NMS HOT POST 2024/01/12

NMS is arguably better by having every planet be a single biome


I will preface this by saying if we had the option between single/multi-biomes and some of you played with and actually liked the multi-biomes, then that's perfectly fine – it's all subjective, and just because I know I wouldn't like it doesn't mean you wouldn't, too. My view is from the fact that we DON'T have multi-biomes, and I believe that the majority of people that think they'd want multi-biomes on planets would actually have less enjoyment if they ever got their wish, and here's why.

Have you ever tried flying around a planet in NMS? I'm not talking about circumnavigating it, I mean flying over rougly every square mile of the planet. And if you actually have, did you ever do it a second time? My guess is that 99% of people are going to say "no" to at least one of those questions. So why is that? Because these planets are large, and doing so would take wayyyy too much time.

I don't know about you, but I spend more than enough time on individual planets as it is, and if I knew that each planet could have multiple biomes, as an explorer-type gamer, I would want to see each of those biomes because… well, what if one of them is reaalllly cool? That is why most of us go visit a planet, in regular NMS, right? To see what it is offering? After visiting hundreds of planets, I still want to check out almost every planet I come across, even if I only give a planet a few seconds to form my opinion of "eh, this one isn't very special/new".

And that's my main point – with how big planets are, checking out multiple biomes on each one would guarantee adding a bunch of waiting as we pulse over to the next biome. Let's do some numbers here: Let's say you have a solar system with 3 planets. In normal NMS, you'd dip into a planet, explore as much as you want, leave, and then pulse to the next planet. That's gonna be about 3 breaks in between. In the hypothetical multi-biome NMS, if each planet has 2 biomes, then each solar system gets 6 breaks total. 3 biomes would have 9 breaks total, and so on.

TL;DR Abstracting planets into single biomes instead of pursuing realism makes NMS more digestible and fun, because it allows us to immediately judge within seconds of visiting a planet whether we want to spend more time on that planet. If multiple biomes were added, then more than a few minutes of waiting would have to be invested into searching a planet before we even could make the decision that "yep, there's nothing interesting here, let's go check the next planet". And not only would it slow us down in how much time we have to invest in each planet, it would then multiplicatively increase the amount of time spent in each solar system, which is the opposite of the point of the game. They didn't give us quintillions of planets to explore because they wanted us to spend all our time in each solar system. All that said… if they could give us the option for how many biomes could appear on a planet, then everyone could be happy, and I have no problem if there are some of you that would enjoy what I described above.

submitted by /u/RhythmRobber
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

Companions!

While waiting for my companion’s genetically altered egg to hatch, I went looking for Mechanical Companions. I found a system, with two planets that each had Mechanical Companions AND a second system that’s next door to it with another set of the…

続きを読む シェア
0

The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

submitted by /u/Ziggybee
[link] [comments]

続きを読む シェア
0

Would you buy NMS a second time?

I bought NMS back when it came out on Xbox and played it through despite it’s poor performance. I loved it but at some point stopped playing around the time the underwater stuff came out.

I miss the game but don’t have the ability to play it on next gen consoles and am thinking about getting it for PC while it’s 30€ on sale. But is it worth it? I would have payed a total of 80€ if not more if you add it up with the Xbox version.

I’m curious to see what you think

submitted by /u/history_repeated
[link] [comments]

続きを読む シェア
0

Lame base-ruiners

Lame base-ruiners

I honestly don’t understand the appeal of ruining such a chill game.

You spend hours building a base, something you think would be fun and interesting for other players to visit, and then POW— you log in for another session and some crotchmonkey has built his weak prefab base right in the middle of yours. Twice now.

Apparently the trick they use is setting up their base juuust outside yours, and building into it.I’ll probably get in trouble for leaving this appropriate message next the their base computer, but whatever– my base is ruined anyway.

An update would be nice, Hello Games.

https://preview.redd.it/dp4c0emu8qcc1.jpg?width=3840&format=pjpg&auto=webp&s=efa498d678116b4e47302dbd4f6b4b6446ea31a6

submitted by /u/PizzaRohz
[link] [comments]

続きを読む シェア
0

Community

Popular Posts