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Hello Travellers and Possibly Hello Games! I have a few suggestions I'd like Redditors opinions on!

Hello Travellers and Possibly Hello Games! I have a few suggestions I’d like opinions on!

⚠️WARNING: May contain spoilers!⚠️

I have a few suggestions I’d like to share, as well as some setting changes I’d like to see! I’m looking for opinions and not hate. If there’s something you don’t like. Tell me maturely please!

Customizable Ships/Walk-Through Ships:

  • Imagine a ship between the size of a ship and a frigate that you can fully customize and walk through.

  • Up to 4 players can attach/dock together with their “Shipgates,” allowing you to access each other’s ship seamlessly and walk around and build inside.

  • Each player can dock their own starship on their own “Shipgate” for easy access.

  • The ability to play mini arcade games with friends on the ship, such as games similar to Space Invaders, Space Racer, Xaind Saleena, Metroid Prime, Space Marshal’s, chess, or card games.

  • When pirates attack, players can pilot turret guns outside the ship for fun.

Co-Op:

  • The ability to build bases with friends where both players can register and build, even if one player is offline.

  • Each player has full ownership and control over the base.

  • Ability to add bases to a favorites list at the teleporter list.

  • A universal storage bin for group players to quickly share and use crafting materials if all players have ownership of the base.

  • Creating custom player factions that players can add friends to, with faction leaders controlling permissions for building and ranking, as well as custom-made faction badges.

  • 2-4 seater Exocraft where friends can hop in and be transported on planets.

  • Better icons and the ability to change the colors and size of co-op players for easier identification and location.

BUILDING:

  • Stairs/ramps for wood, alloy, and stone that can connect to the bottom part of extensions.

  • Implementation of a shrink/giant ray or edit option.

  • Water gun or above-ground water building attachments for creating giant pools or water-filled holes using the terrain manipulator.

OCEAN Factions/Boats/Ocean Ideas:

-Sea Pirate Reputation.

  • Addition of BOAT’S and Warship! (Warship=Ocean Freighter) buyable boats or crashed boats we can find on water planets that can either go above and slow water.

-Boat Modules that allow us to keep our boats under water longer, weapons modules, War Ship Modules.

  • Above water platforms that allow us to build from atop the water as if we were on land, adding new walls, doors, ports, docks, and decorations that relate to an ocean aesthetic.

  • With boats, I’d like and Exocraft Boat that all 4 players can ride together.

  • Fishing and the ability to catalog and save fish in homemade aquariums and for recipes.

  • Hoverboards/Sails for gliding over water.

  • “Moon Shoes” that can walk on the ocean floor and the surface of the water.

-Submarine “Frigates”

-Submarine “Squadrons”

ENEMY NPCs:

  • NPC enemy from each faction that are hologram, possibly holograms created by sentinels using data collected from each race in NMS.

  • NPC ocean pirates/sentinels/holograms that can attack you on the sea in boats.

-Underwater Sentinal/Pirate/Hologram NPCs that you have to fight off or summon your Submarine Squadron.

  • Ocean sentinel capital ships if your wanted level is up that come to attack you with a locator at the end.

  • Pirate ocean capital ships that we need to destroy to protect other factions also.

  • Introduction of flying monstrosities and small leech monstrosities that players need to shoulder bump off.

-Bio Engineered Enemies Like Monstrosities/Sentinels. Similar to the corrupted but now they have been corrupted by Bio animals.

SETTLEMENTS:

UTILIZE Settlements more!

  • Missions from settlements that lead you to find a crashed “Shipgate” or “Shipgate” parts, “Submarine Parts” etc.., as well as missions to find mini games, new songs, glass colors, decals for settlement/bases, and different types of bait, cooking ingredients and hunting mats to make recipes.

BASES:

  • Base trackers to see how many people have visited your base.

  • Mailboxes to leave messages to other players when visiting their base like own pals.

  • Real orbital base building components.

  • Base NPCs that walk around, interact with things, and talk with one another.

  • Ocean freighters that we can build inside. Similar to the Freighters we have now, except a giant War Ship

QUALITY OF LIFE SETTINGS:

  • Ability to change group color with various options.

  • Cursor setting for consoles, allowing movement via touchpad sensor.

  • East and west points on the top compass.

  • Toggle wheel option instead of D-Pad for easier access to specific options.

-D-Pad used for hotkeys instead

  • Increased FOV.

  • More than 3 custom character saves.

MISC:

  • New bio Alien ships with Alien features

  • Giant space bosses that we have to destroy that leads to Bio Alien Starships, Like the Sentinel ships!

  • More interaction options with pets.

  • Additional recipes to make food more viable, efficient, and fun.

  • Player-driven recipes and the ability to create new recipes.

  • Hunger or thirst meters &/OR..

-.. Parasitic Alien Virus’/ Illness caused by Fauna, Flora, Types of Exposure…this will give cooking and recipes a whole entire meaning. Of course people can opt out of this option in the settings. I think this would bring much more to the table of survival. It can even be a “No Man’s Sky Survival Expedition” or New Game Mode!!

  • Wings on the Aeron Turbo Jet to go down when not using Jetpack.

  • Current mission display when using the wheel.

  • Underwater mounts.

  • Gene splicing to create custom companions.

  • An updated egg sequencer with better descriptions.

  • Walking boosters for the Minatour exocraft.

  • More variety of fauna, flora, and minerals.

  • Increased presence of predators on land and in water.

  • Cool underwater storms that create whirlpools or lightning patches.

If we can add missions to get ship skins, customizable docking frigates, crashed boats, and the ability to customize ships with attachments and colors, it might solve people wanting customization and satisfy those who still want to ship hunt.

