NMS HOT POST 2024/01/20

I choose violence!


So, finally gotten my hands on the game!

Followed the launch, and updates since, and have been interested in both the concept and history. But I have never had anything to play it on. Been years since I was a "gamer", and havent wanted to since I spent way to much time on WoW. But when SOs kid upgraded from the Switch to a multiple monitor PC set up there was a free medium.

Well, the graphics aint all that, compared to what I have seen online, but I gather that has more with the limits of the switch than the games potential?

The game is massive! And a head ache to start. Where to go, what to do, all these things I need. Starter planet was an ice world, and time above ground had to be short at first.

Once I figured out and actually remembed various short cuts it got better, but charging the shield while fighting a Starship freestyle was time consuming. Now its a breeze with follow and lock on functions.

So, I have spent a lot of time gathering materials, getting blueprints and setting up a few bases, all the while hoarding valuables in a very limited storage. I am obviously still very poor in reference to the cost of upgrades and ships that I have targeted, but have read about crashing the stock market so I have been grinding stockpiles of materials.

One thing I havent done is fight on ground, until I was forced to. There was this base I had to break the door to get into, and that triggered sentiels. One was ok to keep track off and shot at, then two came, three, and they have repair bots? Now that it cheating!

Before I could retreat I was dead.

I didnt panick before I opend up my precious exo inventory and saw that all my hard work was gone. Opend up the log to pause the game, read on my phone about the grave and hurried over there. Got my loot back and breathed normalt again. Called my ship to the base and jumped in ready to buck it, obviously I needed to be better prepared. But then, all my storage in the exo suit was gone again. I dont know if this is a bug or my mistake, the game do crash at least once during a sessions, and at other times lag pretty hard.

But, my path has been set. I choose violence!

It has been all grind since that, getting a better multi tool with weapons upgrade, and upgrading my still starter ship with the purple weapons upgrades. And I cant wait to get to invite that old warrior to my weapons station that I will build next to the base where I first died. You did this to me Sean.

So this will be my path forward. I even shot jelly fish out of space just because I can.

Now take that game!

/s.

submitted by /u/Chirsbom
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Source: No Man's Sky | Reddit

関連記事

Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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