Even our own universe was teasing the Echoes update
For those wondering, the first image is an actual thing caught by the James Webb Space telescope a few weeks back. submitted by /u/TheMARVELGuy200 |
For those wondering, the first image is an actual thing caught by the James Webb Space telescope a few weeks back. submitted by /u/TheMARVELGuy200 |
submitted by /u/heykperk [link] [comments]
2023-03-13
Long story short. I found a broken ship on a planet and claimed it. I fixed the engines so I could take it to the nearest station as well as a few storahe compartments. I then saw I could sell the ship for scraps for 4 million units. I sold the ship a…
2023-09-09
submitted by /u/Space-Is-Epic [link] [comments]
2022-03-07
My sister, my nieces, and my nephew live out of state; I’m a remote worker, and I spend a few months out of the year near them out of my parent’s house nearby. Anyway, they will engage with me when prompted by my mom or my dad, but not much more than t…
2023-03-09
submitted by /u/HyperspaceSloth [link] [comments]
2021-10-20
After almost 900 hours of play time I decided to start a new game in Survival Mode.
The wiki details are pretty sparse (https://nomanssky.fandom.com/wiki/Game_mode#Survival_mode) , but basically what I’ve seen comes down to a few changes:
One – This is reasonable, especially if you die (like I did) early in the game in space.
Two – This also includes the amount you can place in refiners. This is just annoying and time consuming. Nothing about this is harder or “survival”, just gets in the way. It makes the game much more boring, as you end up feeding the refiners constantly rather than setting them and coming back a little later.
Three – Again, more annoying and time-consuming but not harder. You can still find the resources you need, but takes more hunting to find the resource you need near enough to a power hotspot. More boring.
Four – Good. No objection. They may have increased the number of enemies (for pirate raids or Sentinels), but I don’t think that’s actually happened. Seems about the same. I think more enemies is a much greater risk than greater health, as they have an easier time targeting you while you’re focused on picking them off.
Five – This SEEMS to be the case but I may just have bad luck. Every single planet I’ve been on has had weather or environmental damage at play. However, I’ve only encountered one seriously aggressive predator (a very fast bonecat) in about 30 hours of play though.
Summary: I think Survival could use some work. Adding difficulty doesn’t have to come along with making the game slower or less enjoyable. There’s a few tweaks I’ve hinted at above that could improve playability and fun.
Change my mind 🙂
submitted by /u/FarceMultiplier
[link] [comments]
2022-12-10
Fully functional teleporter placed horizontally into the ground. You can even walk across it fine! submitted by /u/Valace4 [link] [comments]
2024-05-14
I can’t for the life of me light up this base I’ve been working on. Do I just need to lock in and add a bunch more lights or am I missing somthing? submitted by /u/Jellyflopter |
2024-05-14
Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.
I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”
Shuttles:
Haulers:
Living:
Explorer:
Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.
submitted by /u/Snoo61755
[link] [comments]
2024-05-14
El title.
Why bother to name stuff if you’re the only one who can ever see the name? Is there a way to let others see the name?
submitted by /u/Total-Avocado-8598
[link] [comments]
2024-05-14
Yall out here building cities while every base I make looks like a giant gamecube Seriously how do you guys get inspiration submitted by /u/kawabunga666 [link] [comments]
2024-05-14
Has someone experienced that kind of nightfall bevor? submitted by /u/RedditorsOrbit069 [link] [comments]
2024-05-14
While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…
2024-05-14
submitted by /u/Pixelsock_ [link] [comments]
2024-05-14
Anyone want to photo edit this meme to make the character a nms traveler. submitted by /u/space_monkey_belay [link] [comments]
2024-05-14
submitted by /u/nfl18 [link] [comments]
2024-05-14