Bonus:

I’d also love to see a whole new underwater race, with new clothes and character customization, as well as a new “Fishing Rod Multitool” or “Trident Multitool” with different looks that can do extra damage to ocean pirates and NPCs. (I say bonus because I know we just got the new Autophage race with the Echos update, just a future idea!!)

*Also if anyone says “It’s a Space game not an “Ocean Game” I understand that. However No Man’s Sky has almost become more then that. We already have water building for under and above water. I don’t see why we couldn’t get something more implemented more when it comes to Water/Ocean “life”.

**Edit: I’d also like to add I know this isn’t an Official NMS page. If I do have a suggestion to send it to Zendesk or Hello Games UK email. Which I have.

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50 hours in. Maybe too early for thoughts, but Thoughts!

Some people appreciate these posts, others don’t. Remove if necessary.

I remember when NMS came out and I heard about how the game was disappointing and people accused the devs of so much stuff. I didn’t know much about the game at the time so I don’t know the details, I just know that many considered it a flop. I remember later on looking at it in Steam and saw it was something like Overwhelmingly Negative or Very Negative, which was surprising because at the time I NEVER saw a game with that low a rating.

Much later on, this game just kept popping up on my feed and stuff. I remember going to see the reviews and saw one user praising the game because of how the devs pulled this game out of the hole it was in, and a short while later I added it to my wishlist. It just kept popping up and up, and years went by. One day, two weeks ago, I was just out of games, and I was entering a point in my life where I was moving from Action/Adventure/RPG games into more relaxing crafting games (which I never considered earlier in life. I loved Subnautica and Planet Crafter, Frost Punk.

Well, guess what? The game popped up again, and I saw the rating had risen to Mostly Positive. This was no mere feat. So I decided to get it. I love it!

I always loved structure and a clear mission in games, but for the first time I found myself just leaving the main mission aside and just discovering stuff and upgrading my equipment. It was really fun and really beautiful! I took a 4 day break and made a new save (I still haven’t reached my furthest milestone, communicating with Null for the first time).

I love the multitools the technlogies and so much stuff! I love upgrading the starship. But, of course, there are caveats.

-When I first played, the story progression seemed uneven and incoherent. It’s clearer now the second time, but I still think it can be worked on.

-A lot of stuff isn’t well-explained (and so don’t make sense). Beacons, charts, signals, waypoints etc. I remember someone saying this is due to the game going through so many updates, which is a reasonable explanation. I’m OK with this.

-A big negative for me is -sadly- the planets. I have to be fair, it isn’t easy procedurally generating a ridiculous amount of planets and making them all unique, and the undertaking is one so grand flaws are bound to pop up, but it can’t be brushed under the rug.

I love how they look from space, they’re so beautiful and awe-inspiring and unique. But when you land on them, they feel far less unique. This last run I found two very unique planets, a “foaming” planet with so many bubbles in the atmosphere, and a volcanic moon which was awesome since it’s the first one I found, and it looks like Mordor from Lord of the Rings. But many of them aren’t very interesting in terms of terrain, they seem to be the same kind of “rocky”. And I think that dampens things.

One of the problems is how planets seem to painted over with this single color. Sure, a planet may be green, but it doesn’t look as interesting when it’s almost entirely greenish. Or entirely reddish. A bit of contrast and variety go a long way. This is probably why I find snowy planets and water planets way more interesting, there’s more contrast going on, and I wish this applied to way more planets.

Animals. This goes along with the previous point. I remember getting a pet for the first time and loved it! (apparently this is a relatively new update?) I never get pets in games and don’t care about it, but something about it is really appealing in this game. I love the cute animals, especially the crab-like ones!

But to be honest, aside from the very few, most animals are just ugly to look at. Like I look at the image in my discovery tab and I think “if this thing was real I might kill it.” that’s how ugly most creatures are to me. A lot of them have this small head on a big body that looks weird, and the way so many of them don’t have snouts or noses make them look a bit too “human” and it’s real creepy. Maybe I’m alone in this, but it’s just what I thought.

Also, for some reason, animals have very little variety when it comes to colors. They’re almost always this dull greenish shade of grey. Why? I have no idea. I’m hoping this changes.

-Planets are great to find and catalogue, and finding all animals is a fun way to get more nanites. But I find that once I land on a planet, I’m rarely motivated into exploring it. The first few are fine, and finding some materials is important, but in regards to the structures it feels very copy-pastey. I don’t know how this would be tackled, maybe more uniqe NPCs? More unique planets with certain structures? I actually read planets have different biomes (which I didn’t know), I only know there are caves and there’s underwater. It’s fun finding something new such as an underwater ruin, and I’m glad I played this game blind and avoided watching anything, makes every little thing a nice surprise. But most of the time, I explore a small patch of that planet.

-One thing I forgot to mention in regards to First Contact planets. These are more plentiful than I initially thought, since on my first run I started in an already discovered system, and the second system I visited was also discovered with the exception of a far away planet (tucked behind another planet, which is why it wasn’t discovered I guess). I just think it’s kind of odd to be making first contact an then finding some outpost with two merchants on it.

If what I read is true, and that the amount of planets is gargantuan in this game (which I don’t undrstand how it works), I honestly would have preferred to have far fewer planets while making them more unique.

-I’ve had 3 starships before. Bummer that I can’t customize them, which I assumed I could. I would’ve loved a system like Borderland’s with guns, different parts have different properties. Oh well.

-Just curious; I heard I get a freighter! Is this something I get with the storyline? Or do I have to go out of my way to get it? If it’s the first I’ll gladly wait for the surprise.

So yeah, I love this game! I actually look forward to playing more! It’s a lot of fun, and seeing how there are so many crazy updates I’m looking forward to even more updates and playing my first expedition! (I just hope they don’t drop this game now that I’m playing it).

Thank you for reading.

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