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On the recent inventory changes:

First, shut up about things being “overpowered”.

People aren’t complaining an overpowered thing got nerfed/balanced. People are complaining that they worked 100+ hours for upgrades that are now functionally useless. Going “well it was overpowered anyways” is a complete non-argument when the game is fundamentally noncompetitive. If you work hard to minmax in the game, that is a completely valid playstyle and the schadenfreude displayed to extremely powerful, finely tuned setups being ruined is completely baffling.

Now onto ideas:

Personally I’d prefer that the tech slots be expanded a past the current 30, and probably more critically have better synergies/a higher overload capacity. Having up to 6 modules would be nice if two separate inventories aren’t feasible, but honestly in the longer term having more extensive and meaningful synergy interactions across more modules in a single tech inventory would be great and a huge step up from the annoying inventory trade-offs for hyperdrive range, scanner functionality, etc. Fundamentally, I’m totally in favor of a unified inventory, it’s just that this really should have been a move to raise, and not lower the ceiling (x-class modules were a really great example imo). Hopefully future patches and updates will build on this framework, instead of just rolling back all the changes and eliminating the promise this new system could hold.

On the off chance HG ends up reading this as part of community feedback scouting:

You guys have done an amazing job pushing out content for this game, but you need to be really careful not to let the near-universal praise goad you into assuming anything is going to fly. The updates thus far have been very much additive and focused on expansion which is why they’ve been so positively received, but when working on an overhaul that can wipe out hundreds of hours of work you really need to do some more community consultation. Just because your vision and what the community’s interests are have aligned thus far is not a guarantee that they’ll continue to do so, and I really hope that you all keep up the trend of being great with feedback consideration and adjust accordingly. I have nothing but respect for the hard work you have done, and continue to do – I would hate to see any of it go to waste, and if you’d like an example of good community engagement without destroying hype for updates (or in their case DLCs), I’d strongly recommend taking a look at how the RimWorld dev goes about things.

submitted by /u/Sir_Sanctumonious
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Building a permanent base (nightmare)

So i am 13.7 hours into the game, and recently found out about terrain regeneration. I was devastated, i already found a planet that i feel like settling in, but this terrain regeneration gonna eat my base if i don’t come back in a day or two. I don’t want to devote so much of my time building a base if it’s gonna be ruined by some terrain regeneration.

So, my plan right now is probably buy the damn expensive freighter and build a base inside , where nothing can get to me. But it will take me forever just to farm these damn units. Please give me suggestion guys, i really love base building, but i dont want to get it ruined

submitted by /u/iamlen07
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Help! My paving had a cool retro pattern, and now it's gone. Was it a bug or a feature?

Help! My paving had a cool retro pattern, and now it's gone. Was it a bug or a feature?

I started building a base next to an outpost, and the paving had this cool circle/star/petal pattern as in the second picture. The colors changed on it accordingly, it looked awesome. All pavings consistently had that pattern and I don’t recall clicking on anything to pick it. I scrapped that base and moved a bit over to start it again, and the paving was back to it’s boring self. I went back to the outpost to recreate the first try, but paving is still nonpatterned. I tried clicking on all colors/materials but I can’t get it to be like that again. Am I missing something, am I tripping??

submitted by /u/thehumanskeleton
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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

submitted by /u/Misternogo
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