NMS HOT POST 2023/08/22

I’m an old gamer big fan of space games,I consider NMS one of the best games ever,and in VR it’s a mind-blowing experience,a dream come true! and dear Sean thx for the incredible support in these 7yo, but VR2 deserves more than that,it deserves a real optimization.I hope it will come in the future.


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How to attract people to join my settlement?

After reading some posts here, I realized that planetary settlements are not a very useful thing, and that this is a saddle from which you will never get off, etc. However, I have a settlement, just for fun. They are easy and fun to manage them, in my mind. I’ve accidentally received a distress call a month ago, came there and defeated Sentinels then I became the overseer of a small Gek settlement C grade with huge debts and no necessary facilities…now it is an A grade settlement with 100% happiness of residents and very good productivity.

However, the number of settlers is growing very slowly. It was 35 on the start, it is 48 now and during this time happiness quadrupled, productivity increased almost five times. Why don’t NPC people want to join? I’m going to go to the nearest space station and organize a campaign “Everyone join my settlement, a personal house and the kind overseerr with a large amount of time online are waiting for you all”!

I’m kidding, of course. What am I doing wrong?

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Huge changes in the Experimental branch right now

Experimental 12/10

  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.

  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.

  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.

  • Stat bonuses on procedural hazard protection upgrades have been increased.

  • Stat bonuses on procedural pulse engine upgrades have been increased.

  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.

  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.

  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.

  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.

  • Hazard Protection now notes on the HUD when it is critically damaged.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.

  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.

  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.

  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.

  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.

  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.

  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.

  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.

  • Fixed a PlayStation 5 crash.

  • Fixed an inventory-related crash that could occur when loading the game.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a crashed related to the recipe page within the information portal.

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My first portal encounter

I look so small but this game is so pretty. I only re-downloaded it about a month ago, after uninstalling when it first released and I have to say, I’m glad I waited. This is my first encounter with a portal so I have been a little bit slower t…

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