NMS HOT POST 2023/07/10

I enjoy NMS, but the glitches and crashes make it very hard…


Don't get me wrong things have been fixed and stability has improved in one place and crashed in another. If you are also seeing the game crash you are not alone.

Last time I tried to play a Expedition the glitches and crashes forced me to abandon it. The ships glitched all over so fast they could not be tracked with eyes or targeting scanners. Too many locks ups, too many glitches and bugs.

I used to see an issue where from the moment the game started I would have 48hrs to play. The more intense the activity or graphics the shorter the play time got. If I had a fight with sentinels I might have 15-20 min play time. Then Crash.

I fully rebuilt my PS4. Installed new fan, power supply, thermal pads and thermal grease. New Samsung SSD. I know the SSD wasn't the fix because I still got crashes, but the issue seemed to go away when I installed the power supply. So I wasn't sure if that was power stability issue or a code issue. But always got those codes that blamed the crash in a 3rd party HDD. -which honestly smacks of cheat programing that directly coded to register locations in the HDD cache chip.

So for a time the game has been stable. Have been able to leave it run for a week and no issues. Though I haven been fairly inactive since the rebuild.

Expedition: Singularity

I rarely have issues in space or space stations, or even classic worlds.

But Expedition destination worlds, with Dissonance and gravity storms… I have had the ship (code) crash, wont land, acts like it's in space, spins 360, read outs become glitched and read weird. Game freezes or drops to error screen.

Initially the game just locked up. Might get 5-10 min on a Dissonance world, per login. Until I left the planet. But they fixed something so now it doesn't lockup, it does go to a blue screen. Just landing at the destination and then locating the camp on foot is a nightmare then and now. Too many crashes.But annoyingly the game requires you to fight sentinels to collect materials, and this is guaranteed to decrease playable time. This compounded by the fact that you must hunt Quads that can go invisible, jump around inside the ground and prefer to spend all their time behind the player, or inside a rock where they are invincible, jumping out just long enough to break a shield. So of not game crash then game over. Thank goodness they added the quick saves.

Just had the game lockup 2 min into a login, on a space station. Crashed last night while trying to find a place to buy glass. It's not yet part of my skills to make it. So I have to buy a few chunks. Game crashed after several warps. It did pretty good all things considered. Logged in this morning, took about two min to launch and load the game. Started at the Warp Gate on the space station. Checked the trade terminal. Warped to another station. I kid you not, maybe 2 min of game play, and it crashed in transit.

Unstable is the only way to describe the game play:

Other games do crash randomly. But, of all my games, all 140 some I have collected, only NMS crashes like this. I must have over 200 reports logged with Sony for this game alone, and at least 3 directly with Hello Games for persistent crashing, including singularity.

ohh and because I know it will be mentioned:

no rebuilding the database on PS4 will not resolve any of this. Please do that until every time you reboot and the game will still crash.

The Storm has Subsided!

Edit: trying to warp to Zahmanum XV Prime causes crash to blue screen. <– definite bug (WARP)

Edit: Disabling all multiplayer stuff fixes most of the crashing in Dissonant worlds and I have no idea why other than something in memory is being over loaded. Other players edits still show up, just not the players. <– definite bug (Dissonance/Gravity Storm & Multiplayer defaults)

Since identifying these two bugs I am almost finish with the Expedition finally. There have been crashes, but far and few compared to every 2-10 min.

submitted by /u/rflulling
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Source: No Man's Sky | Reddit

関連記事

Big things are coming for exploration, from a data miners perspective

I know all of us explorers are feeling very, very left out. Although I am happy for the base builders, this did not feel like an update for us. But! I have some very interesting insight/news to share

Over 100k files have been changed, which is insane, considering NEXT had about 90k, so by technicality, this is one of the biggest updates for game.

There have been some very interesting file changes and system changes as well.

There appears to be a new system in which Flora, assets, and buildings can be dynamically placed. Meaning that they aren’t constrained towards a certain biome and they can theoretically have procedural assets, density, and sizes

The second thing that is being worked on (atleast from the file changes) is a system that can generate entire new planets, without having to rebuild new ones. (Think of origins but without any of the changes to the OG planets) this indicates that either, A. They are working on new planet types/biomes. Or B, they are planning to introduce a completely new galaxy(s)

The third and most interesting thing, is that they appear to be working on a base blue print system. I have very limited info to work with, other then a few files with the name BASEBLUEPRINT, etc.

And the most common one that people seem to talk about is that they are heavily working on water both visually and mechanically.

I would provide screenshots and what not, but it doesn’t really translate well over pictures, it would look like gibberish and make no sense. I am happy to send info or “proof” to anyone who is curious in dms!.

I know there is this rumor flying around that this wasn’t the “big” update. The version number and what not sort of lead me to believe that, however. The biggest red flag is the files themselves. I believe that the “big” update is still on the horizon, and I, as an explorer; am very hopefully about the future of this lovely game 😀

submitted by /u/TotoByAfrica_01
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