NMS HOT POST 2023/06/20

Companions!


Companions!

While waiting for my companion’s genetically altered egg to hatch, I went looking for Mechanical Companions. I found a system, with two planets that each had Mechanical Companions AND a second system that’s next door to it with another set of them.

My BIG Buddy is in the last slide. Largest Herbivore at 7.9u (Absolute Unit!)

submitted by /u/Anomalous_Traveller
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Source: No Man's Sky | Reddit

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Anybody looking for nanites?

Anybody looking for nanites?

I’ve made a base at a Sentinel pillar on a planet that spawns tons of curious deposits. It’s called HTK_Nanite Farm.

Arrive, shut down the sentinels, and go looking for curiuos deposits. You can rack up around 200,000 runaway mould in about ten minutes, 9999 will refine into 1999 nanites in twenty minutes.

I’ve marked 5 locations with save beacons, all <1000u from the base. You can see 4 of them in the pictures.

The curious deposits respawn after about five minutes so by the time you’ve found three, you can go back to the first and just repeat.

The base has thirteen refiners, so you should be able to refine 25,987 nanites every twenty minutes. The refiners are in the round rooms around the landing pad, but you need to use the teleporters in the teleporter room to get to them, or unlock them from the command room overlooking the landing pad (with the flag on it, above the airlock). To get to the teleporters, go through the airlock using the switches, and it’s behind the reception.

If you feel like exploring, harvest atlantideum whilst the sentinels are shut down. Refine 1/3 of your atlantideum into pugneum, and you’ll get equal amounts of atlantideum and pugneum, refine them together to make runaway mould. 9999 atlantideum will net you another 4000 nanites.

There’s also a traveler’s grave right next to the furthest away curious deposit, behind a floating island. There’s also a depot over the valley which you can see from the lounge.

If not, feel free to relax in the base whilst you refine. It’s fully equipped with a kitchen, bedroom, storage container [0], trade terminal, and roamer station, with nice views from the bedroom, lounge, and dining area.

submitted by /u/HTK_blazer
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I Got Sucked Up Into A Tornado

I’ve got about 200 hours in the game and had something happen for the first time ever. There I was, at a colossal archive building on a snow planet, ignoring the weather. Big winter storm waring. Next thing I know, I’m in the air, above the clouds at one point, spinning around. Then slammed into the ground for notable damage. It happened two or three more times before I noticed the little funnel clouds in the area and my health was half gone. I could not stop laughing. This game just keeps giving and giving.

submitted by /u/Bunchwacky
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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