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4K manoeuvrability

My main ship I’ve had for a long time now. This beauty is the ultimate tool to explore the universe 😛 Never thought of sharing it before… I wish I could hit more than 3925 manoeuvrability tho ! Did anyone manage to ? .. in a legitimate way of cou…

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Big Experimental Branch update - March 06 2023

Many bugfixes in this one…
https://steamcommunity.com/app/275850/discussions/0/3790380404156086200/

Experimental Branch 06/03

  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.

  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.

  • Fixed an issue that caused inventory slot highlights to render on top of popups.

  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.

  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.

  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

  • Fixed a number of text cropping issues within options menus.

  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.

  • Fixed an issue that could cause base screenshots to fail to render correctly.

  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.

  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.

  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.

  • Fixed a number of rendering issues with planetary objects.

  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.

  • Fixed a performance issue with damaged technology popups.

  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.

  • Fixed a memory leak related to changing language settings repeatedly.

  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.

  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.

  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.

  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.

  • Fixed an issue that caused the VR wrist menu projector to be too loud.

  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.

  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.

  • Fixed an issue that caused the patch notes to use too small a font on Switch.

  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.

  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.

  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.

  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.

  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.

  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.

  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.

  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.

  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.

  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.

  • Fixed an issue that could cause a hang when loading saves with complex bases.

  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.

  • Fixed an issue that stripped some metadata important to mod authors.

  • Fixed a crash related to syncing bases in multiplayer.

  • Fixed a crash that could occur when saving with a very large number of discoveries.

  • Fixed a number of issues that could case exocraft first-person cameras to break.

  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

submitted by /u/_No_Mans_Skywalker_
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Fractal 4.13

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam…. View Article

The post Fractal 4.13 appeared first on No Man’s Sky.

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Community

Question weapon technologies with Sentinel Pillars

Probably a dumb question, however I just wanna know how this works before I commit to doing this.

If you find a MT(multi-tool) at a sentinel pillar could you build and upload a base to servers near that pillar for people to grab the MT, or would it be a thing of once someone grabs that multi-tool its just gone and can not be gotten by anyone else? Just wanna know if it’s better to do the base thing or just share the glyph codes for the planet in which I have found a B-Class royal MT.

submitted by /u/Dragon_Blood23
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Any way to get these storage boxes level?

Any way to get these storage boxes level?

So I’m trying to put down the storage boxes. However, no matter what I try, they always end up being slightly misaligned when I use the snapping function. I already excavated the ground away underneath and placed a floor for them to sit on. What am I doing wrong?

https://preview.redd.it/3v4dl9sqtc1d1.jpg?width=2560&format=pjpg&auto=webp&s=a172f6bdf618dafa0bac3b9ac116a19e49ac81a5

submitted by /u/Herefornow211
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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

submitted by /u/Misternogo
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