even better for keeping certain progress, and actually progressing you further.
For actual permadeath players, this carries none of the risk or consequence of an actual permadeath save.
Also worth highlighting that this gameplay decision isn’t arbitrary: based on The Last Campfire, Hello Games include on occasion a deeper thinking as to the philosophy, to show players different points of view. Here possibly something like the “inevitability of death”.
The fact that so many of you are getting pissy about the dying part indicates they were probably justified in this as a beneficial writ large lesson–while it still also being just a game. That they even called it permadeath when it’s really a survival seems to give this theory some credence.
Another benefit, is the kind of enjoyment you’ll get out of the game after finishing an expedition like this. Like you’ve gone from Mordor back to Hobbiton.
These guys are high-concept developers who know what they’re doing. Trust in the game, and, seriously, stop with these fucking complaint posts. It’s not an actual permadeath.
submitted by /u/MrEricsonsLawyer
[link] [comments]
2022-05-29
Playing starfield solely for the shipbuilding recently it is amazing apart from everything else and I thought NMS would become far more creative if we was allowed to create our own starship. Using resources if playing on survival, destroyed ships coul…
2024-01-23
submitted by /u/7101334 [link] [comments]
2022-03-21
submitted by /u/MegaForceUSA [link] [comments]
2024-05-19
Somebody’s turned a trade outpost into a base and stuck this huge skull on it. I want one! What is this, a mod or something? Anybody seen one of these before? submitted by /u/Showmebobs |
2024-05-19
I used to have expeditions take from 1 hour to 4. And now my shortest timed expedition is 5 hours and the other 4 are 20+ hours. Can anyone help explain why tf that happened? It was fun doing two-4 expeditions in a day. submitted by /u/I…
2024-05-19
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-19
I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.
I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.
Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.
submitted by /u/Misternogo
[link] [comments]
2024-05-19
PS4 player, had to find the back door in so I could fly around, there’s a hint if you look, 😉 submitted by /u/Spook0888 |
2024-05-19
submitted by /u/ThotPokkitt [link] [comments]
2024-05-19
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-19
I wish there could be a Visitor’s Book available at your camps/bases. Would be neat who, if any, dropped in. submitted by /u/martusfine [link] [comments]
2024-05-19
on a planet someone shared earlier in Eissentam, and every. single. thing. i do (including entering buildings) pops on the side of the screen; i assume that other people in the system csn see these updates as well, and if they’re anything like me…
2024-05-19